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<blockquote data-quote="Wofano Wotanto" data-source="post: 9313904" data-attributes="member: 7044704"><p>Interesting numbers, but 2023 feels very much like an anomaly produced by a perfect storm of releases. When you look at the big-money OSR projects last year they're mostly new and improved (at the very least in terms of production quality) versions of popular pre-existing stuff that had established fan bases and reputations already. The major exception is Shadowdark, but as the designer said in the interview it had been in the works for half a decade and brought 30K followers to the table that had been waiting for it to arrive so new but with a fan base and rep in place already.</p><p></p><p>OSR-identifying products have certainly been trending up for years, but it's still really rare to see such big numbers on brand-new stuff. To me the most noteworthy thing here is that the community has been around long enough now that we can get such a large number of highly-anticipated releases of older games all in the same year to produce that huge spike. Should be interesting to see how 2024 plays out, but I'm expecting a dip following last year's spike that still leaves the numbers better than 2022, but not as much better as 2023. </p><p></p><p>Which is still a really positive trend line, of course. Thankfully there's not much corporate-think and demanding shareholders with OSR stuff so less demand for every single year to be better than the last or it's somehow a terrible failure. If WotC had a spike year like this and then a dropoff back to more predictable levels Hasbro would most likely flip out.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9313904, member: 7044704"] Interesting numbers, but 2023 feels very much like an anomaly produced by a perfect storm of releases. When you look at the big-money OSR projects last year they're mostly new and improved (at the very least in terms of production quality) versions of popular pre-existing stuff that had established fan bases and reputations already. The major exception is Shadowdark, but as the designer said in the interview it had been in the works for half a decade and brought 30K followers to the table that had been waiting for it to arrive so new but with a fan base and rep in place already. OSR-identifying products have certainly been trending up for years, but it's still really rare to see such big numbers on brand-new stuff. To me the most noteworthy thing here is that the community has been around long enough now that we can get such a large number of highly-anticipated releases of older games all in the same year to produce that huge spike. Should be interesting to see how 2024 plays out, but I'm expecting a dip following last year's spike that still leaves the numbers better than 2022, but not as much better as 2023. Which is still a really positive trend line, of course. Thankfully there's not much corporate-think and demanding shareholders with OSR stuff so less demand for every single year to be better than the last or it's somehow a terrible failure. If WotC had a spike year like this and then a dropoff back to more predictable levels Hasbro would most likely flip out. [/QUOTE]
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