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General Tabletop Discussion
*Pathfinder & Starfinder
The Infamous Spiked Chain Madness
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<blockquote data-quote="Felix" data-source="post: 4212360" data-attributes="member: 3929"><p>The spiked chain wielding monster will seem overpowered to your party because he will be facing a group of bipedal Medium-sized opponents. Against this particular kind of creature, the spiked chain build does well. Against other kind of creatures, it's better to have a Spear (for lockdown builds) or a Greatsword (for damage).</p><p></p><p>EDIT:</p><p></p><p></p><p>This will only really be helpful if your reach is 10' larger than your opponents: they don't incur an AoO when they enter your first threatened square, but when they leave it. So they'll be 10' within your threatened area when you stop them. Likely they'll be able to pound on you at this point. You'd have to ready an action to hit and 5' step away to avoid the hit (assuming their reach is 10' shorter than yours), and in that case you've given up all your iterative attacks to get in one attack that doesn't damage them. <em>If</em> they decide to attack you.</p><p></p><p>I imagine an answer to this dilemma is: "Well, there's a feat that..." There may be, but the spiked chain build is so feat-intensive that it almost becomes prohibitive.</p><p></p><p>Exotic Weapon Prof</p><p>Combat Reflexes (Dex 13, for multiple AoO's)</p><p>Combat Expertise (Int 13, for prereq)</p><p>Improved Trip (For +4 trip bonus and attack afterwards)</p><p>Improved Disarm (To keep people from holding things in your reach)</p><p>Stand Still (vs non medium bipedal foes)</p><p>Weapon Finesse (?) (For attack, in case your Str score isn't that good)</p><p>Power Attack (?) (Str 13, for damage, in case your Str score isn't that good)</p><p></p><p>And even with all of that, you still have ranged opponents. Sure, the Greatsword wielder will be melee-focused too, but he doesn't need to pour so many resources into his specialty to make it viable.</p></blockquote><p></p>
[QUOTE="Felix, post: 4212360, member: 3929"] The spiked chain wielding monster will seem overpowered to your party because he will be facing a group of bipedal Medium-sized opponents. Against this particular kind of creature, the spiked chain build does well. Against other kind of creatures, it's better to have a Spear (for lockdown builds) or a Greatsword (for damage). EDIT: This will only really be helpful if your reach is 10' larger than your opponents: they don't incur an AoO when they enter your first threatened square, but when they leave it. So they'll be 10' within your threatened area when you stop them. Likely they'll be able to pound on you at this point. You'd have to ready an action to hit and 5' step away to avoid the hit (assuming their reach is 10' shorter than yours), and in that case you've given up all your iterative attacks to get in one attack that doesn't damage them. [i]If[/i] they decide to attack you. I imagine an answer to this dilemma is: "Well, there's a feat that..." There may be, but the spiked chain build is so feat-intensive that it almost becomes prohibitive. Exotic Weapon Prof Combat Reflexes (Dex 13, for multiple AoO's) Combat Expertise (Int 13, for prereq) Improved Trip (For +4 trip bonus and attack afterwards) Improved Disarm (To keep people from holding things in your reach) Stand Still (vs non medium bipedal foes) Weapon Finesse (?) (For attack, in case your Str score isn't that good) Power Attack (?) (Str 13, for damage, in case your Str score isn't that good) And even with all of that, you still have ranged opponents. Sure, the Greatsword wielder will be melee-focused too, but he doesn't need to pour so many resources into his specialty to make it viable. [/QUOTE]
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The Infamous Spiked Chain Madness
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