Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron Sky" data-source="post: 5703159" data-attributes="member: 60965"><p><strong>The Sandy Arena, Round 1</strong></p><p></p><p>The arena is full to capacity, the crowd tittering and restless. The group waits in the sands nervously. And then everyone waits some more, the tension growing even higher.</p><p></p><p>Even the observant Ootah doesn't notice until the creatures burrow up out of the sands.</p><p></p><p>Several giant worms with long hooked legs burrow up in the center of the group, arching back as the come out of the sand. As they do, their scaled underbelly crack apart, revealing burning-hot cores inside them that temporarily super-heat the air around them, igniting the clothing of several of the group members.</p><p></p><p>So busy are they with the small burrowers, the group doesn't even notice the huge one that blasts up from the center of the group, knocking Ootah, Joy, Martelai, and Brenwar around.</p><p></p><p>It clacks its massive pincers together high over the group's heads and its scales crack apart. As it does so, all the smaller ones seem to sense what is coming and dive quickly into the sands as flames blast out from its blazing innards. Ootah goes down and several of the others are barely standing. Even when its scales close, scalding heat radiates out from its body.</p><p></p><p>[GM]It's not good when the GM is wincing while he's rolling the dice. I rolled almost nothing below a 10, most in the 15-20 range...</p><p></p><p>Probably the most devastating first round of combat I've ever had GMing 4e <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>Normally I ask that people tell me their power triggers before the monster's turns, but since I didn't say so (and because this round was terrifying) feel free to use any powers that you could have triggered.[/GM]</p><p></p><p>[sblock=Initiatives]<strong>Ootah</strong>: 27</p><p> <strong>Monsters</strong>: 22</p><p> <strong>Joy</strong>: 21</p><p> <strong>Cyr</strong>: 13</p><p> <strong>Gil</strong>: 13</p><p> <strong>Kauldron</strong>: 10</p><p> <strong>Artemis</strong>: 10</p><p> <strong>Martelai</strong>: 6</p><p><strong>Lerrick</strong>: 4</p><p> <strong>Brenwar</strong>: 3[/sblock]</p><p></p><p>[sblock=Enemy Actions]<strong>Burrower Spawn 1</strong>: <strong>Burrow </strong>up to M28, <strong>Stealth 29</strong>, CA against adjacent creatures whose perceptions it beat until the end of its turn. <Ootah fires, does 10 damage and knocks it prone>. <strong>Burning Core</strong>(-2 prone, +2 CA): <strong>27</strong> vs Lerrick's <strong>15 Ref</strong>, hit, <strong>17 </strong>vs Gil's <strong>19 Ref</strong>, miss, Lerrick takes <strong>16 fire damage</strong> and <strong>5 ongoing fire damage(save ends)</strong>.</p><p><strong>Burrower Spawn 2</strong>: <strong>Burrow</strong> up to M26, <strong>Stealth 23</strong>, CA against adjacent creatures whose perceptions it beat until the end of its turn. <strong>Burning Core</strong>: <strong>27 </strong>vs Kauldron's <strong>Ref 20</strong>, hit, <strong>18 </strong>vs Lerrick's <strong>15 Ref</strong>, hit, Lerrick and Kauldron take <strong>12 fire damage</strong> and <strong>5 ongoing fire damage(save ends)</strong>. <strong>Fire Sense</strong>(Immediate Reaction, when targeted by <strong>Heat Blast</strong>(fire power)): The Burrower Spawn is not targeted by the attack.</p><p><strong>Burrower Spawn 3</strong>: <strong>Burrow</strong> up to M23, <strong>Stealth 18</strong>, CA against adjacent creatures whose perceptions it beat until the end of its turn. <strong>Burning Core</strong>: <strong>23</strong>(+2 CA)vs Artemis <strong>17 Ref</strong>, hit, <strong>CRIT</strong> vs Cyr, Artemis takes <strong>7 fire damage</strong>, Cyr takes <strong>13 fire damage</strong>, and both have <strong>5 ongoing fire damage(save ends)</strong>. <strong>Fire Sense</strong>(Immediate Reaction, when targeted by <strong>Heat Blast</strong>(fire power)): The Burrower Spawn is not targeted by the attack.</p><p><strong>Burrower Spawn 4</strong>: <strong>Burrow</strong> up to P25, <strong>Stealth 18</strong>, CA against adjacent creatures whose perceptions it beat until the end of its turn. <strong>Burning Core</strong>: <strong>24 </strong>vs Ootah's <strong>19 Ref</strong>, hit, <strong>14 Ref</strong>(+2 CA) vs Mertelai's <strong>19 Ref</strong>, miss, <strong>Ootah takes 11 fire damage</strong> and <strong>5 ongoing fire damage(save ends)</strong>. <strong>Fire Sense</strong>(Immediate Reaction, when targeted by <strong>Heat Blast</strong>(fire power)): The Burrower Spawn is not targeted by the attack.</p><p></p><p><strong>Burrower</strong>: <strong>Burrow Up</strong>: <strong>Stealth 26</strong>, Burrow to surface (Close Burst 1, +2 CA) <strong>16 </strong>vs Joy's <strong>16 Fort</strong>, hit, <strong>Crit </strong>vs Brenwar, <strong>14 </strong>vs Cyr's <strong>16 Fort</strong>, miss, <strong>23 </strong>vs Ootah's <strong>16 Fort</strong>, hit, <strong>28 </strong>vs Martelai's <strong>17 Fort</strong>, hit, Joy, Ootah, and Martelai take <strong>13 damage</strong> and <strong>slide 2</strong>, Brenwar takes <strong>21 damage</strong> and <strong>slides 2</strong>. <strong>Heat Blast</strong>(Close Burst 3): <strong>19</strong> vs Artemis <strong>17 Ref</strong>, hit, <strong>28</strong> vs Brenwar's <strong>18 Ref</strong>, <strong>26</strong> vs Cyr's <strong>20 Ref</strong>, <strong>30</strong> vs Kauldron's <strong>20 Ref</strong>, <strong>22</strong> vs Ootah's <strong>19 Ref</strong>, <strong>28</strong> vs Joy's <strong>17 Ref</strong>, <strong>30</strong> vs Martelai's <strong>19 Ref</strong>, all hit for <strong>27 fire damage</strong> and <strong>5 ongoing fire damage(save ends)</strong>.[/sblock]</p><p></p><p>[sblock=Terrain]The walls out of the arena are 30 feet tall sheer stone Athletics (Climb) DC 25 if you want to try to escape into the stands for some reason. The pillars in the center are the same DC and can provide cover.</p><p></p><p>The stairs are all difficult terrain. The northern podium area is one square above the rest of the arena.[/sblock]</p><p></p><p>[sblock=Combatants]<strong>-Party-</strong></p><p><strong>Ootah</strong>: <span style="color: Silver">P24</span>, <span style="color: Red">-5</span>/46hp, <span style="color: Red">unconscious</span>, <span style="color: Red">dying</span>, <span style="color: RoyalBlue">5 fire damage if start turn adjacent to Burrower</span>, <span style="color: RoyalBlue">prone</span>, <span style="color: Yellow">5 ongoing fire damage</span></p><p> <strong>Joy</strong>: <span style="color: Silver">R21</span>, <span style="color: Red">6</span>/46hp, <span style="color: RoyalBlue">5 fire damage if start turn adjacent to Burrower</span>, <span style="color: Yellow">5 ongoing fire damage</span></p><p> <strong>Cyr</strong>: <span style="color: Silver">N24</span>, <span style="color: Red">2</span>/42hp, <span style="color: RoyalBlue">5 fire damage if start turn adjacent to Burrower</span>, <span style="color: Yellow">5 ongoing fire damage</span></p><p> <strong>Gil</strong>: <span style="color: Silver">M29</span>, <span style="color: Lime">36</span>/36hp</p><p> <strong>Kauldron</strong>: <span style="color: Silver">L26</span>, <span style="color: Red">20</span>/59hp, <span style="color: Yellow">5 ongoing fire damage</span></p><p> <strong>Artemis</strong>: <span style="color: Silver">L22</span>, <span style="color: Red">3</span>/37hp, <span style="color: Yellow">5 ongoing fire damage</span></p><p> <strong>Martelai</strong>: <span style="color: Silver">R22</span>, <span style="color: Red">14</span>/54hp, <span style="color: RoyalBlue">5 fire damage if start turn adjacent to Burrower</span>, <span style="color: Yellow">5 ongoing fire damage</span></p><p> <strong>Lerrick</strong>: <span style="color: Silver">N27</span>, <span style="color: Red">19</span>/47hp, <span style="color: Yellow">5 ongoing fire damage</span><strong></strong></p><p><strong>Brenwar</strong>: <span style="color: Silver">N22</span>, <span style="color: Red">19</span>/65hp, <span style="color: RoyalBlue">5 fire damage if start turn adjacent to Burrower</span>, <span style="color: Yellow">5 ongoing fire damage</span></p><p></p><p><strong>-Enemy-</strong></p><p><strong>Burrower Spawn 1</strong>: <span style="color: Silver">M28</span>, <span style="color: Lime">47</span>/57hp, <span style="color: RoyalBlue">prone</span></p><p><strong>Burrower Spawn 2</strong>: <span style="color: Silver">M26</span></p><p><strong>Burrower Spawn 3</strong>:<span style="color: Silver"> M23</span></p><p><strong>Burrower Spawn 4</strong>: <span style="color: Silver">P25</span></p><p>Burrower Spawn: 57hp, AC 21, Fort 19, Ref 19, Wil 18. <strong>MBA</strong>: +12 vs AC, 1d10+5 damage and the target is grabbed. <strong>Fire Sense</strong>(Immediate Reaction, when targeted by a fire attack): The Burrower Spawn may not be targeted by the attack.</p><p></p><p><strong>Burrower</strong>: <span style="color: Silver">O21-Q23</span></p><p><span style="color: Silver"></span>Burrower: 285hp, AC 23, Fort 25, Ref 20, Will 19. <strong>MBA</strong>: +13 vs AC, 3d6+5 fire and poison damage and 5 ongoing fire and poison damage(save ends). <strong>Burning Sands</strong>(Aura 1): The zone is difficult terrain and any creature that enters or starts its turn in the aura takes 5 fire damage.</p><p><span style="color: Silver"></span></p><p><span style="color: Silver"></span><strong>Effect Key</strong>: <span style="color: Silver">location</span>, <span style="color: Lime">hp</span>/max hp, <span style="color: Red">damage related</span>, <span style="color: Gray">TenT or TsnT</span>, <span style="color: RoyalBlue">conditional</span>, <span style="color: Yellow">save ends</span>, <span style="color: DarkSlateGray">encounter</span>[/sblock]</p><p></p><p>[sblock=Terrain]<strong>Walls</strong>: The walls out of the arena are 30 feet tall sheer stone Athletics (Climb) DC 25 if you want to try to escape into the stands for some reason. </p><p><strong>Pillars</strong>: The pillars in the center are the same DC and can provide cover.</p><p> </p><p><strong>Stairs</strong>: The stairs are all difficult terrain. The northern podium area is one square above the rest of the arena. [/sblock]</p><p></p><p>[sblock=Appease the Crowd]*As a minor action, a PC may make a skill check to wow the crowd. If they succeed at the check, they gain +2 to their next d20 roll if they beat the DC, plus +2 per 5 by which they beat the DC. If the check is failed, the PC takes a -2 penalty to their next d20 roll, -2 more per 5 by which they miss the DC.</p><p> </p><p>I.E, if the DC is 15, 1-5 would be -6, 6-10 would be -4, 11-14 would be -2, 15-19 would be +2, etc.</p><p> </p><p>*All skill DCs will start at 15 and each individual skill's DC goes up by 2 per time the skill is used as the crowd gets more jaded. The DCs go up at the end of the round in which they are used. The DCs do not drop between arena rounds.</p><p></p><p>*Any skill can be used, as long as the player can provide relevant character action to back up the roll.</p><p></p><p><strong>Current Skill DCs</strong>:</p><p><em>All</em>: <strong>17</strong>[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5703159, member: 60965"] [B]The Sandy Arena, Round 1[/B] The arena is full to capacity, the crowd tittering and restless. The group waits in the sands nervously. And then everyone waits some more, the tension growing even higher. Even the observant Ootah doesn't notice until the creatures burrow up out of the sands. Several giant worms with long hooked legs burrow up in the center of the group, arching back as the come out of the sand. As they do, their scaled underbelly crack apart, revealing burning-hot cores inside them that temporarily super-heat the air around them, igniting the clothing of several of the group members. So busy are they with the small burrowers, the group doesn't even notice the huge one that blasts up from the center of the group, knocking Ootah, Joy, Martelai, and Brenwar around. It clacks its massive pincers together high over the group's heads and its scales crack apart. As it does so, all the smaller ones seem to sense what is coming and dive quickly into the sands as flames blast out from its blazing innards. Ootah goes down and several of the others are barely standing. Even when its scales close, scalding heat radiates out from its body. [GM]It's not good when the GM is wincing while he's rolling the dice. I rolled almost nothing below a 10, most in the 15-20 range... Probably the most devastating first round of combat I've ever had GMing 4e :( Normally I ask that people tell me their power triggers before the monster's turns, but since I didn't say so (and because this round was terrifying) feel free to use any powers that you could have triggered.[/GM] [sblock=Initiatives][B]Ootah[/B]: 27 [B]Monsters[/B]: 22 [B]Joy[/B]: 21 [B]Cyr[/B]: 13 [B]Gil[/B]: 13 [B]Kauldron[/B]: 10 [B]Artemis[/B]: 10 [B]Martelai[/B]: 6 [B]Lerrick[/B]: 4 [B]Brenwar[/B]: 3[/sblock] [sblock=Enemy Actions][B]Burrower Spawn 1[/B]: [B]Burrow [/B]up to M28, [B]Stealth 29[/B], CA against adjacent creatures whose perceptions it beat until the end of its turn. <Ootah fires, does 10 damage and knocks it prone>. [B]Burning Core[/B](-2 prone, +2 CA): [B]27[/B] vs Lerrick's [B]15 Ref[/B], hit, [B]17 [/B]vs Gil's [B]19 Ref[/B], miss, Lerrick takes [B]16 fire damage[/B] and [B]5 ongoing fire damage(save ends)[/B]. [B]Burrower Spawn 2[/B]: [B]Burrow[/B] up to M26, [B]Stealth 23[/B], CA against adjacent creatures whose perceptions it beat until the end of its turn. [B]Burning Core[/B]: [B]27 [/B]vs Kauldron's [B]Ref 20[/B], hit, [B]18 [/B]vs Lerrick's [B]15 Ref[/B], hit, Lerrick and Kauldron take [B]12 fire damage[/B] and [B]5 ongoing fire damage(save ends)[/B]. [B]Fire Sense[/B](Immediate Reaction, when targeted by [B]Heat Blast[/B](fire power)): The Burrower Spawn is not targeted by the attack. [B]Burrower Spawn 3[/B]: [B]Burrow[/B] up to M23, [B]Stealth 18[/B], CA against adjacent creatures whose perceptions it beat until the end of its turn. [B]Burning Core[/B]: [B]23[/B](+2 CA)vs Artemis [B]17 Ref[/B], hit, [B]CRIT[/B] vs Cyr, Artemis takes [B]7 fire damage[/B], Cyr takes [B]13 fire damage[/B], and both have [B]5 ongoing fire damage(save ends)[/B]. [B]Fire Sense[/B](Immediate Reaction, when targeted by [B]Heat Blast[/B](fire power)): The Burrower Spawn is not targeted by the attack. [B]Burrower Spawn 4[/B]: [B]Burrow[/B] up to P25, [B]Stealth 18[/B], CA against adjacent creatures whose perceptions it beat until the end of its turn. [B]Burning Core[/B]: [B]24 [/B]vs Ootah's [B]19 Ref[/B], hit, [B]14 Ref[/B](+2 CA) vs Mertelai's [B]19 Ref[/B], miss, [B]Ootah takes 11 fire damage[/B] and [B]5 ongoing fire damage(save ends)[/B]. [B]Fire Sense[/B](Immediate Reaction, when targeted by [B]Heat Blast[/B](fire power)): The Burrower Spawn is not targeted by the attack. [B]Burrower[/B]: [B]Burrow Up[/B]: [B]Stealth 26[/B], Burrow to surface (Close Burst 1, +2 CA) [B]16 [/B]vs Joy's [B]16 Fort[/B], hit, [B]Crit [/B]vs Brenwar, [B]14 [/B]vs Cyr's [B]16 Fort[/B], miss, [B]23 [/B]vs Ootah's [B]16 Fort[/B], hit, [B]28 [/B]vs Martelai's [B]17 Fort[/B], hit, Joy, Ootah, and Martelai take [B]13 damage[/B] and [B]slide 2[/B], Brenwar takes [B]21 damage[/B] and [B]slides 2[/B]. [B]Heat Blast[/B](Close Burst 3): [B]19[/B] vs Artemis [B]17 Ref[/B], hit, [B]28[/B] vs Brenwar's [B]18 Ref[/B], [B]26[/B] vs Cyr's [B]20 Ref[/B], [B]30[/B] vs Kauldron's [B]20 Ref[/B], [B]22[/B] vs Ootah's [B]19 Ref[/B], [B]28[/B] vs Joy's [B]17 Ref[/B], [B]30[/B] vs Martelai's [B]19 Ref[/B], all hit for [B]27 fire damage[/B] and [B]5 ongoing fire damage(save ends)[/B].[/sblock] [sblock=Terrain]The walls out of the arena are 30 feet tall sheer stone Athletics (Climb) DC 25 if you want to try to escape into the stands for some reason. The pillars in the center are the same DC and can provide cover. The stairs are all difficult terrain. The northern podium area is one square above the rest of the arena.[/sblock] [sblock=Combatants][B]-Party-[/B] [B]Ootah[/B]: [COLOR=Silver]P24[/COLOR], [COLOR=Red]-5[/COLOR]/46hp, [COLOR=Red]unconscious[/COLOR], [COLOR=Red]dying[/COLOR], [COLOR=RoyalBlue]5 fire damage if start turn adjacent to Burrower[/COLOR], [COLOR=RoyalBlue]prone[/COLOR], [COLOR=Yellow]5 ongoing fire damage[/COLOR] [B]Joy[/B]: [COLOR=Silver]R21[/COLOR], [COLOR=Red]6[/COLOR]/46hp, [COLOR=RoyalBlue]5 fire damage if start turn adjacent to Burrower[/COLOR], [COLOR=Yellow]5 ongoing fire damage[/COLOR] [B]Cyr[/B]: [COLOR=Silver]N24[/COLOR], [COLOR=Red]2[/COLOR]/42hp, [COLOR=RoyalBlue]5 fire damage if start turn adjacent to Burrower[/COLOR], [COLOR=Yellow]5 ongoing fire damage[/COLOR] [B]Gil[/B]: [COLOR=Silver]M29[/COLOR], [COLOR=Lime]36[/COLOR]/36hp [B]Kauldron[/B]: [COLOR=Silver]L26[/COLOR], [COLOR=Red]20[/COLOR]/59hp, [COLOR=Yellow]5 ongoing fire damage[/COLOR] [B]Artemis[/B]: [COLOR=Silver]L22[/COLOR], [COLOR=Red]3[/COLOR]/37hp, [COLOR=Yellow]5 ongoing fire damage[/COLOR] [B]Martelai[/B]: [COLOR=Silver]R22[/COLOR], [COLOR=Red]14[/COLOR]/54hp, [COLOR=RoyalBlue]5 fire damage if start turn adjacent to Burrower[/COLOR], [COLOR=Yellow]5 ongoing fire damage[/COLOR] [B]Lerrick[/B]: [COLOR=Silver]N27[/COLOR], [COLOR=Red]19[/COLOR]/47hp, [COLOR=Yellow]5 ongoing fire damage[/COLOR][B] Brenwar[/B]: [COLOR=Silver]N22[/COLOR], [COLOR=Red]19[/COLOR][COLOR=Lime][/COLOR]/65hp, [COLOR=RoyalBlue]5 fire damage if start turn adjacent to Burrower[/COLOR], [COLOR=Yellow]5 ongoing fire damage[/COLOR] [B]-Enemy- Burrower Spawn 1[/B]: [COLOR=Silver]M28[/COLOR], [COLOR=Lime]47[/COLOR]/57hp, [COLOR=RoyalBlue]prone[/COLOR] [B]Burrower Spawn 2[/B]: [COLOR=Silver]M26[/COLOR] [B]Burrower Spawn 3[/B]:[COLOR=Silver] M23[/COLOR] [B]Burrower Spawn 4[/B]: [COLOR=Silver]P25[/COLOR] Burrower Spawn: 57hp, AC 21, Fort 19, Ref 19, Wil 18. [B]MBA[/B]: +12 vs AC, 1d10+5 damage and the target is grabbed. [B]Fire Sense[/B](Immediate Reaction, when targeted by a fire attack): The Burrower Spawn may not be targeted by the attack. [B]Burrower[/B]: [COLOR=Silver]O21-Q23 [/COLOR]Burrower: 285hp, AC 23, Fort 25, Ref 20, Will 19. [B]MBA[/B]: +13 vs AC, 3d6+5 fire and poison damage and 5 ongoing fire and poison damage(save ends). [B]Burning Sands[/B](Aura 1): The zone is difficult terrain and any creature that enters or starts its turn in the aura takes 5 fire damage. [COLOR=Silver] [/COLOR][B]Effect Key[/B]: [COLOR=Silver]location[/COLOR], [COLOR=Lime]hp[/COLOR]/max hp, [COLOR=Red]damage related[/COLOR], [COLOR=Gray]TenT or TsnT[/COLOR], [COLOR=RoyalBlue]conditional[/COLOR], [COLOR=Yellow]save ends[/COLOR], [COLOR=DarkSlateGray]encounter[/COLOR][/sblock] [sblock=Terrain][B]Walls[/B]: The walls out of the arena are 30 feet tall sheer stone Athletics (Climb) DC 25 if you want to try to escape into the stands for some reason. [B]Pillars[/B]: The pillars in the center are the same DC and can provide cover. [B]Stairs[/B]: The stairs are all difficult terrain. The northern podium area is one square above the rest of the arena. [/sblock] [sblock=Appease the Crowd]*As a minor action, a PC may make a skill check to wow the crowd. If they succeed at the check, they gain +2 to their next d20 roll if they beat the DC, plus +2 per 5 by which they beat the DC. If the check is failed, the PC takes a -2 penalty to their next d20 roll, -2 more per 5 by which they miss the DC. I.E, if the DC is 15, 1-5 would be -6, 6-10 would be -4, 11-14 would be -2, 15-19 would be +2, etc. *All skill DCs will start at 15 and each individual skill's DC goes up by 2 per time the skill is used as the crowd gets more jaded. The DCs go up at the end of the round in which they are used. The DCs do not drop between arena rounds. *Any skill can be used, as long as the player can provide relevant character action to back up the roll. [B]Current Skill DCs[/B]: [I]All[/I]: [B]17[/B][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)
Top