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<blockquote data-quote="Iron Sky" data-source="post: 5532371" data-attributes="member: 60965"><p><strong>The Final Chamber, Round 6</strong></p><p></p><p>Earth slams his hammer into the Voidwalker's frame again, bending it nearly to the point of breaking.</p><p></p><p>[sblock=Earth's actions]<strong>Standard</strong>: <strong>Strength of Stone</strong>: 1d20+12=30 AC, hit, 1d10+6=16/2=8 damage and Earth gains 6 THP</p><p><strong>Move</strong>: -</p><p><strong>Minor</strong>: -</p><p><strong>Free</strong>: Mark Voidwalker.[/sblock]</p><p></p><p>One of the Voidwalker(s?) are seared by the tears their storm left. One disappears into the wall, one moves next to Raijin, and both the ones left make a gesture and distort the reality around them, leaving shimmering rifts in Earth and Raijin's skin, clothing, and armor.</p><p></p><p>Meanwhile, whatever the demonling got away set out to do it seems to have accomplished; the void in the center becomes even darker and a demonling slips out another storm rift at a gesture from the Voidwalker. </p><p></p><p>[GM]Got back early, so, TURN![/GM]</p><p></p><p>[sblock=Arcana 19, Minor Action]The central rift seems to be closed for the moment. The red spheres sticking out of the walls have something to do with it and your pretty sure the objects the demonlings are trying to get away with have something to do with it too... [sblock=Arcana 24]The red spheres are definitely keeping the void intact while the relics seem to be keeping the void from opening more. You can disable a sphere by getting adjacent to it and making a DC 20 Arcana check. If you fail the check, however, you'll take damage equal to the amount you failed it by.[/sblock][/sblock]</p><p></p><p>[sblock=Enemy Actions]<strong>Voidwalker Demon</strong>: <strong>Soul Harvest</strong>(when Demonling 9 killed): Gain phasing and insubstantial. Take 8/2=4 Acid, Cold, Fire, Lightning, and Thunder damage, 6/2=3 Acid damage from rifts.</p><p>Move to N2 and into a wall. <strong>Proximate Tear</strong>(close burst 1): 15 Reflex vs Raijin, hit, 16 Reflex vs Earth, hit, 12 damage and -2 defenses(save ends).<strong> Stormrift</strong>: One Storm Rift disappears and Demonling 10 appears from it.</p><p></p><p><strong>Abyssal Void</strong>: Opens slightly. Demonling 11 appears.[/sblock]</p><p></p><p>[sblock=Combatants]<strong>Earth</strong>: <span style="color: Silver">J6</span>, <span style="color: Red">43 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: Yellow">-2 defenses(save ends)</span></p><p><strong>Mab</strong>: <span style="color: Silver">J3</span>, <span style="color: Red">29 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: Gray">+2 defenses</span>, <span style="color: DarkSlateGray">1 death save failed</span></p><p><strong>Raijin</strong>: <span style="color: Silver">L3(on landing 6 squares up)</span>, <span style="color: Red">20 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: Yellow">-2 defenses(save ends)</span></p><p><strong>Illarion</strong>: <span style="color: Silver">E9</span>, <span style="color: Red">18 damage taken</span></p><p><strong>Devinihm</strong>: <span style="color: Silver">G12</span>, DR4, <span style="color: Red">24 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: Gray">+2 defenses</span></p><p></p><p><em>Silver Demons destroyed</em>: <strong>1</strong></p><p></p><p><strong>Voidwalker Demon</strong>: <span style="color: Silver">L4(on landing 6 squares up) <span style="color: White">or</span> S17</span><span style="color: Silver">(on stairs 3 squares up) <span style="color: White">or</span> K5</span>, <span style="color: Red">84 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: Gray">phasing</span>, <span style="color: Gray">insubstantial</span>, <span style="color: DarkSlateGray">resist 10 cold</span></p><p>Voidwalker Demon, 90 Max HP, 18 AC, 16 Fort, 18 Ref, 19 Will</p><p></p><p><strong>Hunter Demonling 10</strong>: <span style="color: Silver">F5</span></p><p><strong>Hunter Demonling 11</strong>: <span style="color: Silver">F5</span></p><p><span style="color: Silver"><span style="color: White">Hunter Demonling: Minion, 17 AC, 15 Fort, 16 Ref, 14 Will. <strong>MBA</strong>: <span style="color: Green"><strong>Claws</strong></span>: +8 vs AC, 5 damage. <strong>Elemental Reflection</strong>(Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker.</span></span></p><p><em>Hunter Demonlings destroyed</em>: <strong>8</strong></p><p><strong></strong><em>Hunter Demonlings escaped</em>: <strong>1</strong></p><p></p><p><strong>Abyssal Storm Rifts</strong>: <span style="color: Silver">T6</span>, <span style="color: Silver">S16</span>, <span style="color: Silver">P5</span>, <span style="color: Silver">K17</span>, <span style="color: Silver">M4</span></p><p>Abyssal Storms Rifts - any creature moving adjacent to or starting its turn in or adjacent to a Rift takes 1d8 damage(roll d6 for damage type, 1: Acid, 2: Cold, 3: Fire, 4: Lightning, 5: Thunder, 6: All and the rift does +1d8 damage.)[/sblock]</p><p></p><p>[sblock=Terrain, Lighting, and Features]*The red spheres are all 1 square above ground level for whichever level they are at and provide dim 5 light. You may pass under them.</p><p></p><p>*Each platform of the stairs is 10' higher than the last (first one is 10', next is 20', last is 30'). The walls are smooth stone, DC 25 to climb.<span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"></span></p><p><span style="color: White">*Within 2 squares of the void <em>all</em> light is reduced to dim, even if it would otherwise be bright.</span></p><p> <span style="color: White"></span></p><p><span style="color: White">*D6, D10, D11, and D14 are the bases of the arches and are treated as walls.</span></p><p></p><p>*The blue lights provide bright 5 light.</p><p></p><p>*The dark swirling void area is... icky. You're pretty sure you don't want to go in there.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5532371, member: 60965"] [B]The Final Chamber, Round 6[/B] Earth slams his hammer into the Voidwalker's frame again, bending it nearly to the point of breaking. [sblock=Earth's actions][B]Standard[/B]: [B]Strength of Stone[/B]: 1d20+12=30 AC, hit, 1d10+6=16/2=8 damage and Earth gains 6 THP [B]Move[/B]: - [B]Minor[/B]: - [B]Free[/B]: Mark Voidwalker.[/sblock] One of the Voidwalker(s?) are seared by the tears their storm left. One disappears into the wall, one moves next to Raijin, and both the ones left make a gesture and distort the reality around them, leaving shimmering rifts in Earth and Raijin's skin, clothing, and armor. Meanwhile, whatever the demonling got away set out to do it seems to have accomplished; the void in the center becomes even darker and a demonling slips out another storm rift at a gesture from the Voidwalker. [GM]Got back early, so, TURN![/GM] [sblock=Arcana 19, Minor Action]The central rift seems to be closed for the moment. The red spheres sticking out of the walls have something to do with it and your pretty sure the objects the demonlings are trying to get away with have something to do with it too... [sblock=Arcana 24]The red spheres are definitely keeping the void intact while the relics seem to be keeping the void from opening more. You can disable a sphere by getting adjacent to it and making a DC 20 Arcana check. If you fail the check, however, you'll take damage equal to the amount you failed it by.[/sblock][/sblock] [sblock=Enemy Actions][B]Voidwalker Demon[/B]: [B]Soul Harvest[/B](when Demonling 9 killed): Gain phasing and insubstantial. Take 8/2=4 Acid, Cold, Fire, Lightning, and Thunder damage, 6/2=3 Acid damage from rifts. Move to N2 and into a wall. [B]Proximate Tear[/B](close burst 1): 15 Reflex vs Raijin, hit, 16 Reflex vs Earth, hit, 12 damage and -2 defenses(save ends).[B] Stormrift[/B]: One Storm Rift disappears and Demonling 10 appears from it. [B]Abyssal Void[/B]: Opens slightly. Demonling 11 appears.[/sblock] [sblock=Combatants][B]Earth[/B]: [COLOR=Silver]J6[/COLOR], [COLOR=Red]43 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=Yellow]-2 defenses(save ends)[/COLOR] [B]Mab[/B]: [COLOR=Silver]J3[/COLOR], [COLOR=Red]29 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=Gray]+2 defenses[/COLOR], [COLOR=DarkSlateGray]1 death save failed[/COLOR] [B]Raijin[/B]: [COLOR=Silver]L3(on landing 6 squares up)[/COLOR], [COLOR=Red]20 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=Yellow]-2 defenses(save ends)[/COLOR] [B]Illarion[/B]: [COLOR=Silver]E9[/COLOR], [COLOR=Red]18 damage taken[/COLOR] [B]Devinihm[/B]: [COLOR=Silver]G12[/COLOR], DR4, [COLOR=Red]24 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=Gray]+2 defenses[/COLOR] [I]Silver Demons destroyed[/I]: [B]1[/B] [B]Voidwalker Demon[/B]: [COLOR=Silver]L4(on landing 6 squares up) [COLOR=White]or[/COLOR] S17[/COLOR][COLOR=Silver](on stairs 3 squares up) [COLOR=White]or[/COLOR] K5[/COLOR], [COLOR=Red]84 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=Gray]phasing[/COLOR], [COLOR=Gray]insubstantial[/COLOR], [COLOR=DarkSlateGray]resist 10 cold[/COLOR] Voidwalker Demon, 90 Max HP, 18 AC, 16 Fort, 18 Ref, 19 Will [B]Hunter Demonling 10[/B]: [COLOR=Silver]F5[/COLOR] [B]Hunter Demonling 11[/B]: [COLOR=Silver]F5[/COLOR] [COLOR=Silver][COLOR=White]Hunter Demonling: Minion, 17 AC, 15 Fort, 16 Ref, 14 Will. [B]MBA[/B]: [COLOR=Green][B]Claws[/B][/COLOR]: +8 vs AC, 5 damage. [B]Elemental Reflection[/B](Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker.[/COLOR][/COLOR] [I]Hunter Demonlings destroyed[/I]: [B]8 [/B][I]Hunter Demonlings escaped[/I]: [B]1[/B] [B]Abyssal Storm Rifts[/B]: [COLOR=Silver]T6[/COLOR], [COLOR=Silver]S16[/COLOR], [COLOR=Silver]P5[/COLOR], [COLOR=Silver]K17[/COLOR], [COLOR=Silver]M4[/COLOR] Abyssal Storms Rifts - any creature moving adjacent to or starting its turn in or adjacent to a Rift takes 1d8 damage(roll d6 for damage type, 1: Acid, 2: Cold, 3: Fire, 4: Lightning, 5: Thunder, 6: All and the rift does +1d8 damage.)[/sblock] [sblock=Terrain, Lighting, and Features]*The red spheres are all 1 square above ground level for whichever level they are at and provide dim 5 light. You may pass under them. *Each platform of the stairs is 10' higher than the last (first one is 10', next is 20', last is 30'). The walls are smooth stone, DC 25 to climb.[COLOR=White] [/COLOR] [COLOR=White] *Within 2 squares of the void [I]all[/I] light is reduced to dim, even if it would otherwise be bright. *D6, D10, D11, and D14 are the bases of the arches and are treated as walls.[/COLOR] *The blue lights provide bright 5 light. *The dark swirling void area is... icky. You're pretty sure you don't want to go in there.[/sblock] [/QUOTE]
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