Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The impending mess that will be backwards compatibility
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 8997350" data-attributes="member: 87792"><p>The two versions of Barkskin are fundamentally different and they are an active choice by the player. You can get that one sorted in character creation and someone only has to track their Barkskin. You essentially have two spells by the same name and you literally can use them side by side with nothing significant breaking. The caster declares the spell name and what it does. And as long as they are using their own it's fine. Nothing breaks.</p><p></p><p>The big difference here is that there's nothing outside the character sheet that calls on Barkskin directly or even indirectly other than the stats it buffs. Meanwhile if a 3.0 DM were to call on the Wilderness Lore or Animal Empathy skills the 3.5 character just wouldn't have them and the 3.0 character wouldn't have Survival if a 3.5 DM were to call on that. </p><p></p><p>And big things about the mechanics of the settings changed from an in character perspective so how you plan is different - damage resistance being an obvious one. A 3.0 character with a +1 sword can look at a werewolf and laugh because +1 is more powerful than silver. But in 3.5 a +1 sword <em>isn't</em> silver so the DR 10/silver still works. And a 3.0 Clay (or other) Golem is immune to magic - which means it is immune to all but a limited number of spells (disintegrate, move earth, and earth quake for the 3.0 Clay Golem) so a wizard should be utterly terrified while a 3.5 golem is immune only to magic that allows spell resistance, which conjuration magic pretty much doesn't so a 3.5 wizard should just roll their eyes.</p><p></p><p>"You each have a different spell called Barkskin" is a minor nuisance. "You don't even have the right skills" is much more of a dealbreaker as is working on a game world with fundamentally different in character assumptions.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8997350, member: 87792"] The two versions of Barkskin are fundamentally different and they are an active choice by the player. You can get that one sorted in character creation and someone only has to track their Barkskin. You essentially have two spells by the same name and you literally can use them side by side with nothing significant breaking. The caster declares the spell name and what it does. And as long as they are using their own it's fine. Nothing breaks. The big difference here is that there's nothing outside the character sheet that calls on Barkskin directly or even indirectly other than the stats it buffs. Meanwhile if a 3.0 DM were to call on the Wilderness Lore or Animal Empathy skills the 3.5 character just wouldn't have them and the 3.0 character wouldn't have Survival if a 3.5 DM were to call on that. And big things about the mechanics of the settings changed from an in character perspective so how you plan is different - damage resistance being an obvious one. A 3.0 character with a +1 sword can look at a werewolf and laugh because +1 is more powerful than silver. But in 3.5 a +1 sword [I]isn't[/I] silver so the DR 10/silver still works. And a 3.0 Clay (or other) Golem is immune to magic - which means it is immune to all but a limited number of spells (disintegrate, move earth, and earth quake for the 3.0 Clay Golem) so a wizard should be utterly terrified while a 3.5 golem is immune only to magic that allows spell resistance, which conjuration magic pretty much doesn't so a 3.5 wizard should just roll their eyes. "You each have a different spell called Barkskin" is a minor nuisance. "You don't even have the right skills" is much more of a dealbreaker as is working on a game world with fundamentally different in character assumptions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The impending mess that will be backwards compatibility
Top