Trinham looks at Moggins and says "You lost a life, your little trick almost gave me a heart attack. Anyway, that was very well done, Aver owes you a treat."
Reassessing their tactical situation, Trinham realises that there has been a massive turn around and that they are almost out of the woods, most thanks to Jareth. Being almost out of spells, Trinham decides to save his last, useful, spell for a crisis. He briefly considers using his crossbow but rapidly rejects that idea as it would mean shooting into melee and he is not that good a shot, so he might his one of the others. Instead he just waits to see what will happen next.
[sblock=OOC]Waiting to see the results of Jareth's attack before deciding on his action.[/sblock][sblock=Statblock]Defence: AC 15, HP 21/23
Attack:
Crossbow, Light +5 1d8 19-20/x2 80'
Dagger +4 1d4+1 19-20/x2
Dagger (Thrown) +5 1d4 19-20/x2 10'
Longsword +4 1d8+1 19-20/x2
Saves: Fort +3, Ref +3, Will +4
Crossbow Bolts:30, 29, 28, ??
[sblock="Spell List"]Sorcerer Level 0 Spells: Daze, Detect magic, Flare, Ghost Sound, Mage Hand.
Sorcerer Level 1 Spells: Color Spray, Grease, Magic Missile
Sorcerer level 2 Spells: Protection from Arrows
[/sblock][sblock="Spells Per Day"]0 Level: (_) (_) (_) (_) (_)
1 Level: (X) (X) (X) (X) (X) (_)
2 Level: (_) (_) (_) (_)[/sblock][/sblock]
Reassessing their tactical situation, Trinham realises that there has been a massive turn around and that they are almost out of the woods, most thanks to Jareth. Being almost out of spells, Trinham decides to save his last, useful, spell for a crisis. He briefly considers using his crossbow but rapidly rejects that idea as it would mean shooting into melee and he is not that good a shot, so he might his one of the others. Instead he just waits to see what will happen next.
[sblock=OOC]Waiting to see the results of Jareth's attack before deciding on his action.[/sblock][sblock=Statblock]Defence: AC 15, HP 21/23
Attack:
Crossbow, Light +5 1d8 19-20/x2 80'
Dagger +4 1d4+1 19-20/x2
Dagger (Thrown) +5 1d4 19-20/x2 10'
Longsword +4 1d8+1 19-20/x2
Saves: Fort +3, Ref +3, Will +4
Crossbow Bolts:
Code:
[b]Active Spells:[/b]
[i]Spell Rounds Remaining[/i]
[sblock="Spell List"]Sorcerer Level 0 Spells: Daze, Detect magic, Flare, Ghost Sound, Mage Hand.
Sorcerer Level 1 Spells: Color Spray, Grease, Magic Missile
Sorcerer level 2 Spells: Protection from Arrows
[/sblock][sblock="Spells Per Day"]0 Level: (_) (_) (_) (_) (_)
1 Level: (X) (X) (X) (X) (X) (_)
2 Level: (_) (_) (_) (_)[/sblock][/sblock]
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