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General Tabletop Discussion
*TTRPGs General
The Importance of Defined Mechanical Tactical Options
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<blockquote data-quote="Blue" data-source="post: 9083744" data-attributes="member: 20564"><p>This entirely depends on the game. For example I run Masks: A New Generation and there are zero mechanically defined tactical options. Not a one. Heck, the players superpowers aren't mechanically defined, and it's a supers game*. As long as the player and the GM have a general alignment on what it can do (and therefore the ways that it can be used to adjust the narrative), it's good.</p><p></p><p>For a non-RPG wargame, I'd want them all to be mechanically defined.</p><p></p><p>For most RPGs, it depends where on the spectrum it falls in terms of crunchiness of combat mechanically. D&D is more zoomed in and mechanically crunchy on combat than any other pillar of play, and has been since the beginning. As it was not just the roadmap but the whole entire road, many, many systems took after it. But things have diverged over time.</p><p></p><p><em><span style="color: rgb(84, 172, 210)">* It's a white lie it's a supers game. It's a teen drama and finding yourself game, set in the context of a teen supers team.</span></em></p></blockquote><p></p>
[QUOTE="Blue, post: 9083744, member: 20564"] This entirely depends on the game. For example I run Masks: A New Generation and there are zero mechanically defined tactical options. Not a one. Heck, the players superpowers aren't mechanically defined, and it's a supers game*. As long as the player and the GM have a general alignment on what it can do (and therefore the ways that it can be used to adjust the narrative), it's good. For a non-RPG wargame, I'd want them all to be mechanically defined. For most RPGs, it depends where on the spectrum it falls in terms of crunchiness of combat mechanically. D&D is more zoomed in and mechanically crunchy on combat than any other pillar of play, and has been since the beginning. As it was not just the roadmap but the whole entire road, many, many systems took after it. But things have diverged over time. [I][COLOR=rgb(84, 172, 210)]* It's a white lie it's a supers game. It's a teen drama and finding yourself game, set in the context of a teen supers team.[/COLOR][/I] [/QUOTE]
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