The Iron Kingdoms Character Guide "IKCG" discussion thread

Gundark said:
what's the low-down on pistoleer and blackclad? thanks


Man, you should know this more than I do with as mcuh time as you spend on the PP forums! I have to return to work now, but I'll answer any specific questions if you want later! - Nonokrion
 

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Joshua Dyal said:
Dude, this so rocks. My only problem? Cash flow. I've been saving all my discretionary money for the big trip we just took, now I'm hoarding all discretionary money to make up for the budget over-runs of our big trip! :( But within a month or so I'll have this book. Maybe I'll even wait until I can pick up both campaign guides together.

I got my copy yesterday. I wasn't even particularly planning on buying it when I went to the game store (I am still smarting at the $ I wasted on the Planar Handbook) but I was blown away by the artwork and layout. It is the best 3rd party presentation I have seen so far and better than a lot of WotC's efforts. Unfortunately I got home so late I couldn't do much more than skim the book so I can't help answer questions. At about 400 pages it is worth the $40.

The book has a layout that reminds me of an old tech manual. The fonts and the weird paper give it a cool retro-Victorian look, but the mini-font they use in places can be damn hard to read (for those of us with less than 20/20 eyesight) especially against the dark paper.

Tzarevitch
 

Acid_crash said:
Spill the beans on the Gun Mage and Arcane Mecanik please, those two sounds pretty darn cool to play.

The gunmage is basicaly a sorcerer with slower spellcasting progression (about on par with a bard but with evocation spells), rogue BAB, good reflex saves and the abtility to project ray spells out of his Magelock pistol. He gains the ability to self-enchant his handmade bullets and use magical energy to empower them later on. He also looses the familiar and gains the ability to bond to his magelock pistol as if it were a familiar.

It seems to be a fairly interesting class. It trades higher level spells for better ability to hit with those ray spells you do get and the ability to use a pistol competently. I haven't looked at it closely yet to see how well metamagic works with it or whether or not you can fire a ray out of the pistol AND fire the gun at the target a well. My Steampunk Planescape game uses 1880s - 1910 gun technology so I need to see how this class would work with a revolver instead of the wheellocks that the setting uses.

I didn't read the Arcane Mecanik at all yet so I can't help you with that.

Tzarevitch
 

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