I would very much be in favor of starting over with theorycraft.![]()
A vote from me too for starting over
I would very much be in favor of starting over with theorycraft.![]()
3e fails at what exactly, because I haven't run across a roleplaying game yet that perfectly simulates anything to everyone's satisfaction. I think it succeeds for many (not all) in giving enough simulation that it is satisfying to many... and really that is all a roleplaying game can strive for.
As far as 4e "succeeding"... again at what exactly? I see this thrown about but really what are it's goals and how are the level of success in which they have been achieved not as subjective or even moreso than 3e? You're telling me there aren't roleplaying games that do tactical combat better than 4e? Or have players solve problems through the interaction of mechanics better then 4e? Not so sure it's any different than 3e in that respect.
Without claiming this to be an exhaustive list:I didn't assume that, I actually asked and then threw that and another example out (both broadly based on "gamist" conceits). I honestly don't know what this goal is that by most fans accounts 4e succeeded at so well... but I'm willing to hear what others believe it to be.
- "Challenging" the player when making "mechanical" decisions, e.g. when to use powers and abilities. Tactical Combat and the resource management are the means to this end, but not the goal itself.
In fact 4e would be to my very very taste if the challenge means was the natural social "challenge" of "socialzing" that happens to be our real inherent goal too on tabletop-as social beings we are. This is what I was talking about before, some pages ago.
Of course for the sake of not ruining the discussion here I want to repeat that no edition covers this ground.
How 3e was not the same thing? This is the D20 system. It is a standard system -a relativistic system (one of relative values) for example would work differently towards this end.And the exceptions based design and "everything is core" seems a clear effort to emulate M:tG's infinite expandibility.
Or is that all just rumour?
But I'm probably being too cynical. WOTC is a business, after all, and lives in the shadow of Hasbro's demands for performance. I just suspect that creating a good D&D for purposes of being a good D&D for it's own sake - rather than as a proxy for selling miniatures, books and CRPGS - is at cross purposes to a lot of these goals - if they are goals.
If you mean by "real inherent goal" that this is what we all want most, then I think you would be wrong. It is one of many things people gain from playing RPGs. But I like combat and wouldn't want my RPGs without it. But I don't want to miss the story motivations behind them, either, which can - but does not have to - include "socializing".
Without claiming this to be an exhaustive list:
- Playability at the table.
- "Challenging" the player when making "mechanical" decisions, e.g. when to use powers and abilities. Tactical Combat and the resource management are the means to this end, but not the goal itself.
- Easier to DM.
And yet I have to ask... how are these things not subjective? When fans of 4e can trot out "there are better rpg's out there that do simulationism better than 3e...". Why can't the same be said for any of these goals.
I certainly have played games that have, IMO, better playability at the table (much less to track on a round by round basis), no use to pull out grided representation of the battlefield and positional markers, etc.
I have played games I would argue "challenge" the player more/better when they are making a mechanical decision, especially since 4e's balance mitigates some of the inherent risk in certain choices thus reducing the actual "challenge".
Finally, easier to DM... I love 4e compared to 3e as far as this aspect of it, but again there are other games that are still easier to prep for than 4e.
I gues what I'm saying is it's still all subjective and based around personal likes and dislikes, not some objective measurement where 3e "failed" and 4e "succeded".