D&D 5E DM-Facing content to port into 5e from 3e/3.5+

Folks,
The thread is about what to bring to 5e. It is not about how you prefer to play something other than 5e. Please keep to the topic.
 

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I use so much of both the 3.5 and 4E DMGs. I actually find 5E to be the least "fun" for me from a DMing stand point, but I love it from a player and homebrewer position.

From 3.5, I use the settlement design tables. I also use the entirety of the magic item pricing system, and am fiddling with how to make it for the scale of item rarity costs in 5E. How I use 3E items is weapons and armor have their enhancement bonuses halved, round up of no secondary enhancement and round down of it has something else (so a +1 sword stays +1, but a +1 flaming sword just becomes a flaming sword).

I also use the tables for making maps for different terrains and the encounter distance math.

In 4E, I use skill challenges (with my own modifications) and I use the encounter templates. The encounter templates give you ideas on how many of what kinds of creatures to use to get different encounters, and they're really good starting places for getting ideas.

3E had a ton of other DM supplements that excite my creativity. The Manual of the Planes and Deities and Demigods give me so many ideas, I still regularly read them cover to cover instead of just using them for reference. Heroes of Horror and Heroes of Battle are also great supplements for Horror and War games. The Book of Vile Darkness is a good (evil) book for inspiring evil.
 

I recently got the 3.5E Magical Item Compendium.
That and the Spell Compendium are gems, well worth the mining.

The books that I'd love to mine things from would be Frostburn & Sandstorm and the various in-depth monster books (Fiendish Codex 1&2, Lords of Madness, Draconomicon, Libris Mortis) and perhaps the various Races Of... books (I'm fond of Illumians from Races of Destiny, myself).
 

I use so much of both the 3.5 and 4E DMGs. I actually find 5E to be the least "fun" for me from a DMing stand point, but I love it from a player and homebrewer position.

From 3.5, I use the settlement design tables. I also use the entirety of the magic item pricing system, and am fiddling with how to make it for the scale of item rarity costs in 5E. How I use 3E items is weapons and armor have their enhancement bonuses halved, round up of no secondary enhancement and round down of it has something else (so a +1 sword stays +1, but a +1 flaming sword just becomes a flaming sword).

I also use the tables for making maps for different terrains and the encounter distance math.

In 4E, I use skill challenges (with my own modifications) and I use the encounter templates. The encounter templates give you ideas on how many of what kinds of creatures to use to get different encounters, and they're really good starting places for getting ideas.

3E had a ton of other DM supplements that excite my creativity. The Manual of the Planes and Deities and Demigods give me so many ideas, I still regularly read them cover to cover instead of just using them for reference. Heroes of Horror and Heroes of Battle are also great supplements for Horror and War games. The Book of Vile Darkness is a good (evil) book for inspiring evil.
3e's environment series (Frostburn, Stormwrack, etc) are also great and easy to convert to a variety of 5e games.
 

That and the Spell Compendium are gems, well worth the mining.

The books that I'd love to mine things from would be Frostburn & Sandstorm and the various in-depth monster books (Fiendish Codex 1&2, Lords of Madness, Draconomicon, Libris Mortis) and perhaps the various Races Of... books (I'm fond of Illumians from Races of Destiny, myself).
Best stuff 3e put out IMO. Really showed the designers of the time cared about the details (and the business folks signing their pay checks weren't as "maximum profit" driven as their current age successors).
 



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