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The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)
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<blockquote data-quote="Neurotic" data-source="post: 5705090" data-attributes="member: 24380"><p>[sblock="Joy actions?"][MENTION=60965]Iron Sky[/MENTION], [MENTION=48394]pathfinderq1[/MENTION], Joy could've moved to P24 and do all she did before, couldn't she? Even if not by her own move, MetaVoid provided shift 1 to adjust her position. It would be nice to let her revoke the action as it is mostly canceled by your adjustments...but of course it requires some retconing.[/sblock]</p><p></p><p>Martelai quickly moves out of the fiery aura and blasts the wounded spawn. As it falls, it glows for merest of moments before small shards of ice fly toward all enemies. </p><p></p><p></p><p><span style="color: Teal">"Haddar, come and sate your hunger, here are souls for you. Take your pick!"</span></p><p>The warlock concentrates and great maw made of darkness comes from above covering the arena, the stands everything. </p><p></p><p></p><p>For a moment, everything is dark and then it clears out with audible sigh of relief from the stands. Only worms are affected, some of the existing wounds pucker, but the great worm is covered in shadows that writhe over it for a few moments.</p><p></p><p>He then moves quickly away toward the second column. Except he's still in place. It looks like he split in two, both halves semi-transparent and wreathed in cold flames which quickly extinguish burrower's fires!</p><p></p><p><span style="color: DimGray">OOC: Can I slide them? Not sure about the order in which things happen: I get my pact boon, rod of corruption triggers and spreads the curse and then rod of avernus triggers and slides cursed enemies. If this is the case, I would slide them toward the big worm for area attack setup.</span></p><p></p><p>[sblock=Actions]</p><p>Take 10 from aura, 5 from ongoing</p><p>Move: I15, gain concealment</p><p>Standard: Eldritch blast vs Spawn 3 Ref 19 = 19 HIT; damage 15 KILL - all enemies are within 5, all are cursed via rod of corruption</p><p>AP: Cursebite vs Fort in order: Burrower (25) CRIT, Spawn 1, 2 and 4 (19) 24 (HIT), 29 (ignore d4 that somehow got in there)(HIT), 16 (MISS) - Fireheart tattoo grants 5thp on AP</p><p></p><p>Damage: Burrower 17+3 (crit) +3 (curse) = 23; others hit take only 6 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> all damage is necrotic</p><p></p><p>Minor: Mirror Darkly in I 10</p><p>[/sblock]</p><p></p><p>[sblock=Martelai Stats]</p><p>CURSED: Spawn 3<s>, Burrower, Spawn 2, Spawn 4</s></p><p>STATUS: concealement, ongoing 5 fire damage, +1 AC and Ref (Rod Expertise)</p><p>NOTE: +2 all defenses vs cursed enemies</p><p>AC: 20 Fort: 17 Reflex: 19 Will: 19</p><p>HP: 15/54 Surges: 8/9 Surge Value: 13+1</p><p></p><p>FEATS</p><p>Level 1: Sacrifice to Caiphon</p><p>Level 2: Improved Fate of the Void</p><p>Level 4: Superior Implement(Accurate Rod)</p><p>Level 5: Rod Experise</p><p>Level 6: Bloodied Boon</p><p></p><p></p><p>POWERS</p><p><span style="color: Lime">Eldritch Blast</span></p><p><span style="color: Lime">Dire Radiance</span></p><p></p><p><span style="color: Red"></span></p><p><span style="color: Red">Knack for Success</span></p><p><span style="color: Red"><s>Cursebite</s></span></p><p><span style="color: Red">Ethereal Stride</span></p><p><span style="color: Red">Delban's Deadly Attention</span></p><p><span style="color: Red"><s>Mirror Darkly</s></span></p><p><span style="color: Red"><s>Cast Fortune</s></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Blackleaf Gloves Teleport</span></p><p><span style="color: Red"></span></p><p><span style="color: DimGray">Decree of Khirad</span></p><p><span style="color: DimGray">Flames of the Smoking Crown</span></p><p><span style="color: DimGray"></span></p><p><span style="color: Orange">Elixir of Will</span></p><p><span style="color: Orange">Armor of Dark Majesty (daily, minor): place your curse on any enemy you can see instead of only closest one</span></p><p><span style="color: Orange">Talon Amulet (daily, minor): until the end of the encounter any creature that hits Martelai in melee takes 1d6 damage</span></p><p><span style="color: Orange">Rod of Avernus: (daily, minor): until the end of the encounter any enemy that ends it's turn adjacent to Martelai takes 5 psychic damage</span></p><p><span style="color: Orange"></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 5705090, member: 24380"] [sblock="Joy actions?"][MENTION=60965]Iron Sky[/MENTION], [MENTION=48394]pathfinderq1[/MENTION], Joy could've moved to P24 and do all she did before, couldn't she? Even if not by her own move, MetaVoid provided shift 1 to adjust her position. It would be nice to let her revoke the action as it is mostly canceled by your adjustments...but of course it requires some retconing.[/sblock] Martelai quickly moves out of the fiery aura and blasts the wounded spawn. As it falls, it glows for merest of moments before small shards of ice fly toward all enemies. [COLOR="Teal"]"Haddar, come and sate your hunger, here are souls for you. Take your pick!"[/COLOR] The warlock concentrates and great maw made of darkness comes from above covering the arena, the stands everything. For a moment, everything is dark and then it clears out with audible sigh of relief from the stands. Only worms are affected, some of the existing wounds pucker, but the great worm is covered in shadows that writhe over it for a few moments. He then moves quickly away toward the second column. Except he's still in place. It looks like he split in two, both halves semi-transparent and wreathed in cold flames which quickly extinguish burrower's fires! [COLOR="DimGray"]OOC: Can I slide them? Not sure about the order in which things happen: I get my pact boon, rod of corruption triggers and spreads the curse and then rod of avernus triggers and slides cursed enemies. If this is the case, I would slide them toward the big worm for area attack setup.[/COLOR] [sblock=Actions] Take 10 from aura, 5 from ongoing Move: I15, gain concealment Standard: Eldritch blast vs Spawn 3 Ref 19 = 19 HIT; damage 15 KILL - all enemies are within 5, all are cursed via rod of corruption AP: Cursebite vs Fort in order: Burrower (25) CRIT, Spawn 1, 2 and 4 (19) 24 (HIT), 29 (ignore d4 that somehow got in there)(HIT), 16 (MISS) - Fireheart tattoo grants 5thp on AP Damage: Burrower 17+3 (crit) +3 (curse) = 23; others hit take only 6 :( all damage is necrotic Minor: Mirror Darkly in I 10 [/sblock] [sblock=Martelai Stats] CURSED: Spawn 3[S], Burrower, Spawn 2, Spawn 4[/S] STATUS: concealement, ongoing 5 fire damage, +1 AC and Ref (Rod Expertise) NOTE: +2 all defenses vs cursed enemies AC: 20 Fort: 17 Reflex: 19 Will: 19 HP: 15/54 Surges: 8/9 Surge Value: 13+1 FEATS Level 1: Sacrifice to Caiphon Level 2: Improved Fate of the Void Level 4: Superior Implement(Accurate Rod) Level 5: Rod Experise Level 6: Bloodied Boon POWERS [COLOR="Lime"]Eldritch Blast Dire Radiance[/COLOR] [COLOR="Red"] Knack for Success [S]Cursebite[/S] Ethereal Stride Delban's Deadly Attention [S]Mirror Darkly[/S] [S]Cast Fortune[/S] Blackleaf Gloves Teleport [/COLOR] [COLOR="DimGray"]Decree of Khirad Flames of the Smoking Crown [/COLOR] [COLOR="Orange"]Elixir of Will Armor of Dark Majesty (daily, minor): place your curse on any enemy you can see instead of only closest one Talon Amulet (daily, minor): until the end of the encounter any creature that hits Martelai in melee takes 1d6 damage Rod of Avernus: (daily, minor): until the end of the encounter any enemy that ends it's turn adjacent to Martelai takes 5 psychic damage [/COLOR] [/sblock] [/QUOTE]
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