Inspired by the similar thread on 4e:
NO FLAMING OR TROLLING!
With that out of the way, nobody's going to get everything they want in a compromise, gestalt edition like 5e. Therefore, I'm asking 3.5 enthusiasts what they feel are the key, essential elements of that edition that ought to be ported to 5e, at least in some form. Why do you pick those elements? And, if you have familiarity with previous editions as well, what problems do those elements solve? I look forward to your responses.
NO FLAMING OR TROLLING!
With that out of the way, nobody's going to get everything they want in a compromise, gestalt edition like 5e. Therefore, I'm asking 3.5 enthusiasts what they feel are the key, essential elements of that edition that ought to be ported to 5e, at least in some form. Why do you pick those elements? And, if you have familiarity with previous editions as well, what problems do those elements solve? I look forward to your responses.