TwoSix
The Year of the TwoSix
I always upvote stat draft!2. Using a stat draft array that makes sure no one can have an 18 to start without using their 1st level ASI.
I always upvote stat draft!2. Using a stat draft array that makes sure no one can have an 18 to start without using their 1st level ASI.
Do you think the mechanical bonuses granted by feats are as good as that extra +1 for taking a +2 ASI Instead?I would be fine with it as long as the max cap for stats is at 16, not 20.
The problem with starting at lower stats is that it puts more pressure on you to take ASIs because of mechanical need instead of fun feats, and I’m a big proponent of players taking fun feats and getting them earlier.
5.5 is criticized as being the most powerful edition of the game so far. Which might be challenge if you want to play in something like a Ravenloft campaign, where unbridled heroic power might limit the options for interesting encounters.
In general, I think maxing out the ability score for your primary class stat is the mechanically optimal choice, outside of certain niche situations and character concepts.Do you think the mechanical bonuses granted by feats are as good as that extra +1 for taking a +2 ASI Instead?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.