TarionzCousin
Second Most Angelic Devil Ever
How much effort do you put into the initial "hook" linking PC's to your adventure?
The near-minimum would be having them be hired by an NPC to do a job.
Near-maximum would be something akin to a PC wanting revenge for his slain parent, lover, pet, etc.
Example:
I just ran the first session of 4E for my "rotating DM" group. There are seven players. My hooks:
1. I sent a brass owl to the PC's in Waterdeep to bring them back to Loudwater with the message "Lady Moonfire has been acting strange recently. Ever since (Tiefling PC)'s brother came to town---(malfunction)." Of course, the player of the tiefling has never mentioned having a brother and, in fact, doesn't remember one from his life. So he wanted to know what was going on.
2. When the PC's arrived in Loudwater, the tiefling's brother was gone. He went to find additional tomes in the tower they had already cleared of monsters. Lady Moonfire was obviously infatuated by him. The tiefling was upset as the mayor had previously been infatuated by him, but his so-called brother was more handsome, charming, and had stolen his lady's affections!
3. The church started by the cleric was missing over 2000 GP. The money disappeared around the same time that the tiefling's brother left town.
4. New PC was in town because Lady Moonfire is his sister and his mother had asked him to investigate--her last letter to Mom sounded odd.
This was enough to get the PC's on the so-called brother's trail.
Note: yes, I know some people are huge proponents of the sandbox/do whatever you want game. I allow my PC's to do whatever they want but I try to create events that resonate with their characters' desires, backgrounds, goals, etc.
The near-minimum would be having them be hired by an NPC to do a job.
Near-maximum would be something akin to a PC wanting revenge for his slain parent, lover, pet, etc.
Example:
I just ran the first session of 4E for my "rotating DM" group. There are seven players. My hooks:
1. I sent a brass owl to the PC's in Waterdeep to bring them back to Loudwater with the message "Lady Moonfire has been acting strange recently. Ever since (Tiefling PC)'s brother came to town---(malfunction)." Of course, the player of the tiefling has never mentioned having a brother and, in fact, doesn't remember one from his life. So he wanted to know what was going on.
2. When the PC's arrived in Loudwater, the tiefling's brother was gone. He went to find additional tomes in the tower they had already cleared of monsters. Lady Moonfire was obviously infatuated by him. The tiefling was upset as the mayor had previously been infatuated by him, but his so-called brother was more handsome, charming, and had stolen his lady's affections!
3. The church started by the cleric was missing over 2000 GP. The money disappeared around the same time that the tiefling's brother left town.
4. New PC was in town because Lady Moonfire is his sister and his mother had asked him to investigate--her last letter to Mom sounded odd.
This was enough to get the PC's on the so-called brother's trail.
Note: yes, I know some people are huge proponents of the sandbox/do whatever you want game. I allow my PC's to do whatever they want but I try to create events that resonate with their characters' desires, backgrounds, goals, etc.