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<blockquote data-quote="Iron Sky" data-source="post: 5534656" data-attributes="member: 60965"><p><strong>The Final Chamber, Round 8</strong></p><p></p><p>Earth smashes the demonling into the stones before it even finishes emerging fully from the void. Seeing another one appear, he runs up to it and binds it to him.</p><p></p><p>[sblock=Earth's actions]<strong>Standard</strong>: <strong>Strength of Stone</strong>: 1d20+12=20 AC vs Demonling, hit, dead.</p><p><strong>Move</strong>: Run to P9.</p><p><strong>Free</strong>: Mark Demonling.</p><p><strong>Minor</strong>: -[/sblock]</p><p></p><p>The voidwalker suddenly floats out of the wall, rending at the weave of reality around Devinihm. Fortunately, in his only semi-substantial state, he feels only the merest twinge. With a gesture, another rift closes and another Demonling appears on the stairs.</p><p></p><p>The demonling that escaped comes bounding back, tearing into the bug-swarm of the druid while the on that emerged from the void sinks its claws into Earth, then uses him like a springboard to leap in an arc that carries it over the void to land nearer the voidwalker.</p><p></p><p>Yet another demonling appears from the void...</p><p></p><p>[GM]Other instances of the voidwalker are considered the same creature. If the power lets you use the attack against the creature you attacked again, you can use it against other instances of it.</p><p></p><p>The 6 cold damage Raijin took left him with 0hp. He's down.[/GM]</p><p></p><p>[sblock=Red Spheres]The red spheres are definitely keeping the void intact while the relics seem to be keeping the void from opening more. You can disable a sphere by getting adjacent to it and making a DC 20 Arcana check. If you fail the check, however, you'll take damage equal to the amount you failed it by.[/sblock]</p><p></p><p>[sblock=Enemy Actions]<strong>Voidwalker</strong>: Move to G12. <strong>Trembling Wake</strong>(close burst 3): 11 Reflex vs Devinihm, miss. <strong>Stormrift</strong>: A Stormrift closes and Demonling 14 appears.</p><p></p><p><strong>Demonling 7</strong>: Move, charge to F8, <strong>Claws</strong>: 21 AC vs Devinihm, 5 damage.</p><p><strong>Demonling 13</strong>: <strong>Claws</strong>(+2 CA): 28 AC vs Earth, hit, 5 damage. <strong>Unnatural Leap</strong>: Jump to K14, ignoring OAs.</p><p></p><p><strong>Abyssal Void</strong>: Demonling 15 appears adjacent.[/sblock]</p><p></p><p>[sblock=Combatants]<strong>Earth</strong>: <span style="color: Silver">P9</span>, <span style="color: Orange">2 THP</span>, <span style="color: Red">34 damage taken</span>, <span style="color: Gray">grants CA</span>, <span style="color: Gray">-5 to attacks</span></p><p><strong>Mab</strong>: <span style="color: Silver">I6</span>, <span style="color: Red">37 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: DarkSlateGray">1 death save failed</span></p><p><strong>Raijin</strong>: <span style="color: Silver">N3(on landing 6 squares up)</span>, <span style="color: Red">42 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: Red">dying</span>, <span style="color: DarkSlateGray">unconscious</span>, <span style="color: DarkSlateGray">prone</span></p><p><strong>Illarion</strong>: <span style="color: Silver">H6</span>, <span style="color: Red">10 damage taken</span>, <span style="color: Gray">+2 defenses</span></p><p><strong>Devinihm</strong>: <span style="color: Silver">G9</span>, <span style="color: Red">29 damage taken</span>, <span style="color: Red">bloodied</span></p><p></p><p><em>Silver Demons destroyed</em>: <strong>1</strong></p><p></p><p><strong>Voidwalker Demon</strong>: <span style="color: Silver">G12</span>, <span style="color: Red">89 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: DarkSlateGray">resist 10 cold</span></p><p>Voidwalker Demon, 90 Max HP, 18 AC, 16 Fort, 18 Ref, 19 Will, <strong>MBA</strong>: <strong>Frame Discharge</strong>: +8 vs Reflex, 1d8+4 lightning damage</p><p></p><p><strong>Hunter Demonling 7</strong>:<span style="color: Silver"> F8</span></p><p><strong>Hunter Demonling 13</strong>: <span style="color: Silver">K14</span>, <span style="color: Gray">marked(Earth)</span></p><p><strong>Hunter Demonling 14</strong>: <span style="color: Silver">S16</span></p><p><strong>Hunter Demonling 15</strong>: <span style="color: Silver">M14</span></p><p> <span style="color: Silver"><span style="color: White">Hunter Demonling: Minion, 17 AC, 15 Fort, 16 Ref, 14 Will. <strong>MBA</strong>: <span style="color: Green"><strong>Claws</strong></span>: +8 vs AC, 5 damage. <strong>Elemental Reflection</strong>(Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker.</span></span></p><p><em>Hunter Demonlings destroyed</em>: <strong>11</strong></p><p><strong></strong></p><p><strong>Abyssal Storm Rifts</strong>: <span style="color: Silver">T6</span>, <span style="color: Silver">K17</span>, <span style="color: Silver">M4</span></p><p>Abyssal Storms Rifts - any creature moving adjacent to or starting its turn in or adjacent to a Rift takes 1d8 damage(roll d6 for damage type, 1: Acid, 2: Cold, 3: Fire, 4: Lightning, 5: Thunder, 6: All and the rift does +1d8 damage.)</p><p></p><p><strong>Red Spheres</strong>: <span style="color: Silver">V10(on landing 4 squares up)</span><span style="color: White">,</span> <span style="color: Silver"> N18(on landing 2 squares up)</span><span style="color: Silver"></span></p><p><span style="color: Silver"><span style="color: White"><em>Red Spheres disabled</em>: <strong>2</strong></span></span>[/sblock]</p><p></p><p>[sblock=Terrain, Lighting, and Features]*The room is bright thanks to Mab's sunrod, except within 2 squares of the void(J7-Q14).</p><p></p><p><span style="color: White">*Chains: The chains run up to their appropriate landings, with a DC 20 Acrobatics check and a Run Action, you may run up them to the appropriate landing(if you have enough movement). If the check fails, you fall off half-way up, taking appropriate falling damage. Alternately, they may be climbed with DC15 Athletics checks.</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span>*The red spheres are all 1 square above ground level for whichever level they are at and provide dim 5 light. You may pass under them.</p><p></p><p>*Each platform of the stairs is 10' higher than the last (first one is 10', next is 20', last is 30'). The walls are smooth stone, DC 25 to climb.<span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"></span></p><p><span style="color: White">*D6, D10, D11, and D14 are the bases of the arches and are treated as walls.</span></p><p></p><p>*The dark swirling void area is... icky. You're pretty sure you don't want to go in there.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5534656, member: 60965"] [B]The Final Chamber, Round 8[/B] Earth smashes the demonling into the stones before it even finishes emerging fully from the void. Seeing another one appear, he runs up to it and binds it to him. [sblock=Earth's actions][B]Standard[/B]: [B]Strength of Stone[/B]: 1d20+12=20 AC vs Demonling, hit, dead. [B]Move[/B]: Run to P9. [B]Free[/B]: Mark Demonling. [B]Minor[/B]: -[/sblock] The voidwalker suddenly floats out of the wall, rending at the weave of reality around Devinihm. Fortunately, in his only semi-substantial state, he feels only the merest twinge. With a gesture, another rift closes and another Demonling appears on the stairs. The demonling that escaped comes bounding back, tearing into the bug-swarm of the druid while the on that emerged from the void sinks its claws into Earth, then uses him like a springboard to leap in an arc that carries it over the void to land nearer the voidwalker. Yet another demonling appears from the void... [GM]Other instances of the voidwalker are considered the same creature. If the power lets you use the attack against the creature you attacked again, you can use it against other instances of it. The 6 cold damage Raijin took left him with 0hp. He's down.[/GM] [sblock=Red Spheres]The red spheres are definitely keeping the void intact while the relics seem to be keeping the void from opening more. You can disable a sphere by getting adjacent to it and making a DC 20 Arcana check. If you fail the check, however, you'll take damage equal to the amount you failed it by.[/sblock] [sblock=Enemy Actions][B]Voidwalker[/B]: Move to G12. [B]Trembling Wake[/B](close burst 3): 11 Reflex vs Devinihm, miss. [B]Stormrift[/B]: A Stormrift closes and Demonling 14 appears. [B]Demonling 7[/B]: Move, charge to F8, [B]Claws[/B]: 21 AC vs Devinihm, 5 damage. [B]Demonling 13[/B]: [B]Claws[/B](+2 CA): 28 AC vs Earth, hit, 5 damage. [B]Unnatural Leap[/B]: Jump to K14, ignoring OAs. [B]Abyssal Void[/B]: Demonling 15 appears adjacent.[/sblock] [sblock=Combatants][B]Earth[/B]: [COLOR=Silver]P9[/COLOR], [COLOR=Orange]2 THP[/COLOR], [COLOR=Red]34 damage taken[/COLOR], [COLOR=Gray]grants CA[/COLOR], [COLOR=Gray]-5 to attacks[/COLOR] [B]Mab[/B]: [COLOR=Silver]I6[/COLOR], [COLOR=Red]37 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=DarkSlateGray]1 death save failed[/COLOR] [B]Raijin[/B]: [COLOR=Silver]N3(on landing 6 squares up)[/COLOR], [COLOR=Red]42 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=Red]dying[/COLOR], [COLOR=DarkSlateGray]unconscious[/COLOR], [COLOR=DarkSlateGray]prone[/COLOR] [B]Illarion[/B]: [COLOR=Silver]H6[/COLOR], [COLOR=Red]10 damage taken[/COLOR], [COLOR=Gray]+2 defenses[/COLOR] [B]Devinihm[/B]: [COLOR=Silver]G9[/COLOR], [COLOR=Red]29 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR] [I]Silver Demons destroyed[/I]: [B]1[/B] [B]Voidwalker Demon[/B]: [COLOR=Silver]G12[/COLOR], [COLOR=Red]89 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=DarkSlateGray]resist 10 cold[/COLOR] Voidwalker Demon, 90 Max HP, 18 AC, 16 Fort, 18 Ref, 19 Will, [B]MBA[/B]: [B]Frame Discharge[/B]: +8 vs Reflex, 1d8+4 lightning damage [B]Hunter Demonling 7[/B]:[COLOR=Silver] F8[/COLOR] [B]Hunter Demonling 13[/B]: [COLOR=Silver]K14[/COLOR], [COLOR=Gray]marked(Earth)[/COLOR] [B]Hunter Demonling 14[/B]: [COLOR=Silver]S16[/COLOR] [B]Hunter Demonling 15[/B]: [COLOR=Silver]M14[/COLOR] [COLOR=Silver][COLOR=White]Hunter Demonling: Minion, 17 AC, 15 Fort, 16 Ref, 14 Will. [B]MBA[/B]: [COLOR=Green][B]Claws[/B][/COLOR]: +8 vs AC, 5 damage. [B]Elemental Reflection[/B](Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker.[/COLOR][/COLOR] [I]Hunter Demonlings destroyed[/I]: [B]11 [/B] [B]Abyssal Storm Rifts[/B]: [COLOR=Silver]T6[/COLOR], [COLOR=Silver]K17[/COLOR], [COLOR=Silver]M4[/COLOR] Abyssal Storms Rifts - any creature moving adjacent to or starting its turn in or adjacent to a Rift takes 1d8 damage(roll d6 for damage type, 1: Acid, 2: Cold, 3: Fire, 4: Lightning, 5: Thunder, 6: All and the rift does +1d8 damage.) [B]Red Spheres[/B]: [COLOR=Silver]V10(on landing 4 squares up)[/COLOR][COLOR=White],[/COLOR] [COLOR=Silver] N18(on landing 2 squares up)[/COLOR][COLOR=Silver] [COLOR=White][I]Red Spheres disabled[/I]: [B]2[/B][/COLOR][/COLOR][/sblock] [sblock=Terrain, Lighting, and Features]*The room is bright thanks to Mab's sunrod, except within 2 squares of the void(J7-Q14). [COLOR=White]*Chains: The chains run up to their appropriate landings, with a DC 20 Acrobatics check and a Run Action, you may run up them to the appropriate landing(if you have enough movement). If the check fails, you fall off half-way up, taking appropriate falling damage. Alternately, they may be climbed with DC15 Athletics checks. [/COLOR]*The red spheres are all 1 square above ground level for whichever level they are at and provide dim 5 light. You may pass under them. *Each platform of the stairs is 10' higher than the last (first one is 10', next is 20', last is 30'). The walls are smooth stone, DC 25 to climb.[COLOR=White] [/COLOR] [COLOR=White] *D6, D10, D11, and D14 are the bases of the arches and are treated as walls.[/COLOR] *The dark swirling void area is... icky. You're pretty sure you don't want to go in there.[/sblock] [/QUOTE]
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