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The Imp Familiar for Worlock Pact of the Chain
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<blockquote data-quote="Snoring Rock" data-source="post: 7059038" data-attributes="member: 78325"><p><span style="font-size: 15px">Ok, I will copy what I put out to my gaming group. Am I not understand this correctly or am right?</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><span style="color: #1d2129"><span style="font-family: 'Times New Roman'">1. See the Find Familiar s</span></span><span style="color: #000000"><span style="font-family: 'Times New Roman'">pell (PHB). It takes one hour to cast and you can choose from a list of animals. A familiar is defined as a spirit that takes the form of one of theanimals listed in the spell. You may dismiss your familiar temporarily (hide it) by sending it to a pocket plane and then it takes 1 round to call it back. You can also dismiss it permanently and then call another one later. Each time you cast the spell, it takes 1 full hour. The spell requires herbs, charcoal, and a brazier. Braziers can be defined as small cook stoves, normally about 8-12 inches square with a grate or as a large censor use for burning wood off theground. Think of a big wok. Anyone who would cast this spell several times a day would need to stop, unload the wok, heat it and cast the spell, taking an hour each time. Then let the wok cool enough to place it in their pack (does awok fit in a backpack?). The master can see through the eyes of the familiarand has a telepathic link. Familiars cannot attack. DO I UNDERSTAND THIS CORRECTLY?</span></span></span></p><p><span style="font-size: 15px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"></span></span></span></p><p><span style="font-size: 15px"><span style="color: #000000"><span style="font-family: 'Times New Roman'">2. See ritual casting (PHB). If you cast a spell as a ritual, you must add 10 minutes to the casting time. IS THIS CORRECT?</span></span></span></p><p><span style="font-size: 15px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"></span></span></span></p><p><span style="font-size: 15px"><span style="color: #000000"><span style="font-family: 'Times New Roman'">3. See Warlock – Pact of the Chain (PHB). The pact of the chain indicates that the warlock is given the gift at 3rd level of being able to cast Find Familiar as a ritual spell. (NOTE: the gift is not an imp, the gift is the ability to cast the spell. If the gift was an imp, then there would be no need to cast the spell.) This means that it takes the warlock 1 full hour plus an extra 10 minutes to unload the wok, heat it and cast the spell, taking an hour and 10 minutes each time. Then let the wok cool enough to place it in their pack. It adds three SPECIAL choices to the list of available familiars for the warlock to choose from. One of those SPECIAL ones is an imp. The warlock may alsoempower his familiar to make attacks. CORRECT?</span></span></span></p><p><span style="font-size: 15px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"></span></span></span></p><p><span style="font-size: 15px"><span style="color: #000000"><span style="font-family: 'Times New Roman'">4. Imp as a familiar (MM). Quote from MM: “Familiar: The imp can enter into acontract to serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within a 1 mile of each other. While the imp is within 10 feet of its master, the master shares the imp’s Magic Resistance trait. If its master violates the terms of the contract, the imp can end its service as a familiar, ending the telepathic bond“. Having an imp as a familiaris different than other standard familiars. It would seem that dismissing one before the term of the agreement is met the imp may have a grievance. Does it then seem logical to be able to dismiss an imp and then call it back at will? According to this, the imp is not a spirit that takes on a form, but an actual imp bound to service. It is SPECIAL. AM I WRONG?</span></span></span></p><p><span style="font-size: 15px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"></span></span></span></p><p><span style="font-size: 15px"><span style="color: #000000"><span style="font-family: 'Times New Roman'">5. The benefits of a bat familiar: fly, can make one attack if is controlled by a warlock, the master can see through the eyes of the familiar. You can castspells through the familiar.</span></span></span></p><p><span style="font-size: 15px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"></span></span></span></p><p><span style="font-size: 15px"><span style="color: #000000"><span style="font-family: 'Times New Roman'">6. The benefits of an imp familiar: fly, can make one attack if is controlled by a warlock, the imp has its own modes of attack, the master can see through the eyes of the familiar and all other senses of the familiar. Not only that,but the imp can see through magic darkness, so the imp passes that on to thewarlock as well. You can cast spells through the familiar. The warlock enjoys resistance to magic (as if wearing a ring of magic resistance). The imp can use invisibility so it can hide items of the warlock. Imps may carry items when thefly, other familiars cannot. CORRECT?</span></span></span></p><p><span style="font-size: 15px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"></span></span></span></p><p><span style="font-size: 15px"><span style="color: #000000"><span style="font-family: 'Times New Roman'">7. There is clearly a difference between standard familiars and imp familiars. It is SPECIAL. Why would a warlock choose anything other than an imp as a familiar? Here is why: “Imps can be found in the service of mortal spell casters (warlocks) acting as … familiars. An imp urges its master to acts of evil, knowing the mortal’s soul is a prize the imp might ultimately claim.”(MM) Sounds SPECIAL.</span></span></span></p><p><span style="font-size: 15px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"></span></span></span></p><p><span style="font-size: 15px"><span style="color: #000000"><span style="font-family: 'Times New Roman'">8. Last of all, "Dark Dealers and Soul Mongers" is found under Devils in the MM. Read it. Breaking a contract with a devil (imps are devils) can andwill result in breach of contract and forfeiture of your soul.</span></span></span></p><p><span style="font-size: 15px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"></span></span></span></p><p><span style="font-size: 15px"><span style="color: #000000"><span style="font-family: 'Times New Roman'">9. Last—if the statement on familiars in the MM are not directed at imps as familiars, as clearly stated, and are not meant for warlocks, then to whom andwhat class are they directed? Why is it in the book? How did it get there? </span></span></span></p><p><span style="font-size: 15px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"></span></span></span></p><p><span style="font-size: 15px"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Look at the list of abilities (#5 and #6 above) that the familiars out of the spell Find Familiar gets and compare that to the SPECIAL imp. Just no comparison. In my opinion, the imp as a devil, not derived the same way as a standard familiar, is a superior familiar but with extra ordinary power comes extraordinary responsibility. IT IS CALLED A SPECIAL FAMILIAR IN THE BOOK…..emphasis on SPECIAL. Dabbling in the dark arcane arts brings great power but it also brings with it, danger and even a dark passenger. This is the age old story of “magic always has a price” and it makes for great roll playing. Imagine the cool story that may have developed from this! What kind of warlock seeking power has never discovered the drawbacks of his patron’s evil will? </span></span><span style="color: #1d2129"><span style="font-family: 'Times New Roman'"></span></span></span></p><p><span style="font-size: 15px"><span style="color: #1d2129"><span style="font-family: 'Times New Roman'"></span></span></span></p><p><span style="font-size: 15px"><span style="color: #1d2129"><span style="font-family: 'Times New Roman'">AM I UNDERSTANDING THIS CORRECTLY?</span></span></span></p><p><span style="font-size: 15px"><span style="color: #1d2129"><span style="font-family: 'Times New Roman'"></span></span></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"></span></p></blockquote><p></p>
[QUOTE="Snoring Rock, post: 7059038, member: 78325"] [SIZE=4]Ok, I will copy what I put out to my gaming group. Am I not understand this correctly or am right? [COLOR=#1d2129][FONT=Times New Roman]1. See the Find Familiar s[/FONT][/COLOR][COLOR=#000000][FONT=Times New Roman]pell (PHB). It takes one hour to cast and you can choose from a list of animals. A familiar is defined as a spirit that takes the form of one of theanimals listed in the spell. You may dismiss your familiar temporarily (hide it) by sending it to a pocket plane and then it takes 1 round to call it back. You can also dismiss it permanently and then call another one later. Each time you cast the spell, it takes 1 full hour. The spell requires herbs, charcoal, and a brazier. Braziers can be defined as small cook stoves, normally about 8-12 inches square with a grate or as a large censor use for burning wood off theground. Think of a big wok. Anyone who would cast this spell several times a day would need to stop, unload the wok, heat it and cast the spell, taking an hour each time. Then let the wok cool enough to place it in their pack (does awok fit in a backpack?). The master can see through the eyes of the familiarand has a telepathic link. Familiars cannot attack. DO I UNDERSTAND THIS CORRECTLY? 2. See ritual casting (PHB). If you cast a spell as a ritual, you must add 10 minutes to the casting time. IS THIS CORRECT? 3. See Warlock – Pact of the Chain (PHB). The pact of the chain indicates that the warlock is given the gift at 3rd level of being able to cast Find Familiar as a ritual spell. (NOTE: the gift is not an imp, the gift is the ability to cast the spell. If the gift was an imp, then there would be no need to cast the spell.) This means that it takes the warlock 1 full hour plus an extra 10 minutes to unload the wok, heat it and cast the spell, taking an hour and 10 minutes each time. Then let the wok cool enough to place it in their pack. It adds three SPECIAL choices to the list of available familiars for the warlock to choose from. One of those SPECIAL ones is an imp. The warlock may alsoempower his familiar to make attacks. CORRECT? 4. Imp as a familiar (MM). Quote from MM: “Familiar: The imp can enter into acontract to serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within a 1 mile of each other. While the imp is within 10 feet of its master, the master shares the imp’s Magic Resistance trait. If its master violates the terms of the contract, the imp can end its service as a familiar, ending the telepathic bond“. Having an imp as a familiaris different than other standard familiars. It would seem that dismissing one before the term of the agreement is met the imp may have a grievance. Does it then seem logical to be able to dismiss an imp and then call it back at will? According to this, the imp is not a spirit that takes on a form, but an actual imp bound to service. It is SPECIAL. AM I WRONG? 5. The benefits of a bat familiar: fly, can make one attack if is controlled by a warlock, the master can see through the eyes of the familiar. You can castspells through the familiar. 6. The benefits of an imp familiar: fly, can make one attack if is controlled by a warlock, the imp has its own modes of attack, the master can see through the eyes of the familiar and all other senses of the familiar. Not only that,but the imp can see through magic darkness, so the imp passes that on to thewarlock as well. You can cast spells through the familiar. The warlock enjoys resistance to magic (as if wearing a ring of magic resistance). The imp can use invisibility so it can hide items of the warlock. Imps may carry items when thefly, other familiars cannot. CORRECT? 7. There is clearly a difference between standard familiars and imp familiars. It is SPECIAL. Why would a warlock choose anything other than an imp as a familiar? Here is why: “Imps can be found in the service of mortal spell casters (warlocks) acting as … familiars. An imp urges its master to acts of evil, knowing the mortal’s soul is a prize the imp might ultimately claim.”(MM) Sounds SPECIAL. 8. Last of all, "Dark Dealers and Soul Mongers" is found under Devils in the MM. Read it. Breaking a contract with a devil (imps are devils) can andwill result in breach of contract and forfeiture of your soul. 9. Last—if the statement on familiars in the MM are not directed at imps as familiars, as clearly stated, and are not meant for warlocks, then to whom andwhat class are they directed? Why is it in the book? How did it get there? Look at the list of abilities (#5 and #6 above) that the familiars out of the spell Find Familiar gets and compare that to the SPECIAL imp. Just no comparison. In my opinion, the imp as a devil, not derived the same way as a standard familiar, is a superior familiar but with extra ordinary power comes extraordinary responsibility. IT IS CALLED A SPECIAL FAMILIAR IN THE BOOK…..emphasis on SPECIAL. Dabbling in the dark arcane arts brings great power but it also brings with it, danger and even a dark passenger. This is the age old story of “magic always has a price” and it makes for great roll playing. Imagine the cool story that may have developed from this! What kind of warlock seeking power has never discovered the drawbacks of his patron’s evil will? [/FONT][/COLOR][COLOR=#1d2129][FONT=Times New Roman] AM I UNDERSTANDING THIS CORRECTLY? [/FONT][/COLOR] [/SIZE] [/QUOTE]
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