I am sorry, but I am not sure what you mean by this.This is where the blind truly shine.catsclaw227 said:There have been MANY threads where people who like/love 4e have noted things about it that rubbed them wrong, but instead of pounding on WOTC, they decided to make a houserule and share it. More productive, less anger and unnecessary bashing. And I believe there are much fewer "blind followers" by your definition than you think there are.
No problem. It's from the Threefold Model FAQ.Quick question, where is this from? I'm not trying to call you out, but you just stick a definition up without citing where it's from.
Yeah, sorry for the confusion. I forgot to consider the GNS definition (because it's crap, IMO). GNS theory "evolved" from the GDS model. And by "evolved" I mean Ron Edwards took the GDS model, redefined the terms to make simulationism ridiculous/irrelevant, then declared victory and walked off the field.Imaro said:On the other hand I went to wikipedia and got this under "GNS Theory"
I agree with you completely.Imaro said:I'm not saying 3.5 is the best simulationist rpg evah... but it tries much, much harder than 4e to be so.
No problem. It's from the Threefold Model FAQ.
Yeah, sorry for the confusion. I forgot to consider the GNS definition (because it's crap, IMO). GNS theory "evolved" from the GDS model. And by "evolved" I mean Ron Edwards took the GDS model, redefined the terms to make simulationism ridiculous/irrelevant, then declared victory and walked off the field.
I hate to be the bearer of bad news, but "the game created by Gygax & Arneson" predates the OGL by some 26 years, and hasn't been published in 30 years.Hmm...
See, I hate that WotC created a fundamentally different fantasy RPG and called it D&D. I really dislike the fact that the game created by Gygax & Arneson -- while it may continue to be published due to the blessing of the OGL -- will no longer be the game that new players get when they pick up the books branded with the D&D trademark.
Ah, yes. It had been a while since I'd seen a "rounser hates warlords" post. At first I was disappointed you'd neglected to rip dragonborn and tieflings, but I see you corrected that error in a later post.
As for 3e and simulationism, its "nods" were the chief source of the problems of 3e, they brought more inconsistency to the game and made the game world less coherent, not more. Things from the needlessly over structured grapple rules to the disarm/trip/sunder "options" to the failure of craft/profession to stand in for freedom of character to polymorph and its abuses... as they developed more subsystems to deal with more situations, the system just developed more holes and less internal consistency. The class system is another example. It didn't have real freedom, only a huge list of multiple choice answers that had to keep expanding both to provide new content and to cover new ideas/player interests.
I understand that if you think "simulationism" is important and that you wish to play D&D because of its status, popularity, support, player base, etc., then 4e is problematic for you and that you are left with 3e. It's also important to note that it was 3e that went in this direction from older editions and that 4e is much more in line with those editions than 3e is. Placing the game world back firmly in the hands of the DM is the primary reason.