Scribble
First Post
So are you saying you would only allow someone who can "logically" (whatever this means) do something attempt the ability check? If so you are modding what is actually in 4e (even though this is not what was being addressed by me, as actual claims had been made to what was in the 4e corebooks, not what someone could make up.).
HELL YES! That's exactly the point. The tabletop beats the computer because as a human I don't have to folow the rules as written. I understand that just because something is written down doesn't mean that's the one true answer. Rules Lawyers be damned! (IE because I'm human I understand that just because the rules give me a way to solve actions not covered by the rules doesn't mean I have to allow EVERY action to be attempted.)
Disregarding "RAW" is one of the key stregths of tabletop RPGs vrs computer RPGs. I can and do disregard RAW whenever appropriate. (And in fact I kind of hate the idea of discussing "RAW" because part of those rules as written is essentially make stuff up so following the rules as written means not always following the rules as written.)
Again I ask, what prevents one from modding 3e in the same manner, if we are disregarding RAW and making our own rules up... then 3e isn't anymore or less a straightjacket than 4e (in fact it becomes meaningless to compare)...however if we are comparing the actual systems...4e is a less robust system than 3e in such matters.
I never said you couldn't did I?
For me, it felt like 3e was an attempt to placate rules lawyers by giving the hows and specifics of everything they could think of, rather then leave it to the DM. I thought that was a cool idea at first. I could use the rules to back up descisions I made, and it would calm the rules lawyers down, and I could modify whatever I wanted.
Instead, in my experience it always led to just more rules lawyering. "But the rules on page blah blah blah..." and didn't help at all, while layering on a bnch of extra rules.
In addition most of the rules seemed linked together in ways that if you removed them or changed them would have effects in other unexpected places.
For someone like me, 4e is a more successful update to the rules of D&D because at it's heart it seems to return to the simple set of rules and outcomes the game I grew up with had, while correcting the issues I had with it. It's like the old game to me again, with the corrections I wanted, and some I didn't think of.
I find the rules themselves seem much more designed with the idea of being able to manipulate them easily. IE if I change one part it's not going to have as huge an effect throughout the system.
IE the rules parts make use of eachother, but do not rely on eachother to function.
If 3e works for you? Awesome! I'm not trying to argue that 4e is a more sucessful game update for everyone. It is for me though.