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The Jade Frontier, part 2 (DM: THB, Judge: Lord Sessadore)

Yishim has a great vantage point to unleash yet another blast of fire, and does so with great accuracy, wounding the creatures again.
[sblock=Actions]
Move: None, but note last turn I wound up in C,-1 - it's not shown on the map.
Standard: Scorching Burst on -H,-1. Hits both (even w/ Torturer's cover) for 8 damage. Rolls. Let me know if this shortened version isn't OK. Also, would a burst centered behind the table be affected by cover?
Minor: None[/sblock]
[sblock=Yishim Stat Block]Yishim- Male Human Wizard 1
Passive Perception: 13, Passive Insight: 18
AC:16, Fort:12, Reflex:15, Will:16 -- Speed:6
HP:22/22, Bloodied:11, Surge Value:5, Surges left:7/7
Initiative +6
Action Points: 1, Second Wind: not used
Powers: Thunderwave, Scorching Burst, Phantom Bolt, Icy Terrain, Sleep[/sblock]
 

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[sblock=quick update]The map is taken from during Chey's turn. The corridor to the west continues, but the light from the firepit doesn't illuminate it any further. The little room to the north is a cell, and there should be bars in front of it rather than a wall.

The warrior's AC is 17 and Will is 12.

AoE's are only affected by cover if the cover is between the point of origin and the target.

Second Wind is a standard action.

Yishim is still in the wrong place. Sorry.[/sblock]
 

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[sblock=OOC]Sorry guys, had no Internet at all yesterday. :([/sblock]

Firete gathers strength from within herself and then heads into the next room to assist the others, a little more warier to attacks. She stands just in front of the door way, her sword drawn.

[sblock=Actions]Use second wing, regain 6 hp to have 20hp.
Move to -C, -1[/sblock]
 

[sblock=Error compounds error]Yishim is in -C,-1, so Firete needs to be somewhere else. Right now somewhere else is -B,-1. Mea culpa.[/sblock]

As you all push into the room, you see its final features. There is a rusty iron maiden pushed against the southern wall and a hallway to the west that appears to lead to a number of cells.

The masked goblinoid moves around the table. If he feels his considerably wounds, it's not noticeable. He barges into Miranna, viciously swinging the red hot poker at her face. She avoids the worst of it, but it still catches her on her arm and causes her clothing to start burning.

The smaller goblin, on the other hand, clearly has seen better days. He makes a halfhearted lunge at Brenwar, who easily knocks the spear away with his shield. The goblin swallows nervously.

One of the archers moves farther back into the room and screeches a command at his fellows. Three crude arrows zip through the air at Yishim. One lands in his chest and the second embeds itself in his leg. The third is caught by his armor, knocking the wind out of him but causing no real damage.

[sblock=Status]Initiative:
Yishim (8/22, bloodied)
Firete (20/28, +2 to defenses)
Cheysuli (22/31+3, concealed)
Brenwar (30/35+2)
Miranna (20/35, ongoing 2 fire)
Torturer (-26, bloodied, resist 10)
Grunt 64 (-60, dead)
Warrior 57 (-24, bloodied, Divine Challenged)
Sharpshooter 31
Sharpshooter 57
Sharpshooter 58 (-17, bloodied)

Yishim bloodies both the Torturer and Sharpshooter 58, so he gets 3 temp hp from Virtue of Valor. Chey bloodied the Warrior, but she already has temp hp.

The Torturer moves to -E,2 and activates Pain Suppression, which gives him resist 10 against all damage until the end of his next turn. Then he charges Miranna and hits AC 24 for 5 damage and 2 ongoing fire damage (save ends).

Warrior 57 attacks Brenwar, but misses.

All of the Sharpshooters attack Yishim. They are tired of his Scorching Bursts, let me tell you. 31 hits for 10, 57 hits for 7, and 58 barely misses thanks to the leather armor. Which is good, because that third hit would have dropped you. Also, 31 moves to -I,3. Rolls.[/sblock]

[sblock=Monster Info]Here's what you know:

Torturer
AC ?? | Fort ?? | Reflex 14 | Will ??
MBA: +6 vs AC, 1d8+4 damage, and 2 ongoing fire damage

Grunt
AC 20 | Fort 18 | Reflex 16 | Will 16
MBA: +7 vs AC, 1d10+4 damage, target is slowed and marked until the end of the Grunt's next turn

Sharpshooter
AC ?? | Fort ?? | Reflex 16 | Will ??
MBA: ??

Warrior
AC 17 | Fort ?? | Reflex 15 | Will 12
MBA: +6 vs AC, 1d8+2 damage[/sblock]
 

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Miranna gave a rasping growl, more of anger than of pain- fire was one element with which she had no affinity, especially when opponents were wielding it... She stepped backward, away from her risky position, then swirled her sword in front of her, stirring the air like a cook might stir a pot of stew. Glittering darts of arcane force formed around her blade and leapt towards many of her foes. As the swirling air calmed, it blew out the last flames along her arms...

OOC:
>Move: Shift to -D,0
>Standard: Attack with Dragon's Teeth (daily), close blast 5; targets Warrior 57, Torturer, Sharpshooter 57 (has cover, I think), Sharpshooter 58 (also has cover); +6 vs. REF= 19, 24, 24, 24 (hits all 4, I think, even the two with cover), deals 11 force damage to each, and each target hit takes 1 force damage if it does not end its turn adjacent to Miranna (save ends) ; rolls Roll Lookup
>Save vs. ongoing fire: 12 (saved); roll Roll Lookup
>Warming up Channeling shield (Utility/encounter); will use it to block 7 damage on the first attack which would otherwise drop Miranna or any ally within 10 squares
 

Yishim, reeling from his blows, unleashes a bolt at the Sharpshooter he's repeatedly singed, knocking him towards the fire pit to add insult to injury. And possibly more injury. Brenwar, I could use a hand, but only if you can spare it. Yishim then prepares to move.

[sblock=OOC Brenwar]Brenwar, if you can Lay on Hands me I will stick around in the room. Otherwise I'm going to run like a baby.[/sblock][sblock=Actions]
Standard: Phantom Bolt on Sharpshooter 58 Hits for 10 damage, and slides him into the firepit. 2Heads, I think he may get a save but will leave to you.
Move: If Brenwar can Lay On hands, I'll shift to -C,-2 to get some cover from allies. If he's got a better use for his Minor then I'll move to -B,-3 out of sight.
Minor: None.

Sorry for contingent movement, but I may not have internet the rest of the day.[/sblock]
[sblock=Yishim Stat Block]Yishim- Male Human Wizard 1
Passive Perception: 13, Passive Insight: 18
AC:16, Fort:12, Reflex:15, Will:16 -- Speed:6
HP:8/22[/red], Bloodied:11, Surge Value:5, Surges left:7/7
Initiative +6
Action Points: 1, Second Wind: not used
Powers: Thunderwave, Scorching Burst, Phantom Bolt, Icy Terrain, Sleep[/sblock]
 

Having no time for an elaborate ceremony like they prefer in the temples Brenwar asks Palladys for the power to heal his allies. This seems to satisfy his deity as his hands begin to glow a pale blue light. Reaching back with one hand, he briefly brushes Yishim while still holding his shield ahead. Yishim's most serious wounds quickly mend and he is left healed while Brenwar once again turns his attention on the battle.

Seeing his former foe defeated he utters a challenge towards the masked goblin, "In Palladys' name you shall be vanquished." A small silver owl flits about the creature as Brenwar lunges forward with his hammer. The creature all but ignores the hit, however Brenwar's prayer takes effect and ethereal tendrils wrap around the creature's weapon making it harder to swingl.
[sblock=Combat]
Minor Action: Lay on Hands Yishim (I spend a surge and Yishim gains his Healing Surge Value+4)
I gain 3 resistance to all damage until the start of my next turn due to spending a surge
Move Action: Divine Challenge the Torturer
Standard Action: Enfeebling Strike on Torturer (1d20+7=23, 1d10+4=6) (Torturer takes a -2 penalty on all attacks until the end of my next turn)

[/sblock]
[sblock=Stats]Brenwar – Male Human Paladin 2
Initiative: +1, Speed: 5 Passive Perception: 14, Passive Insight: 19
AC: 21 Fort: 15, Reflex: 15, Will: 17
HP: 30/35 (2 temp) , Bloodied: 17 , Surge Value: 8, Surges Left: 12/13
Action Points: 1

Feat Note: Whenever Brenwar spends a healing surge, he gains 3 resistance to all damage until the start of his next turn.

OA Basic Melee Attack: +7 Virtuous Strike (Warhammer) 1d10+4 Damage

Powers At-Will Powers:Divine Challenge, Ardent Strike, Virtuous Strike, Enfeebling Strike Lay on Hands (2/3 Remaining)
Encounter Powers: Valorous Smite, Call of Challenge, Channel Divinity, Second Wind
Daily Powers: Majestic Halo, Magic Item Daily

[/sblock]

EDIT: Didn't want to redo my whole turn so just shifted targets. Sorry for the mark overwrite pathfinder, but I think it is my turn to take a beating.
 
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