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The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)
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<blockquote data-quote="MetaVoid" data-source="post: 5704402" data-attributes="member: 87106"><p><span style="color: DimGray">[MENTION=24380]Neurotic[/MENTION], I believe you counted -10hp from spawn 1 when instead it was spawn 3 that was attacked and that CaBaNa hit. (23 looks like 28 on the map) so the beast still has 10 hp. Sorry.</span></p><p></p><p></p><p>Cyr moves away from the great worm moving a bit aside to put some distance between himself and the melee. The then turns, raises his hands and invokes the powers of Astral Sea.</p><p></p><p><span style="color: DarkOrange">"From the sands of time, I call mighty oaks from their slumber."</span></p><p>At his words, the sand trembles for a moment and the great tree made of light comes out between two burrower spawn spreading it's branches over them and over his allies. The leaves fall, covering them all, burning the enemies and remaining stuck to his allies threatening more harm should they remain close.</p><p></p><p>[sblock=Actions]</p><p>Interrupt: Cyr uses <span style="color: DarkRed">Miraculous Fortune</span> to reduce crit damage by 5, Joy gets +1 power bonus to her attack. I can slide one ally. Call it if you need it - not sure where everyone is right now.</p><p></p><p>Healed: 27 hp (wow)</p><p>Take 5 from being adjacent, take 5 from ongoing</p><p></p><p>Move: H28 (via L24 to avoid OA)</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3218239/" target="_blank">Falling Leaves vs Ref (Spawn 1; Spawn 2); radiant damage (1d20+12+1=29, 1d20+12+1=30, 2d8+7=23)</a> - heh! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> - center in M27; if the target ends it's next turn adjacent to an ally it takes 5 radiant damage</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3216440/" target="_blank">Save vs Fire (1d20=13)</a></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Cyr Stats]</p><p>Deva Invoker Scholar 6</p><p>STATUS: none</p><p>IMMEDIATES:</p><p>* Interrupt: Miraculous Fortune (damage reduced by 5, one ally get +1 power bonus to attack) - trigger: surprise attack by non-necrotic attack or critical hit</p><p>* Reaction: Preserver's rebuke - when hits bloodied ally Cyr get +3 to hit for one attack TENT against that opponent</p><p> </p><p>Initiative +10; Senses Passive Insight 23, Passive Perception 24</p><p>HP 22/42, Bloodied 21, Surge Value 10+1, Surges 6/7</p><p>AC 22; Fortitude 16, Reflex 20, Will 22</p><p>Feats:</p><p> * Battle Intuition - +2 to initiative, use Wisdom modifier instead of Dexterity</p><p> * Superior Implement</p><p> * Coordinated Explosion - +1 to hit with blast and burst attacks if ally is in the area</p><p> * Superior Will - roll save vs daze and stun at the start of the round even if the condition is not save ends.</p><p></p><p>(+1 TO ALL DEFENSES vs. BLOODIED ENEMIES)</p><p>1 AP</p><p>Saving Throws:</p><p><span style="font-size: 9px">Resist 8 radiant; Resist 8 necrotic</span></p><p>Speed 5</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Vanguard's Lightning</span></p><p><span style="color: Lime">Hand of Radiance</span></p><p><span style="color: Lime">Rebuke Undead</span></p><p><span style="color: Lime">Preserver's Rebuke</span></p><p><span style="color: Lime"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Blades of Astral Fires</span></p><p><span style="color: Red">Second Wind</span></p><p><span style="color: Red">Memory of Thousand Lifetimes</span></p><p><span style="color: Red"><s>Miraculous Fortune</s></span></p><p><span style="color: Red"><s>Falling Leaves</s></span></p><p><span style="color: Red">Demand Justice</span></p><p><span style="color: Red">Use Vulnerability</span></p><p><span style="color: Red"></span></p><p><span style="color: DarkGray"></span></p><p><span style="color: DarkGray">Silent Malediction</span></p><p><span style="color: DarkGray">Searing Orb</span></p><p><span style="color: DarkGray"></span></p><p><span style="color: Gold"></span></p><p><span style="color: Gold">Staff of the warmage (daily free enlarge spell)</span></p><p><span style="color: Gold">Clearsense powder x 2 (consumable minor)</span></p><p><span style="color: Gold">Iron Skin Belt (daily minor): gain DR 5 TENT</span></p><p><span style="color: Gold"></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 5704402, member: 87106"] [COLOR="DimGray"][MENTION=24380]Neurotic[/MENTION], I believe you counted -10hp from spawn 1 when instead it was spawn 3 that was attacked and that CaBaNa hit. (23 looks like 28 on the map) so the beast still has 10 hp. Sorry.[/COLOR] Cyr moves away from the great worm moving a bit aside to put some distance between himself and the melee. The then turns, raises his hands and invokes the powers of Astral Sea. [COLOR="DarkOrange"]"From the sands of time, I call mighty oaks from their slumber."[/COLOR] At his words, the sand trembles for a moment and the great tree made of light comes out between two burrower spawn spreading it's branches over them and over his allies. The leaves fall, covering them all, burning the enemies and remaining stuck to his allies threatening more harm should they remain close. [sblock=Actions] Interrupt: Cyr uses [COLOR="DarkRed"]Miraculous Fortune[/COLOR] to reduce crit damage by 5, Joy gets +1 power bonus to her attack. I can slide one ally. Call it if you need it - not sure where everyone is right now. Healed: 27 hp (wow) Take 5 from being adjacent, take 5 from ongoing Move: H28 (via L24 to avoid OA) Standard: [url=http://invisiblecastle.com/roller/view/3218239/]Falling Leaves vs Ref (Spawn 1; Spawn 2); radiant damage (1d20+12+1=29, 1d20+12+1=30, 2d8+7=23)[/url] - heh! :) - center in M27; if the target ends it's next turn adjacent to an ally it takes 5 radiant damage [url=http://invisiblecastle.com/roller/view/3216440/]Save vs Fire (1d20=13)[/url] [/sblock] [sblock=Cyr Stats] Deva Invoker Scholar 6 STATUS: none IMMEDIATES: * Interrupt: Miraculous Fortune (damage reduced by 5, one ally get +1 power bonus to attack) - trigger: surprise attack by non-necrotic attack or critical hit * Reaction: Preserver's rebuke - when hits bloodied ally Cyr get +3 to hit for one attack TENT against that opponent Initiative +10; Senses Passive Insight 23, Passive Perception 24 HP 22/42, Bloodied 21, Surge Value 10+1, Surges 6/7 AC 22; Fortitude 16, Reflex 20, Will 22 Feats: * Battle Intuition - +2 to initiative, use Wisdom modifier instead of Dexterity * Superior Implement * Coordinated Explosion - +1 to hit with blast and burst attacks if ally is in the area * Superior Will - roll save vs daze and stun at the start of the round even if the condition is not save ends. (+1 TO ALL DEFENSES vs. BLOODIED ENEMIES) 1 AP Saving Throws: [SIZE=1]Resist 8 radiant; Resist 8 necrotic[/SIZE] Speed 5 [COLOR=Lime] Vanguard's Lightning Hand of Radiance Rebuke Undead Preserver's Rebuke [/COLOR] [COLOR=Red] Blades of Astral Fires Second Wind Memory of Thousand Lifetimes [S]Miraculous Fortune[/S] [S]Falling Leaves[/S] Demand Justice Use Vulnerability [/COLOR] [COLOR=DarkGray] Silent Malediction Searing Orb [/COLOR] [COLOR=Gold] Staff of the warmage (daily free enlarge spell) Clearsense powder x 2 (consumable minor) Iron Skin Belt (daily minor): gain DR 5 TENT [/COLOR] [/sblock] [/QUOTE]
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