Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Infamous Spiked Chain Madness
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaisoku" data-source="post: 4222165" data-attributes="member: 58447"><p>The point wasn't to make an unbeatable force. The point is simply to give him options against creatures that are strong against tripping. It only works on AoO, it only stops them, no prone, no bonus to hit for being prone, no additional attack for damage, no damage done at all. I've personally opted to NOT use Stand Still to do the extra damage instead.</p><p></p><p>Also, as per the rules:</p><p>"An attack of opportunity “interrupts” the normal flow of actions in the round. If an attack of opportunity is provoked, immediately resolve the attack of opportunity, then continue with the next character’s turn (or complete the current turn, if the attack of opportunity was provoked in the midst of a character’s turn)."</p><p></p><p>I can't remember where I read it as well, probably a FAQ entry, but the words "An AoO occurs before the event that provoked it" seem very familiar.</p><p></p><p>This is why when a person standing up from prone provokes an AoO, you can't trip them again, since your AoO is happening while they are still prone (before the action that provoked it is completed). You can only do other things, like disarm or damage them.</p><p></p><p>What saves a person from being tripped forever, also stops a person from moving out of the square with Stand Still. It can't be both ways.</p><p></p><p></p><p>It's not like this is unbeatable, and the primary reason for using this is so that a Fighter can keep things near him to beat on him... they will have to find a different way to get away from him. Such as doing something that doesn't provoke an AoO. Tumble, 5' step, withdraw, all wouldn't provoke.</p><p>There's a host of conditions that would prevent the Fighter from making AoOs, including running out. Being large and huge for the reach reduces the Dex of the character.</p><p></p><p>But I should stop here... don't want to give my DM more ideas to mess up my character. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Kaisoku, post: 4222165, member: 58447"] The point wasn't to make an unbeatable force. The point is simply to give him options against creatures that are strong against tripping. It only works on AoO, it only stops them, no prone, no bonus to hit for being prone, no additional attack for damage, no damage done at all. I've personally opted to NOT use Stand Still to do the extra damage instead. Also, as per the rules: "An attack of opportunity “interrupts” the normal flow of actions in the round. If an attack of opportunity is provoked, immediately resolve the attack of opportunity, then continue with the next character’s turn (or complete the current turn, if the attack of opportunity was provoked in the midst of a character’s turn)." I can't remember where I read it as well, probably a FAQ entry, but the words "An AoO occurs before the event that provoked it" seem very familiar. This is why when a person standing up from prone provokes an AoO, you can't trip them again, since your AoO is happening while they are still prone (before the action that provoked it is completed). You can only do other things, like disarm or damage them. What saves a person from being tripped forever, also stops a person from moving out of the square with Stand Still. It can't be both ways. It's not like this is unbeatable, and the primary reason for using this is so that a Fighter can keep things near him to beat on him... they will have to find a different way to get away from him. Such as doing something that doesn't provoke an AoO. Tumble, 5' step, withdraw, all wouldn't provoke. There's a host of conditions that would prevent the Fighter from making AoOs, including running out. Being large and huge for the reach reduces the Dex of the character. But I should stop here... don't want to give my DM more ideas to mess up my character. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Infamous Spiked Chain Madness
Top