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<blockquote data-quote="jkason" data-source="post: 5543856" data-attributes="member: 2710"><p><strong>Devinihm, wilden druid</strong></p><p></p><p>Devinihm surveys the pit traps that have been sprung, saying, <span style="color: olive">"Auntimab, these large stones, something must help pull them back up, yes? A lever or pulley? Tell me what I might be looking for and I will search for it."</span></p><p></p><p>[ooc]Aid another just needs to exceed 10, yes? Mab has a +8 in perception, so solid odds to aid Devinihm before he makes his roll. The above was the in-character request for the aid. I'll wait to roll the Perception check until I know if I should add an aid bonus.</p><p></p><p>We're halfway there, right? Nature, Arcana, and one of two Thievery checks done. Looks like it'll be Raijin and Devinihm for the Athletics check, so I have a rules question. Devinihm's Athletics is currently +6 because he's taking a -1 penalty for his Hide Armor. Since the traps target Fort, though, there's no defensive advantage for him to keep it on right now, is there? Just thinking, since it'll be the toughest check, that we could use every point we can get, but I'm not especially savvy at this kind of thing, so asking for opinions</p><p></p><p>ETA: totally missed johnmeier1 had talked about the Athletics roll. I definitely think it's worth saving for last, as well. If we've managed to make the other checks without anyone taking damage, we might have all three others Aid the roll, whereas Mab or Illarion might hold off if it turns out they've already taken 'hits' by then.[/ooc]</p></blockquote><p></p>
[QUOTE="jkason, post: 5543856, member: 2710"] [b]Devinihm, wilden druid[/b] Devinihm surveys the pit traps that have been sprung, saying, [color=olive]"Auntimab, these large stones, something must help pull them back up, yes? A lever or pulley? Tell me what I might be looking for and I will search for it."[/color] [ooc]Aid another just needs to exceed 10, yes? Mab has a +8 in perception, so solid odds to aid Devinihm before he makes his roll. The above was the in-character request for the aid. I'll wait to roll the Perception check until I know if I should add an aid bonus. We're halfway there, right? Nature, Arcana, and one of two Thievery checks done. Looks like it'll be Raijin and Devinihm for the Athletics check, so I have a rules question. Devinihm's Athletics is currently +6 because he's taking a -1 penalty for his Hide Armor. Since the traps target Fort, though, there's no defensive advantage for him to keep it on right now, is there? Just thinking, since it'll be the toughest check, that we could use every point we can get, but I'm not especially savvy at this kind of thing, so asking for opinions ETA: totally missed johnmeier1 had talked about the Athletics roll. I definitely think it's worth saving for last, as well. If we've managed to make the other checks without anyone taking damage, we might have all three others Aid the roll, whereas Mab or Illarion might hold off if it turns out they've already taken 'hits' by then.[/ooc] [/QUOTE]
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