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The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)
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<blockquote data-quote="pathfinderq1" data-source="post: 5704880" data-attributes="member: 48394"><p>[ooc] Still no answer on movement question- I'll guess for now to avoid further delay ; also if someone bloodied or dropped a critter, take 3 temp HP- first come, first served)[/ooc]</p><p></p><p>When the intail chaos of fiery explosions and responding magics sorted itself out, Joy had to shake her head to clear it- even for her, this was a dizzying rush. With the worm distracted, she made a rush she wouldn't have tried otherwise, squeezing past Martelai and the worm's hot shell to a bit of clear space. She gave Lerrick a cheerful wave, and called "Good job there, you likely saved us all"- the cheerful compliment was backed with emotional energy, enough to give Lerrick a massive boost of confidence.</p><p>Then Joy turned back to work...</p><p></p><p>She raised her blade overhead and swirled it through the air- and there was a crackling boom of thunder, audible and palpable even to those in the stands. The burrower's massive bulk absorbed th blast, but one of the smaller worms was not so lucky, and it was hurled backwards. Then Joy began to sing, an eerie wordless keening that was the distilled essence of a thousand years of battlefield screams- whatever these worms might be, they still had some semblance of minds, and they could not help but respond; they threw themselves forward, even as the uncanny magic of the battlesong stole their strength and energy...</p><p></p><p></p><p></p><p>[sblock= OOC]</p><p>>From Healers Mercy, surge +16= +27 HP= 33</p><p>>Take 5 fire at start of turn= 28 HP</p><p>>Move: to Q24, with pass through Martelai's space, and squeeze past worm (wouldn't have tried if it were capable of OAs)</p><p>>Minor: Majestic Word for Lerrick, spend a surge for surge +6 HP and slide 1 (your choice of where)</p><p>>Standard: Shout of triumph (N/O/P, 23/24/25), vs. FORT, 1d20+10 vs. Burrower= 18 (miss); 1d20+9 vs. Spawn 4 (P25)= 23 (hit for 7 thunder and pushed 2, to N27) ; rolls <a href="http://invisiblecastle.com/roller/view/3219321/" target="_blank">Roll Lookup</a> </p><p>>AP: Standard: Invitation to defeat, close burst 5, targets burrower and all 4 spawn (I think all are in range, but I might have missed a move- I'll roll for all, and if one of them isn't in range just don't use the roll); !d20+12 vs. Will=25, 31, 14, 26, 18 (hits all but spawn 2- those effected are pulled 5- no change for burrower, Spawn 1 to Q25, Spawn 3 to P24, Spawn 4 to P25; all enemies that are pulled adjacent are weakened- save ends; that part just effects the spawn, but see below); all enemies which are adjacent to Joy are weakened (that <span style="color: Magenta">does</span> include the burrower), and the first time each turn that each adjacent enemy takes damage, it takes an extra 5 psychic damage) this effect lasts until end of Joy's next turn, but has Sustain Minor) ; rolls <a href="http://invisiblecastle.com/roller/view/3219334/" target="_blank">Roll Lookup</a></p><p>>Finally: Free action, daily power from Dwarven Armor- regain surge +1 for +12 HP= 40 HP</p><p>>And a huge chunk of resource expenditure...</p><p>[/sblock]</p><p></p><p> [sblock= “Joy”]</p><p> Human (Elan), Hybrid- Ardent|Bard, MC- Warlord</p><p>Initiative +4/Passive Perception 18/Passive Insight 12; </p><p>HP 40 (46)/Bloodied 23/Surge value 11/Per day= 9(1 used)</p><p>AC 20/FORT 16/REF 17/WILL 20</p><p>Speed 5/Size medium/Saves normal</p><p>STR 13 (+1)/DEX 14 (+2)/WIS 8 (-1)</p><p>CON 14 (+2)/INT 12 (+1)/CHA 20 (+5)</p><p>Melee basic: Falchion +1, +8 (AC), 2d4+4 damage</p><p></p><p>Skills: Arcana +8; Athletics +8; Bluff +12; Endurance +10; Perception +8; Streetwise +12</p><p> Racial and class abilities: Telepathy 5, Origin= Immortal; Bardic virtue (Valor, +3 tHP once/turn); Skill versatility; Ardent mantle (elation; +2 Diplomacy and Intimidate, +2 damage dealt with OAs for allies with aura 5); Psionic augmentation (+2 pp)</p><p> </p><p>At-will Powers: Demoralizing strike, Energizing strike, Misdirected mark</p><p> Encounter powers: Shout of triumph (used), Ardent surge (x1), Majestic word (x1)(used), Elan resilience</p><p> Daily powers: Slayer’s song, Invitation to defeat (used- active), Inspiring word, Inspiring fortitude </p><p> Item powers: Harsh songblade (daily), Dwarven armor (daily)(used)</p><p> >Action points: 0 left (of 1)</p><p>>Second wind: not used</p><p> <a href="http://l4w.wikia.com/wiki/PC:Joy_(pathfinderq1" target="_blank">http://l4w.wikia.com/wiki/PC:Joy_(pathfinderq1</a>)</p><p> </p><p> </p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 5704880, member: 48394"] [ooc] Still no answer on movement question- I'll guess for now to avoid further delay ; also if someone bloodied or dropped a critter, take 3 temp HP- first come, first served)[/ooc] When the intail chaos of fiery explosions and responding magics sorted itself out, Joy had to shake her head to clear it- even for her, this was a dizzying rush. With the worm distracted, she made a rush she wouldn't have tried otherwise, squeezing past Martelai and the worm's hot shell to a bit of clear space. She gave Lerrick a cheerful wave, and called "Good job there, you likely saved us all"- the cheerful compliment was backed with emotional energy, enough to give Lerrick a massive boost of confidence. Then Joy turned back to work... She raised her blade overhead and swirled it through the air- and there was a crackling boom of thunder, audible and palpable even to those in the stands. The burrower's massive bulk absorbed th blast, but one of the smaller worms was not so lucky, and it was hurled backwards. Then Joy began to sing, an eerie wordless keening that was the distilled essence of a thousand years of battlefield screams- whatever these worms might be, they still had some semblance of minds, and they could not help but respond; they threw themselves forward, even as the uncanny magic of the battlesong stole their strength and energy... [sblock= OOC] >From Healers Mercy, surge +16= +27 HP= 33 >Take 5 fire at start of turn= 28 HP >Move: to Q24, with pass through Martelai's space, and squeeze past worm (wouldn't have tried if it were capable of OAs) >Minor: Majestic Word for Lerrick, spend a surge for surge +6 HP and slide 1 (your choice of where) >Standard: Shout of triumph (N/O/P, 23/24/25), vs. FORT, 1d20+10 vs. Burrower= 18 (miss); 1d20+9 vs. Spawn 4 (P25)= 23 (hit for 7 thunder and pushed 2, to N27) ; rolls [URL="http://invisiblecastle.com/roller/view/3219321/"]Roll Lookup[/URL] >AP: Standard: Invitation to defeat, close burst 5, targets burrower and all 4 spawn (I think all are in range, but I might have missed a move- I'll roll for all, and if one of them isn't in range just don't use the roll); !d20+12 vs. Will=25, 31, 14, 26, 18 (hits all but spawn 2- those effected are pulled 5- no change for burrower, Spawn 1 to Q25, Spawn 3 to P24, Spawn 4 to P25; all enemies that are pulled adjacent are weakened- save ends; that part just effects the spawn, but see below); all enemies which are adjacent to Joy are weakened (that [COLOR=Magenta]does[/COLOR] include the burrower), and the first time each turn that each adjacent enemy takes damage, it takes an extra 5 psychic damage) this effect lasts until end of Joy's next turn, but has Sustain Minor) ; rolls [URL="http://invisiblecastle.com/roller/view/3219334/"]Roll Lookup[/URL] >Finally: Free action, daily power from Dwarven Armor- regain surge +1 for +12 HP= 40 HP >And a huge chunk of resource expenditure... [/sblock] [sblock= “Joy”] Human (Elan), Hybrid- Ardent|Bard, MC- Warlord Initiative +4/Passive Perception 18/Passive Insight 12; HP 40 (46)/Bloodied 23/Surge value 11/Per day= 9(1 used) AC 20/FORT 16/REF 17/WILL 20 Speed 5/Size medium/Saves normal STR 13 (+1)/DEX 14 (+2)/WIS 8 (-1) CON 14 (+2)/INT 12 (+1)/CHA 20 (+5) Melee basic: Falchion +1, +8 (AC), 2d4+4 damage Skills: Arcana +8; Athletics +8; Bluff +12; Endurance +10; Perception +8; Streetwise +12 Racial and class abilities: Telepathy 5, Origin= Immortal; Bardic virtue (Valor, +3 tHP once/turn); Skill versatility; Ardent mantle (elation; +2 Diplomacy and Intimidate, +2 damage dealt with OAs for allies with aura 5); Psionic augmentation (+2 pp) At-will Powers: Demoralizing strike, Energizing strike, Misdirected mark Encounter powers: Shout of triumph (used), Ardent surge (x1), Majestic word (x1)(used), Elan resilience Daily powers: Slayer’s song, Invitation to defeat (used- active), Inspiring word, Inspiring fortitude Item powers: Harsh songblade (daily), Dwarven armor (daily)(used) >Action points: 0 left (of 1) >Second wind: not used [url]http://l4w.wikia.com/wiki/PC:Joy_(pathfinderq1[/url]) [/sblock] [/QUOTE]
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