Reunion
Captain Clambake's limbs are stiff and his vision seems foggy. He slowly unties the ropes that hold the creaky rowboat to the side of the Sea Wraith, then lets it drop into the water with a cold splash. Slowly he clambers down to it. As he settles in and takes up the oars he feels faint and weak. As he slowly starts to make his way towards shore he keeps glancing avariciously over his shoulder at the ship. I'll be back soon, he promises himself mentally.
The rest of the party walks across the waves towards the cursed ship. As they move over the waves, Krunkshank points. "Look!" he cries. "A rowboat!" Indeed, the rest of the group realizes that there's a single rickety boat holding a gaunt figure approaching.
"Is that...?" Horbin starts, and Droidi gives a cry of surprise.
"Clambake!" the elementalist cries. "My friend, are you all right?"
As if from a thick fog, Captain Clambake hears the voices. His head snaps up and for a second he doesn't seem to recognize his old friends. Then a veil lifts from his eyes, and he speaks. "Well, hello, friends... Arrr! I've just set out to go take on supplies, get some more rum for the ship, and a few men to crew her. Arr!"
Horbin and Droidi exchange a glance. "So you've been on the ship the last couple of weeks?" he asks, trying to seem casual.
"Oh, yes," Clambake replies. "She's a fine ship, entirely seaworthy. Arr! I can't wait to get back to her! Perhaps ye'd all like to sign on? We'll be taking to sea as soon as we're outfitted, and p'raps there'll be considerable booty in the near future. Arr-arr-arr!" he laughs, and then it turns into a foul coughing spell.
"Umm, maybe," says Horbin.
"Come, friend," interrupts Krunkshank. "Let's get back to the Drinking Dwarves and we'll talk there."
"You missed out on some crazy stuff," Droidi adds. "We found Anvar."
"Oh, really? Arr! Good, maybe he'll sign up as well!" Captain Clambake smiles at the thought. Yes, all his old friends would make good crewmen... and soon they'll all be sailing the seas together, taking other ships, raping, looting and pillaging, drinking rum and dancing atop the waves. Yes, things are going well now. It should be easy enough to persuade them, especially once they see just how glorious and powerful the ship is....
Next Time: Can our heroes persuade Captain Clambake to go adventuring in their caves before he leaves on the ship? Will they join his crew, or will they dissuade him from taking the cursed vessel out? Who was that halfling in the bar- don't worry, I haven't forgotten about him! And what did they find in the tomb of the Last King of Dorla? Find out- next time!