Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Imp Familiar for Worlock Pact of the Chain
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MechaTarrasque" data-source="post: 7059154" data-attributes="member: 6801226"><p>To be honest, I am not sure you can dismiss the variant familiar from the monster manual. In that situation, someone runs into an imp and makes a deal. You don't actually need the find familiar spell, and it does whatever the contract the imp and the PC make allows it to do (as a DM, I would recommend that you consider sticking to what the find familiar spell allows OR demand a cut of the treasure/magic items, etc, and make part of the contract that imp is not going to sacrifice itself for the PC--no checking traps, no attacking ancient red dragons, etc. [at the discretion of the imp], and it will not take actions adverse to the 9 Hells--this is a real imp, not a celestial or fey in an imp's body). [A kind DM would remind the player to have the contract include the notion that the imp will actually obey the PC.] I would say the only interaction with the variant familiar and the find familiar spell is that the spell only allows you to have 1 familiar at a time, so you can't use the spell successfully while you have the variant familiar.</p><p></p><p>A chainlock can get an imp through find familiar, and this one can be dismissed and replaced with a frog. By default, it isn't the variant familiar (although kind DM's or DM's who are looking for interesting rewards can certainly make it the variant familiar). If the DM makes the imp the variant familiar imp for the warlock, then you can dismiss it and change it to a different form.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7059154, member: 6801226"] To be honest, I am not sure you can dismiss the variant familiar from the monster manual. In that situation, someone runs into an imp and makes a deal. You don't actually need the find familiar spell, and it does whatever the contract the imp and the PC make allows it to do (as a DM, I would recommend that you consider sticking to what the find familiar spell allows OR demand a cut of the treasure/magic items, etc, and make part of the contract that imp is not going to sacrifice itself for the PC--no checking traps, no attacking ancient red dragons, etc. [at the discretion of the imp], and it will not take actions adverse to the 9 Hells--this is a real imp, not a celestial or fey in an imp's body). [A kind DM would remind the player to have the contract include the notion that the imp will actually obey the PC.] I would say the only interaction with the variant familiar and the find familiar spell is that the spell only allows you to have 1 familiar at a time, so you can't use the spell successfully while you have the variant familiar. A chainlock can get an imp through find familiar, and this one can be dismissed and replaced with a frog. By default, it isn't the variant familiar (although kind DM's or DM's who are looking for interesting rewards can certainly make it the variant familiar). If the DM makes the imp the variant familiar imp for the warlock, then you can dismiss it and change it to a different form. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Imp Familiar for Worlock Pact of the Chain
Top