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*Dungeons & Dragons
The Imp Familiar for Worlock Pact of the Chain
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<blockquote data-quote="Waterbizkit" data-source="post: 7059729" data-attributes="member: 6802604"><p>As others have said the formatting of the original post makes following it a bit more difficult than it ought to be, but I'll give this a go and hopefully be of some help... though keep in mind I may not address the questions quite in order, I'm phone-posting so keeping my own formatting easy to follow will be a chore in and of itself. </p><p></p><p>The first thing I'll try to address is the confusion between the "Imp as a familiar" as presented in the MM and the "Imp form" granted to a Pact of the Chain Warlock when they cast Find Familiar. <strong> These are not the same Imp.</strong> The Warlock is still summoning a "spirit" which takes the form of his or her choice, they simply add the Imp, Pseudodragon, Sprite and Quasit to the forms available to pick from. This is <strong>not </strong> the same as using the Variant Familiar rules found in the MM sidebars. As such, for example, the Warlock <strong>does not</strong> gain the spell resistance listed in the MM entry for the Imp. What does happen is that the Warlocks Imp-like spirit familiar uses the Imp stat block presented at the end of the PHB. There are still tangible advantages to using these "improved" familiar forms, but things like the shared spell resistance isn't one of them.</p><p></p><p>Now to address the casting of the spell, you seem to have the casting duration correct. The spell typically takes an hour to cast, casting a spell as a ritual adds ten minutes to that time, so in total it would take the Warlock an hour and ten minutes to summon a "fresh" familiar, regardless of its form. As to all bits about dealing with actual process of casting the spell, how much you dwell on this details is up to how you prefer to run it at your table. I will say though that you describe the brazier being used as a "wok" sized implement and then go into issues that might cause... all I have to say here is that there's nothing at all which describes the size or nature of the brazier and speaking for myself I'd have no issues with such an implement being as small as your typical food bowl, something easily held and transported in other words. But again, this is flavor that's down to how you might run your table or how your players describe these sorts of things.</p><p></p><p>Due to time constraints and the fact that doing this on a phone is downright awful, I'll leave it at that for now. But if there is one thing a day one thing only that you take away from this it's the first point: the Warlocks "improved" version of Find Familiar <strong>is not the same</strong> as the Variant Familiar sidebars one can find throughout the MM and the so neither are the familiars gained from one or the other.</p></blockquote><p></p>
[QUOTE="Waterbizkit, post: 7059729, member: 6802604"] As others have said the formatting of the original post makes following it a bit more difficult than it ought to be, but I'll give this a go and hopefully be of some help... though keep in mind I may not address the questions quite in order, I'm phone-posting so keeping my own formatting easy to follow will be a chore in and of itself. The first thing I'll try to address is the confusion between the "Imp as a familiar" as presented in the MM and the "Imp form" granted to a Pact of the Chain Warlock when they cast Find Familiar. [b] These are not the same Imp.[/b] The Warlock is still summoning a "spirit" which takes the form of his or her choice, they simply add the Imp, Pseudodragon, Sprite and Quasit to the forms available to pick from. This is [b]not [/b] the same as using the Variant Familiar rules found in the MM sidebars. As such, for example, the Warlock [b]does not[/b] gain the spell resistance listed in the MM entry for the Imp. What does happen is that the Warlocks Imp-like spirit familiar uses the Imp stat block presented at the end of the PHB. There are still tangible advantages to using these "improved" familiar forms, but things like the shared spell resistance isn't one of them. Now to address the casting of the spell, you seem to have the casting duration correct. The spell typically takes an hour to cast, casting a spell as a ritual adds ten minutes to that time, so in total it would take the Warlock an hour and ten minutes to summon a "fresh" familiar, regardless of its form. As to all bits about dealing with actual process of casting the spell, how much you dwell on this details is up to how you prefer to run it at your table. I will say though that you describe the brazier being used as a "wok" sized implement and then go into issues that might cause... all I have to say here is that there's nothing at all which describes the size or nature of the brazier and speaking for myself I'd have no issues with such an implement being as small as your typical food bowl, something easily held and transported in other words. But again, this is flavor that's down to how you might run your table or how your players describe these sorts of things. Due to time constraints and the fact that doing this on a phone is downright awful, I'll leave it at that for now. But if there is one thing a day one thing only that you take away from this it's the first point: the Warlocks "improved" version of Find Familiar [b]is not the same[/b] as the Variant Familiar sidebars one can find throughout the MM and the so neither are the familiars gained from one or the other. [/QUOTE]
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