I wanted to spin this out of the OSR thread because it is relevant beyond that sub-genre of D&D, and well beyond D&D in general.
The Question Is: How important is it to you as a player to have mechanically defined tactical options in an RPG. "Mechanically defined" here can be character abilities, but also things like maneuvers and stances that you can use that aren't necessarily part of your character but are present in the game. Also, I don't want to restrict this discussion to the idea of "martials" even though that is often what prompts the discussion.
Finally, I am asking this with the assumed alternative being tactical options that aren't represented mechanically in the game. That is, players can still engage in tactics but they are subject to GM interpretation or narrative conceits and so on. So the question isn't "tactics or no tactics" but "crunchy tactics versus lite tactics."
The Question Is: How important is it to you as a player to have mechanically defined tactical options in an RPG. "Mechanically defined" here can be character abilities, but also things like maneuvers and stances that you can use that aren't necessarily part of your character but are present in the game. Also, I don't want to restrict this discussion to the idea of "martials" even though that is often what prompts the discussion.
Finally, I am asking this with the assumed alternative being tactical options that aren't represented mechanically in the game. That is, players can still engage in tactics but they are subject to GM interpretation or narrative conceits and so on. So the question isn't "tactics or no tactics" but "crunchy tactics versus lite tactics."