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<blockquote data-quote="Neurotic" data-source="post: 5542331" data-attributes="member: 24380"><p><span style="color: DimGray">[MENTION=51271]Voda Vosa[/MENTION]</span></p><p><span style="color: DimGray">check <a href="http://community.wizards.com/go/thread/view/75882/19714094/What_do_YOU_think_MY_character_looks_like?pg=768" target="_blank">this pic of Earth</a> - it's around the middle, you'll know when you see it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p></p><p>[sblock=Traps tactics]</p><p><span style="color: DimGray">There are only four of us now, right? So we could go for 1d6 parcels and have good chance of getting 1 each</span> since we're without healer, I'd not risk big damage from difficult one. Although it's psychic and Illarion has resist 5...</p><p></p><p>How are we with the skills? Illarion would aid only with Acrobatics and Thievery. </p><p>Acrobatics +4</p><p>Arcana +5</p><p>Athletics +1</p><p>Nature +1</p><p>Perception +1</p><p>Thievery +7</p><p></p><p>Complex:</p><p>round 1: raijin, Illarion aid Arcana; Mab roll Arcana; Devinihm aids acrobatics (if possible for the next turn) else roll Perception</p><p>round 2: raijin, Illarion aid Arcana; Mab roll Arcana; Devinihm roll Perception</p><p>round 2: Raijin or Devinihm aid and roll athletics; Illarion aids thievery; Mab rolls thievery</p><p>round 3: Raijin or Devinihm aid and roll athletics; Illarion aids thievery; Mab rolls thievery</p><p>round 4: Illarion aid acrobatics, Mab rolls;</p><p>round 5 and 6: whatever we didn't succeed</p><p></p><p>Problem as I see it: Mab has little or no surges and without rest we've risking she falls before we do anything.</p><p></p><p>With moderate we have better chance if for nothing else then for Nature being highest druids skill and we can aid perception and we could get easy and moderate together.</p><p>[/sblock]</p><p></p><p><span style="color: Teal">"We could at least try to get something out of this. When we rest, we can then look for ways to restore relics, hunt down that demonling that escaped, return the relic and finally reset some traps. To do that we need to study the traps to know how to reset them. I'd avoid magical ones, if we trigger them, we have no way of reseting them."</span></p><p></p><p>OOC: Thanks for the reminder, Iron Sky. Will do.</p></blockquote><p></p>
[QUOTE="Neurotic, post: 5542331, member: 24380"] [COLOR="DimGray"][MENTION=51271]Voda Vosa[/MENTION] check [URL="http://community.wizards.com/go/thread/view/75882/19714094/What_do_YOU_think_MY_character_looks_like?pg=768"]this pic of Earth[/URL] - it's around the middle, you'll know when you see it :D[/COLOR] [sblock=Traps tactics] [COLOR="DimGray"]There are only four of us now, right? So we could go for 1d6 parcels and have good chance of getting 1 each[/COLOR] since we're without healer, I'd not risk big damage from difficult one. Although it's psychic and Illarion has resist 5... How are we with the skills? Illarion would aid only with Acrobatics and Thievery. Acrobatics +4 Arcana +5 Athletics +1 Nature +1 Perception +1 Thievery +7 Complex: round 1: raijin, Illarion aid Arcana; Mab roll Arcana; Devinihm aids acrobatics (if possible for the next turn) else roll Perception round 2: raijin, Illarion aid Arcana; Mab roll Arcana; Devinihm roll Perception round 2: Raijin or Devinihm aid and roll athletics; Illarion aids thievery; Mab rolls thievery round 3: Raijin or Devinihm aid and roll athletics; Illarion aids thievery; Mab rolls thievery round 4: Illarion aid acrobatics, Mab rolls; round 5 and 6: whatever we didn't succeed Problem as I see it: Mab has little or no surges and without rest we've risking she falls before we do anything. With moderate we have better chance if for nothing else then for Nature being highest druids skill and we can aid perception and we could get easy and moderate together. [/sblock] [COLOR="Teal"]"We could at least try to get something out of this. When we rest, we can then look for ways to restore relics, hunt down that demonling that escaped, return the relic and finally reset some traps. To do that we need to study the traps to know how to reset them. I'd avoid magical ones, if we trigger them, we have no way of reseting them."[/COLOR] OOC: Thanks for the reminder, Iron Sky. Will do. [/QUOTE]
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