jdrakeh
Front Range Warlock
Okay, most of us over 30 have been there -- you have a play group, a great play group, even. Every player is well-versed with the rules that you're using, they all get on well as people, they all get on well as characters. You can never get them into the same room at one time.
So, I've seen some suggstions that there are ways to structure an adventure so as to not be reliant on the participation of all characters/players every week. I'm familiar with the heavy-handed stuff like magical deus ex devices and having the DM assume control of a PC, but what about more subtle methods of handling this issue?
Do you run multiple storylines simultaneously? Do you utilize an episodic adventure structure? How do you structure your adventures to accommodate real life? How do you deal with irregular schedules and absent players/characters?
So, I've seen some suggstions that there are ways to structure an adventure so as to not be reliant on the participation of all characters/players every week. I'm familiar with the heavy-handed stuff like magical deus ex devices and having the DM assume control of a PC, but what about more subtle methods of handling this issue?
Do you run multiple storylines simultaneously? Do you utilize an episodic adventure structure? How do you structure your adventures to accommodate real life? How do you deal with irregular schedules and absent players/characters?