Angry Viking Form:
POWER LEVEL 9
STR 10 DEX 10 CON 10 INT 6 WIS 20 CHA 15 (-11 PP)
TOUGHNESS +6/+0 flat-footed
FORTITUDE +9
REFLEX +9
WILL +9
Skills (All at 9 ranks, -36 PP): Climb, Disable Device, Intimidate, Notice, Search, Sense Motive, Animal Ken, Profession: Sailor, Bluff, Knowledge: (Mythology, Arcane, Warfare, Psychology), Survival, Streetwise, Languages: (English, Mandarin, Vulgar Japanese, German, Russian, Spanish, Zulu, Egyptian Arabic, Norway) Native language is an archaic dialect of Norway (some linguists could understand it, probably);
Feats(-15 PP): Animal Empathy, Defensive Roll 6, Endurance, Evasion, Fearless, Improved Initiative, Startle, Uncanny Dodge, Jack of All Trades, Ritualist;
Powers (-7 PP): Super-Senses 5(-1 PP/rank) [danger sense, acute scent, ultra-hearing] source: Training;
Morph 2(-1 PP/3 ranks)[Metamorph: Big Bad Wolf(-1 PP), Full Round Action(+3 PP/rank), Distracting(+1 PP),Tiring(+1 PP)] source: Dark Magic;
Combat(PP -63, 18 Defense, 18 Attack, 27 Saves):
Attack +9 All, Damage +0
Defense +9 All, Initiative +5
Drawback: Involuntary transformation back to human when wounded (common, no resistance, +5 PP)
Holding Back (uncommon, moderate, Berserker, +2 PP)
Addiction: Human Flesh (Mild +1 PP)
Weakness: Runes-loses all bonuses on saves against them, just d20+0 (Absolute +5 PP)
Complications: Holds grudge, Don't kill women and children, barbarian;
Power Point Expediture:
Abilities (-11 PP) Skills (-36 PP) Feats (-15 PP) Powers (-5 PP) Combat (-36 PP) Saves (-27 PP) Drawbacks (+13 PP)
Total: 116/135 PP
Big Bad Wolf Form:
POWER LEVEL 9
STR 20 DEX 10 CON 18 INT 4 WIS 20 CHA 15 (-17 PP)
TOUGHNESS +9/+4 flat-footed
FORTITUDE +14
REFLEX +9
WILL +14
Skills (All at 9 ranks, -9 PP): Intimidate, Notice, Animal Ken, Survival, Native language is an archaic dialect of Norway (some linguists could understand it, probably);
Feats(-15 PP): Animal Empathy, Defensive Roll 5, Evasion, Fearless, Improved Initiative 2, Startle, Uncanny Dodge, Power Attack, All Out Attack, Improved Grab;
Powers (-42 PP): Super-Senses 5(-1 PP/rank) [danger sense, acute scent, ultra-hearing] source: Training;
Strike 9(-2 PP/rank) [Vampiric(-1 PP/rank), Mighty (-1 PP)] source: Dark Magic;
Protection 9(-2 PP/rank) [Inpenetrable(-1 PP/rank)] source: Dark Magic;
Combat(-63 PP, -18 PP Defense, -18 PP Attack, -27 PP Saves):
Attack +9 All, Damage +14
Defense +9 All, Initiative +8
Background:
Einar Grimbolson the Slow aka John Doe (Currently)
Age: ~1047 Height: 6’ 7” Weight: 227lbs Eyes: Green with Yellow Sparkles Hair: Hay Blonde
For the last thousand of years life was good for Einar, he was member of elite berserker lodge, Brotherhood of the Fenris, warriors who fell against him fed him with their lives and braves challenging him met deserved deaths. His itchy feet moved him across the oceans and he lived a hundred of legends spoken among many people. All was well until he accepted duel challenge from some cheeky young witch ! Babbling nonsense about the curse and helping him, she cast some vile magic that stole Einar's battle spirit ! No longer able to became berserker he went temporarily insane. But Einar come back even from the depths of madness. Einar's soul longed for freedom ... from the Psychiatric Ward, from his curse ... and if it is what fate brings, a warrior's death !
For that goal, Einar bid his time and waited long 20 years. He was learning new things along the way, hammering knowledge of runes trough his thick skull. And many other things, like talking nice to warden of the Psychiatric Ward ... a lonely woman going by the name Aleen Wickydottir. Or Stevenson, wich is absurd since she is woman, aren't she ? He also observed his ... savior, now a powerful witch and a member of some White Council. He knew his time is shortening, unless he does something soon he'll die of old age and end up in Hel's kingdom. And that certainly wasn't warrior's fate.