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<blockquote data-quote="Neurotic" data-source="post: 5529887" data-attributes="member: 24380"><p>[OOC] Upon re-reading, I see that Illarion's minor was used to pull Mab to safety, rather then taking the potion, therefore, Mab still has one potion and Illarion has none.[/OOC]</p><p></p><p>Illarion observes multiple portals and wonders about them opening next to the demon. Would he be hit by them or ignore them. Is it good idea to send the demon into the void or not. But chaos in his power decides for him as it flashes out of his control and mists of madness assault void walkers mind. Instead of hurtling into the void, it merely staggers a bit.</p><p></p><p>Having used his more powerful attacks, he shoots one his chaos bolts hoping to both weaken the greater demon faster and maybe destroy little one who can try to flee with the artifacts.</p><p></p><p>This time, his control proves enough and the bolt bounces back, killing the little demon before it oriented itself in this world.</p><p></p><p>Illarion then moves toward the arch, blocking the exit. For a moment, the arch seems empty with skinny sorcerer, but then, the robes fill and powerful form of Earth is standing there.</p><p></p><p>[sblock=Actions]</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2981895/" target="_blank">Mists of Disarray vs Void Will; psychic damage (1d20+7=25, 1d10+10+3=21)</a> - hit, get saving throw</p><p></p><p>AP: <a href="http://invisiblecastle.com/roller/view/2981909/" target="_blank">Chaos bolt vs void Will; psychic damage (1d20+7=19, 1d10+10+3=14)</a> -hit, get secondary attack</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2981910/" target="_blank">Chaos bolt vs secondary vs demonling Will; psychic damage (1d20+7=16, 1d6+5+3=12)</a> - hit, no bounce</p><p></p><p></p><p>Summary: 21 / 2 = 10 + 14/ 2 = 7 = 17 psychic damage to void walker</p><p>demonling hit for 12 psychic</p><p></p><p>Move: B10 - to block the exit physically <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Minor: Change shape into Earth (but still in robes and holding staff)</p><p>[/sblock]</p><p></p><p>[sblock=Illarion Meriele]</p><p>SPECIAL: resist 5 psychic; if 1st attack in the round is even gain +1 AC; odd - make a saving throw</p><p><span style="font-size: 9px">On nat 20: slide the target 1 square and knock it prone</span></p><p><span style="font-size: 9px">On nat 1 MUST push all within 5 squares 1 square</span></p><p></p><p>AC: 14 Fort: 12 Reflex: 14 Will: 19</p><p>HP: 18/34 Surges: 5/7 Surge Value: 8</p><p></p><p>FEATS</p><p>Level 1: Shadow Initiate</p><p>Level 2: Grasping Magpies</p><p></p><p>POWERS</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Chaos Bolt</span></p><p><span style="color: Lime">Blazing Starfall</span></p><p><span style="color: Lime">Changeling Disguise</span></p><p><span style="color: Lime"></span></p><p></p><p><span style="color: Red"></span></p><p><span style="color: Red">Changeling Trick</span></p><p><span style="color: Red"><s>Assassin's Shroud</s></span></p><p><span style="color: Red"><s>Mists of Disarray</s></span></p><p><span style="color: Red"><s>Ice Dragon Teeth</s></span></p><p><span style="color: Red">Second Wind</span></p><p><span style="color: Red"></span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"><s>Grounding Rebuke</s></span></p><p><span style="color: DimGray"><s>Good Timing</s></span></p><p><span style="color: DimGray"></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 5529887, member: 24380"] [OOC] Upon re-reading, I see that Illarion's minor was used to pull Mab to safety, rather then taking the potion, therefore, Mab still has one potion and Illarion has none.[/OOC] Illarion observes multiple portals and wonders about them opening next to the demon. Would he be hit by them or ignore them. Is it good idea to send the demon into the void or not. But chaos in his power decides for him as it flashes out of his control and mists of madness assault void walkers mind. Instead of hurtling into the void, it merely staggers a bit. Having used his more powerful attacks, he shoots one his chaos bolts hoping to both weaken the greater demon faster and maybe destroy little one who can try to flee with the artifacts. This time, his control proves enough and the bolt bounces back, killing the little demon before it oriented itself in this world. Illarion then moves toward the arch, blocking the exit. For a moment, the arch seems empty with skinny sorcerer, but then, the robes fill and powerful form of Earth is standing there. [sblock=Actions] Standard: [url=http://invisiblecastle.com/roller/view/2981895/]Mists of Disarray vs Void Will; psychic damage (1d20+7=25, 1d10+10+3=21)[/url] - hit, get saving throw AP: [url=http://invisiblecastle.com/roller/view/2981909/]Chaos bolt vs void Will; psychic damage (1d20+7=19, 1d10+10+3=14)[/url] -hit, get secondary attack [url=http://invisiblecastle.com/roller/view/2981910/]Chaos bolt vs secondary vs demonling Will; psychic damage (1d20+7=16, 1d6+5+3=12)[/url] - hit, no bounce Summary: 21 / 2 = 10 + 14/ 2 = 7 = 17 psychic damage to void walker demonling hit for 12 psychic Move: B10 - to block the exit physically :) Minor: Change shape into Earth (but still in robes and holding staff) [/sblock] [sblock=Illarion Meriele] SPECIAL: resist 5 psychic; if 1st attack in the round is even gain +1 AC; odd - make a saving throw [SIZE=1]On nat 20: slide the target 1 square and knock it prone On nat 1 MUST push all within 5 squares 1 square[/SIZE] AC: 14 Fort: 12 Reflex: 14 Will: 19 HP: 18/34 Surges: 5/7 Surge Value: 8 FEATS Level 1: Shadow Initiate Level 2: Grasping Magpies POWERS [COLOR="Lime"] Chaos Bolt Blazing Starfall Changeling Disguise [/COLOR] [COLOR="Red"] Changeling Trick [S]Assassin's Shroud[/S] [S]Mists of Disarray[/S] [S]Ice Dragon Teeth[/S] Second Wind [/COLOR] [COLOR="DimGray"] [S]Grounding Rebuke[/S] [S]Good Timing[/S] [/COLOR] [/sblock] [/QUOTE]
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