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<blockquote data-quote="Iron Sky" data-source="post: 5538012" data-attributes="member: 60965"><p><strong>The Final Chamber, Round 11</strong></p><p></p><p>Earth moves up and destroys another Demonling.</p><p></p><p>[sblock=Earth's actions]<strong>Move</strong>: Move to J11.</p><p><strong>Standard</strong>: <strong>Strength of Stone</strong>: 1d20+12=25 AC vs Demonling, hit, dead, Earth gains 6 THP.</p><p><strong>Minor</strong>: -[/sblock]</p><p></p><p>The demonling with its relic lashes at Devinihm, then jumps away, its leap hindered by the holy relic searing into it.</p><p></p><p>Meanwhile, another demonling appears and, more disturbingly, the group can see into the void from which it came more clearly - there are thousands of demons amassed on the other side, pressing up against some barrier trying to get through. Something massive is nearing it, a dark shape from which all the other demons begin moving to avoid...</p><p></p><p>[GM]Earth's action is the one he missed for not being here. He's the last one to go each round.[/GM]</p><p></p><p>[sblock=Minor action Perception or Arcana 25 check]The massive shape nearing the barrier has a nimbus of Abyssal energy building up around it. It's just a guess at this point, but you have the feeling that its design is to breach the barrier that has the current weak rift in it, and if it does...[/sblock]</p><p></p><p>[sblock=Red Spheres]The red spheres are definitely keeping the void intact while the relics seem to be keeping the void from opening more. You can disable a sphere by getting adjacent to it and making a DC 20 Arcana check. If you fail the check, however, you'll take damage equal to the amount you failed it by.[/sblock]</p><p></p><p>[sblock=Enemy Actions]<strong>Demonling 19</strong>: <strong>Claws</strong>: 11 AC vs Devinihm, miss. <strong>Unnatural Leap</strong>: Jump to E5 without OA<strong>. </strong></p><p></p><p><strong>Abyssal Void</strong>: Demonling 21 appears adjacent. Unknown demon approaching.[/sblock]</p><p></p><p>[sblock=Combatants]<strong>Earth</strong>: <span style="color: Silver">J11</span>, <span style="color: Orange">6 THP</span>, <span style="color: Red">34 damage taken</span></p><p><strong>Mab</strong>: <span style="color: Silver">E10</span>, <span style="color: Red">32 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: DarkSlateGray">1 death save failed</span></p><p>*<strong>Hand</strong>: <span style="color: Silver">M4(6 squares up)</span></p><p><strong>Raijin</strong>: <span style="color: Silver">N3(on landing 6 squares up)</span>, <span style="color: Red">32 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: DarkSlateGray">prone</span>, <span style="color: DarkSlateGray">1 death save failed</span></p><p><strong>Illarion</strong>: <span style="color: Silver">L19(on landing 2 squares up)</span>, <span style="color: Red">10 damage taken</span></p><p><strong>Devinihm</strong>: <span style="color: Silver">H5</span>, <span style="color: Red">30 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: DarkSlateGray">DR4</span></p><p></p><p><em>Silver Demons destroyed</em>: <strong>1</strong></p><p></p><p><em>Voidwalkers destroyed</em>: <strong>1</strong></p><p></p><p><strong>Hunter Demonling 19</strong>: <span style="color: Silver">E5</span><span style="color: Silver"><span style="color: White">,</span></span> <span style="color: DarkSlateGray">slowed(relic)</span></p><p> <strong>Hunter Demonling 21</strong>: <span style="color: Silver">M8</span></p><p> <span style="color: Silver"><span style="color: White">Hunter Demonling: Minion, 17 AC, 15 Fort, 16 Ref, 14 Will. <strong>MBA</strong>: <span style="color: Green"><strong>Claws</strong></span>: +8 vs AC, 5 damage. <strong>Elemental Reflection</strong>(Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker.</span></span></p><p><em>Hunter Demonlings destroyed</em>: <strong>19</strong></p><p><strong></strong></p><p><strong>Red Spheres</strong>: <span style="color: Silver">V10(on landing 4 squares up)</span><span style="color: White">,</span> <span style="color: Silver"> N18(on landing 2 squares up)</span><span style="color: Silver"></span></p><p><span style="color: Silver"><span style="color: White"><em>Red Spheres disabled</em>: <strong>2</strong></span></span>[/sblock]</p><p></p><p>[sblock=Terrain, Lighting, and Features]*The room is bright thanks to Mab's sunrod, except within 2 squares of the void(J7-Q14).</p><p></p><p><span style="color: White">*Chains: The chains run up to their appropriate landings, with a DC 20 Acrobatics check and a Run Action, you may run up them to the appropriate landing(if you have enough movement). If the check fails, you fall off half-way up, taking appropriate falling damage. Alternately, they may be climbed with DC15 Athletics checks.</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span>*The red spheres are all 1 square above ground level for whichever level they are at and provide dim 5 light. You may pass under them.</p><p></p><p>*Each platform of the stairs is 10' higher than the last (first one is 10', next is 20', last is 30'). The walls are smooth stone, DC 25 to climb.<span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"></span></p><p><span style="color: White">*D6, D10, D11, and D14 are the bases of the arches and are treated as walls.</span></p><p></p><p>*The dark swirling void area is... icky. You're pretty sure you don't want to go in there.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5538012, member: 60965"] [B]The Final Chamber, Round 11[/B] Earth moves up and destroys another Demonling. [sblock=Earth's actions][B]Move[/B]: Move to J11. [B]Standard[/B]: [B]Strength of Stone[/B]: 1d20+12=25 AC vs Demonling, hit, dead, Earth gains 6 THP. [B]Minor[/B]: -[/sblock] The demonling with its relic lashes at Devinihm, then jumps away, its leap hindered by the holy relic searing into it. Meanwhile, another demonling appears and, more disturbingly, the group can see into the void from which it came more clearly - there are thousands of demons amassed on the other side, pressing up against some barrier trying to get through. Something massive is nearing it, a dark shape from which all the other demons begin moving to avoid... [GM]Earth's action is the one he missed for not being here. He's the last one to go each round.[/GM] [sblock=Minor action Perception or Arcana 25 check]The massive shape nearing the barrier has a nimbus of Abyssal energy building up around it. It's just a guess at this point, but you have the feeling that its design is to breach the barrier that has the current weak rift in it, and if it does...[/sblock] [sblock=Red Spheres]The red spheres are definitely keeping the void intact while the relics seem to be keeping the void from opening more. You can disable a sphere by getting adjacent to it and making a DC 20 Arcana check. If you fail the check, however, you'll take damage equal to the amount you failed it by.[/sblock] [sblock=Enemy Actions][B]Demonling 19[/B]: [B]Claws[/B]: 11 AC vs Devinihm, miss. [B]Unnatural Leap[/B]: Jump to E5 without OA[B]. [/B] [B]Abyssal Void[/B]: Demonling 21 appears adjacent. Unknown demon approaching.[/sblock] [sblock=Combatants][B]Earth[/B]: [COLOR=Silver]J11[/COLOR], [COLOR=Orange]6 THP[/COLOR], [COLOR=Red]34 damage taken[/COLOR] [B]Mab[/B]: [COLOR=Silver]E10[/COLOR], [COLOR=Red]32 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=DarkSlateGray]1 death save failed[/COLOR] *[B]Hand[/B]: [COLOR=Silver]M4(6 squares up)[/COLOR] [B]Raijin[/B]: [COLOR=Silver]N3(on landing 6 squares up)[/COLOR], [COLOR=Red]32 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR][COLOR=DarkSlateGray][/COLOR], [COLOR=DarkSlateGray]prone[/COLOR], [COLOR=DarkSlateGray]1 death save failed[/COLOR] [B]Illarion[/B]: [COLOR=Silver]L19(on landing 2 squares up)[/COLOR], [COLOR=Red]10 damage taken[/COLOR] [B]Devinihm[/B]: [COLOR=Silver]H5[/COLOR], [COLOR=Red]30 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=DarkSlateGray]DR4[/COLOR] [I]Silver Demons destroyed[/I]: [B]1[/B] [I]Voidwalkers destroyed[/I]: [B]1[/B] [B]Hunter Demonling 19[/B]: [COLOR=Silver]E5[/COLOR][COLOR=Silver][COLOR=White],[/COLOR][/COLOR] [COLOR=DarkSlateGray]slowed(relic)[/COLOR] [B]Hunter Demonling 21[/B]: [COLOR=Silver]M8[/COLOR] [COLOR=Silver][COLOR=White]Hunter Demonling: Minion, 17 AC, 15 Fort, 16 Ref, 14 Will. [B]MBA[/B]: [COLOR=Green][B]Claws[/B][/COLOR]: +8 vs AC, 5 damage. [B]Elemental Reflection[/B](Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker.[/COLOR][/COLOR] [I]Hunter Demonlings destroyed[/I]: [B]19 [/B] [B]Red Spheres[/B]: [COLOR=Silver]V10(on landing 4 squares up)[/COLOR][COLOR=White],[/COLOR] [COLOR=Silver] N18(on landing 2 squares up)[/COLOR][COLOR=Silver] [COLOR=White][I]Red Spheres disabled[/I]: [B]2[/B][/COLOR][/COLOR][/sblock] [sblock=Terrain, Lighting, and Features]*The room is bright thanks to Mab's sunrod, except within 2 squares of the void(J7-Q14). [COLOR=White]*Chains: The chains run up to their appropriate landings, with a DC 20 Acrobatics check and a Run Action, you may run up them to the appropriate landing(if you have enough movement). If the check fails, you fall off half-way up, taking appropriate falling damage. Alternately, they may be climbed with DC15 Athletics checks. [/COLOR]*The red spheres are all 1 square above ground level for whichever level they are at and provide dim 5 light. You may pass under them. *Each platform of the stairs is 10' higher than the last (first one is 10', next is 20', last is 30'). The walls are smooth stone, DC 25 to climb.[COLOR=White] [/COLOR] [COLOR=White] *D6, D10, D11, and D14 are the bases of the arches and are treated as walls.[/COLOR] *The dark swirling void area is... icky. You're pretty sure you don't want to go in there.[/sblock] [/QUOTE]
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