The Jade Frontier, part 2 (DM: THB, Judge: Lord Sessadore)

Satisfied to see Kumori meet her end at Brenwar's hammer, Firete urges him on. We can these two, Brenwar, go and help her!With her free hand she conjures up the scarlet flames beneath the feet of Bairdon and the beserker, then steps forward into melee range.

[sblock=Actions]Standard: Blazing Starfall on Beserker and Bairdon in the squares between L22 and 24.
1d20+6=26, 1d20+6=21 That's 9 damage for the beserker and 1d4+5=6 for Bairdon
Move: To L21
[/sblock]

[sblock=OOC]Sorry, But I am way out of range to heal you. Hopefully we can take these in the next round or so and then help you. Sorry![/sblock]
 

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The air around the two skeletons crackles, and a thin layer of frost chills the air. However, the skeletons remain unharmed. Yishim grunts in frustration just as his invisible shield dissipates. Brenwar, help Miranna. Once I deal with these skeletons, Chey, Firete and I can finish with Bairdon and the other cultist.
[sblock=Actions]Chilling Cloud on H10 misses both skeletons Rolls.[/sblock][sblock=Yishim Stat Block]Yishim- Male Human Wizard 3
Passive Perception: 12, Passive Insight: 17
AC:16, Fort:12, Reflex:17, Will:16 -- Speed:6
HP:20/29, Bloodied:14, Surge Value:7, Surges left:6/6
Initiative +6
Action Points: 0, Second Wind: not used
Powers: Scorching Burst, Chilling Cloud, Phantom Bolt, Shield, Grasping Shadows, Maze of Mirrors, Orb of Deception, Sleep, Orb of Unintended Consequences[/sblock]
 

Seeing Miranna needs a bit of assistance Brenwar quickly move across the battlefield. His hammer connects solidly with the shadowed one. As the hit connects a brilliant light flashes out causing two small owls to circle around the two nearest enemies. He then whispers a prayer of healing that cures Miranna's most severe wounds.
[sblock=Combat Actions]
Move Action: Move to J5
Standard Action: Valorous Smite vs TSO (1d20+9=27, 2d10+5=15)
Minor: Lay on Hands for Miranna. You get HP back as if you had spent a surge +4. Since I spent a surge I gain 3/-.
[/sblock]
[sblock=Character]
Brenwar – Male Human Paladin 4
http://l4w.wikia.com/wiki/PC:Brenwar_Holyshield_(Rapida)
Initiative: +1, Speed: 5 Passive Perception: 15, Passive Insight: 20
AC: 24 Fort: 16, Reflex: 16, Will: 18, Resist: 1/all
HP: 47/47(7), Bloodied: 23 , Surge Value: 11, Surges Left: 11/13
Action Points: 0
Feat Note: Whenever Brenwar spends a healing surge, he gains 3 resistance to all damage until the start of his next turn.
OA Basic Melee Attack: +9 Virtuous Strike (Vanguard's Hammer) 1d10+5 Damage
Powers At-Will Powers:Divine Challenge, Ardent Strike, Virtuous Strike, Enfeebling Strike Lay on Hands (2/3 Remaining)
Encounter Powers: Valorous Smite, Righteous Smite, Virtue, Channel Divinity, Second Wind
Daily Powers: Majestic Halo, Magic Item Daily
[/sblock]
 


Ooc: I'll stay put so I can help on either side of the room. And we should probably keep npcing chey until fragsie says not to. May be a good time to whip out some area effects for some solid damage.
 
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The cultists attack with ruthless efficiency. While nobody is too badly wounded, the injuries are starting to pile up.

[sblock=Status]Initiative:
Brenwar (42/47, 3 resist all, granting CA, -5 to hit, ongoing 5 necrotic (save ends), immobilized)
Miranna (30/48, ongoing 0 necrotic (save ends), slowed)
Yishim (20/29)
Cheysuli (23/41, concealed, slowed)
Firete (19/36)
The Shadowed One (125/186, Sanctioned)
Kumori (0/54)
Bairdon (28/34)
Berserker (35/66, Cursed)
Skeleton 10
Skeleton 15
Skeleton 19
Skeleton 31
Skeleton 41

Chey moves to L14, Curses Skeleton 41, and attacks the Berserker with an Eldritch Blast, missing by one.

T.S.O. attacks Brenwar, hitting AC 29 for 13 10 damage, and ongoing 5 necrotic. Then he shifts to H4. As a Minor he casts Call of the Grave on Brenwar, hitting Fort 19. Brenwar is immobilized until the end of T.S.O.'s next turn.

Bairdon moves to J22 and attacks Chey, hitting AC 28 for 13 damage. As a minor action Bairdon reloads.

The berserker attacks Firete, hitting AC 25 for 10 damage.

Skeleton 10 attacks Chey, 15 attacks Miranna, 41 attacks Brenwar, and they all hit! 5 damage a piece. Chey and Brenwar are slowed.

Well, that was a good turn for me.[/sblock]

[sblock=Monster Info]The Shadowed One
AC 22 | Fort 22 | Reflex 19 | Will 22
MBA: +13 vs AC, 2d6+4 damage, and ongoing 5 necrotic damage.

Kumori
AC 18 | Fort 15 | Reflex 16 | Will 17
MBA: +9 vs AC, 1d6 necrotic damage, and the target loses a healing surge.

Bairdon
AC 15 | Fort 14 | Reflex 14 | Will 12
MBA: +6 vs AC, 1d10+1 damage.

Berserker
AC 15 | Fort 15 | Reflex 14 | Will 14
MBA: +7 vs AC, 1d12+4 damage (1d12+16 on a crit).

Skeleton
AC 18 | Fort 15 | Reflex 16 | Will 15
Minion
Immune: disease, poison. Resist: 10 necrotic
MBA: +8 vs AC, 5 damage.[/sblock]
 

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//OOC: I know this sounds like a broken record but I need an enemy next to me so I can hammer someone. Can anyone give me a slide or pull an enemy closer?
 

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