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<blockquote data-quote="Iron Sky" data-source="post: 5536958" data-attributes="member: 60965"><p><strong>The Final Chamber, Round 10</strong></p><p></p><p>Earth smashes yet another demonling and moves to greet the newest arrival.</p><p></p><p>[sblock=Earth's actions]<strong>Standard</strong>: <strong>Strength of Stone</strong>: 1d20+12=26 AC vs Demonling, hit, dead, Earth gains 6 THP.</p><p><strong>Move</strong>: Move to L7.</p><p><strong>Free</strong>: Mark Demonling.</p><p><strong>Minor</strong>: -[/sblock]</p><p></p><p>The Demonling near Earth claws at his shield futilely, then leaps over his head to grab a relic as another of its brethren appears. </p><p></p><p>[GM]I'm assuming Devinihm's attack came before the move rather than after.[/GM]</p><p></p><p>[sblock=Red Spheres]The red spheres are definitely keeping the void intact while the relics seem to be keeping the void from opening more. You can disable a sphere by getting adjacent to it and making a DC 20 Arcana check. If you fail the check, however, you'll take damage equal to the amount you failed it by.[/sblock]</p><p></p><p>[sblock=Enemy Actions]<strong>Demonling 19</strong>: <strong>Claws</strong>: 27 AC vs Earth, hit, 5 damage. <strong>Unnatural Leap</strong>: Jump to G6<strong>. </strong></p><p></p><p><strong>Abyssal Void</strong>: Demonling 20 appears adjacent.[/sblock]</p><p></p><p>[sblock=Combatants]<strong>Earth</strong>: <span style="color: Silver">L8</span>, <span style="color: Orange">1 THP</span>, <span style="color: Red">34 damage taken</span></p><p><strong>Mab</strong>: <span style="color: Silver">E10</span>, <span style="color: Red">32 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: DarkSlateGray">1 death save failed</span></p><p>*<strong>Hand</strong>: <span style="color: Silver">K13</span>, <span style="color: DarkSlateGray">Potion of Healing</span></p><p><strong>Raijin</strong>: <span style="color: Silver">N3(on landing 6 squares up)</span>, <span style="color: Red">42 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: Red">dying</span>, <span style="color: DarkSlateGray">unconscious</span>, <span style="color: DarkSlateGray">prone</span>, <span style="color: DarkSlateGray">1 death save failed</span></p><p><strong>Illarion</strong>: <span style="color: Silver">G13</span>, <span style="color: Red">10 damage taken</span></p><p><strong>Devinihm</strong>: <span style="color: Silver">K3</span>, <span style="color: Red">30 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: DarkSlateGray">DR4</span></p><p></p><p><em>Silver Demons destroyed</em>: <strong>1</strong></p><p></p><p><em>Voidwalkers destroyed</em>: <strong>1</strong></p><p></p><p><strong>Hunter Demonling 19</strong>: <span style="color: Silver">G6</span><span style="color: Silver"><span style="color: White">, <span style="color: Gray">marked(Earth)</span></span></span>, <span style="color: DarkSlateGray">slowed(relic)</span></p><p> <strong>Hunter Demonling 20</strong>: <span style="color: Silver">K11</span></p><p> <span style="color: Silver"><span style="color: White">Hunter Demonling: Minion, 17 AC, 15 Fort, 16 Ref, 14 Will. <strong>MBA</strong>: <span style="color: Green"><strong>Claws</strong></span>: +8 vs AC, 5 damage. <strong>Elemental Reflection</strong>(Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker.</span></span></p><p><em>Hunter Demonlings destroyed</em>: <strong>18</strong></p><p><strong></strong></p><p><strong>Red Spheres</strong>: <span style="color: Silver">V10(on landing 4 squares up)</span><span style="color: White">,</span> <span style="color: Silver"> N18(on landing 2 squares up)</span><span style="color: Silver"></span></p><p><span style="color: Silver"><span style="color: White"><em>Red Spheres disabled</em>: <strong>2</strong></span></span>[/sblock]</p><p></p><p>[sblock=Terrain, Lighting, and Features]*The room is bright thanks to Mab's sunrod, except within 2 squares of the void(J7-Q14).</p><p></p><p><span style="color: White">*Chains: The chains run up to their appropriate landings, with a DC 20 Acrobatics check and a Run Action, you may run up them to the appropriate landing(if you have enough movement). If the check fails, you fall off half-way up, taking appropriate falling damage. Alternately, they may be climbed with DC15 Athletics checks.</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span>*The red spheres are all 1 square above ground level for whichever level they are at and provide dim 5 light. You may pass under them.</p><p></p><p>*Each platform of the stairs is 10' higher than the last (first one is 10', next is 20', last is 30'). The walls are smooth stone, DC 25 to climb.<span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"></span></p><p><span style="color: White">*D6, D10, D11, and D14 are the bases of the arches and are treated as walls.</span></p><p></p><p>*The dark swirling void area is... icky. You're pretty sure you don't want to go in there.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5536958, member: 60965"] [B]The Final Chamber, Round 10[/B] Earth smashes yet another demonling and moves to greet the newest arrival. [sblock=Earth's actions][B]Standard[/B]: [B]Strength of Stone[/B]: 1d20+12=26 AC vs Demonling, hit, dead, Earth gains 6 THP. [B]Move[/B]: Move to L7. [B]Free[/B]: Mark Demonling. [B]Minor[/B]: -[/sblock] The Demonling near Earth claws at his shield futilely, then leaps over his head to grab a relic as another of its brethren appears. [GM]I'm assuming Devinihm's attack came before the move rather than after.[/GM] [sblock=Red Spheres]The red spheres are definitely keeping the void intact while the relics seem to be keeping the void from opening more. You can disable a sphere by getting adjacent to it and making a DC 20 Arcana check. If you fail the check, however, you'll take damage equal to the amount you failed it by.[/sblock] [sblock=Enemy Actions][B]Demonling 19[/B]: [B]Claws[/B]: 27 AC vs Earth, hit, 5 damage. [B]Unnatural Leap[/B]: Jump to G6[B]. [/B] [B]Abyssal Void[/B]: Demonling 20 appears adjacent.[/sblock] [sblock=Combatants][B]Earth[/B]: [COLOR=Silver]L8[/COLOR], [COLOR=Orange]1 THP[/COLOR], [COLOR=Red]34 damage taken[/COLOR] [B]Mab[/B]: [COLOR=Silver]E10[/COLOR], [COLOR=Red]32 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=DarkSlateGray]1 death save failed[/COLOR] *[B]Hand[/B]: [COLOR=Silver]K13[/COLOR], [COLOR=DarkSlateGray]Potion of Healing[/COLOR] [B]Raijin[/B]: [COLOR=Silver]N3(on landing 6 squares up)[/COLOR], [COLOR=Red]42 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=Red]dying[/COLOR], [COLOR=DarkSlateGray]unconscious[/COLOR], [COLOR=DarkSlateGray]prone[/COLOR], [COLOR=DarkSlateGray]1 death save failed[/COLOR] [B]Illarion[/B]: [COLOR=Silver]G13[/COLOR], [COLOR=Red]10 damage taken[/COLOR] [B]Devinihm[/B]: [COLOR=Silver]K3[/COLOR], [COLOR=Red]30 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=DarkSlateGray]DR4[/COLOR] [I]Silver Demons destroyed[/I]: [B]1[/B] [I]Voidwalkers destroyed[/I]: [B]1[/B] [B]Hunter Demonling 19[/B]: [COLOR=Silver]G6[/COLOR][COLOR=Silver][COLOR=White], [COLOR=Gray]marked(Earth)[/COLOR][/COLOR][/COLOR], [COLOR=DarkSlateGray]slowed(relic)[/COLOR] [B]Hunter Demonling 20[/B]: [COLOR=Silver]K11[/COLOR] [COLOR=Silver][COLOR=White]Hunter Demonling: Minion, 17 AC, 15 Fort, 16 Ref, 14 Will. [B]MBA[/B]: [COLOR=Green][B]Claws[/B][/COLOR]: +8 vs AC, 5 damage. [B]Elemental Reflection[/B](Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker.[/COLOR][/COLOR] [I]Hunter Demonlings destroyed[/I]: [B]18 [/B] [B]Red Spheres[/B]: [COLOR=Silver]V10(on landing 4 squares up)[/COLOR][COLOR=White],[/COLOR] [COLOR=Silver] N18(on landing 2 squares up)[/COLOR][COLOR=Silver] [COLOR=White][I]Red Spheres disabled[/I]: [B]2[/B][/COLOR][/COLOR][/sblock] [sblock=Terrain, Lighting, and Features]*The room is bright thanks to Mab's sunrod, except within 2 squares of the void(J7-Q14). [COLOR=White]*Chains: The chains run up to their appropriate landings, with a DC 20 Acrobatics check and a Run Action, you may run up them to the appropriate landing(if you have enough movement). If the check fails, you fall off half-way up, taking appropriate falling damage. Alternately, they may be climbed with DC15 Athletics checks. [/COLOR]*The red spheres are all 1 square above ground level for whichever level they are at and provide dim 5 light. You may pass under them. *Each platform of the stairs is 10' higher than the last (first one is 10', next is 20', last is 30'). The walls are smooth stone, DC 25 to climb.[COLOR=White] [/COLOR] [COLOR=White] *D6, D10, D11, and D14 are the bases of the arches and are treated as walls.[/COLOR] *The dark swirling void area is... icky. You're pretty sure you don't want to go in there.[/sblock] [/QUOTE]
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