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The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)
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<blockquote data-quote="Neurotic" data-source="post: 5706865" data-attributes="member: 24380"><p>Martelai rod flashes again as the burrower spawn dies. Again it explodes in cold looking motes, which fly into all spawn and back to the warlock. He moves forward, targeting the spawn which threatens the invoker, but fails to destroy it. It seems Caiphon is not happy that his power is used in this manner, to entertain lower life forms.</p><p></p><p>[sblock=Actions]</p><p>Free (Rod of Avernus): slide Spawn 4 to M25, Martelai gains +2 from his pact boon</p><p>Move: G21, gain concealment</p><p>Minor: Curse Spawn 1</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3222884/" target="_blank">Eldritch Blast vs Spawn 1 Ref; Damage; Curse (1d20+10+2=30, 1d10+5=6, 1d6=3)</a> - I'm getting good rolls to hit, but minor damage <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />,</p><p>gain +1 AC & Ref from Rod Expertise</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Martelai stats]</p><p>CURSED: <s>Spawn 3</s>, Burrower, Spawn 1, <s>Spawn 2</s>, Spawn 4</p><p>STATUS: concealement, +1 AC and Ref (Rod Expertise)</p><p>NOTE: +2 all defenses vs cursed enemies</p><p>AC: 20 Fort: 17 Reflex: 19 Will: 19</p><p>HP: 15/54 Surges: 8/9 Surge Value: 13+1</p><p></p><p>FEATS</p><p>Level 1: Sacrifice to Caiphon</p><p>Level 2: Improved Fate of the Void</p><p>Level 4: Superior Implement(Accurate Rod)</p><p>Level 5: Rod Experise</p><p>Level 6: Bloodied Boon</p><p></p><p></p><p>POWERS</p><p>Eldritch Blast</p><p>Dire Radiance</p><p></p><p></p><p>Knack for Success</p><p><s>Cursebite</s></p><p>Ethereal Stride</p><p>Delban's Deadly Attention</p><p><s>Mirror Darkly</s></p><p><s>Cast Fortune</s></p><p></p><p>Blackleaf Gloves Teleport</p><p></p><p>Decree of Khirad</p><p>Flames of the Smoking Crown</p><p></p><p>Elixir of Will</p><p>Armor of Dark Majesty (daily, minor): place your curse on any enemy you can see instead of only closest one</p><p>Talon Amulet (daily, minor): until the end of the encounter any creature that hits Martelai in melee takes 1d6 damage</p><p>Rod of Avernus: (daily, minor): until the end of the encounter any enemy that ends it's turn adjacent to Martelai takes 5 psychic damage</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 5706865, member: 24380"] Martelai rod flashes again as the burrower spawn dies. Again it explodes in cold looking motes, which fly into all spawn and back to the warlock. He moves forward, targeting the spawn which threatens the invoker, but fails to destroy it. It seems Caiphon is not happy that his power is used in this manner, to entertain lower life forms. [sblock=Actions] Free (Rod of Avernus): slide Spawn 4 to M25, Martelai gains +2 from his pact boon Move: G21, gain concealment Minor: Curse Spawn 1 Standard: [url=http://invisiblecastle.com/roller/view/3222884/]Eldritch Blast vs Spawn 1 Ref; Damage; Curse (1d20+10+2=30, 1d10+5=6, 1d6=3)[/url] - I'm getting good rolls to hit, but minor damage :), gain +1 AC & Ref from Rod Expertise [/sblock] [sblock=Martelai stats] CURSED: [S]Spawn 3[/S], Burrower, Spawn 1, [S]Spawn 2[/S], Spawn 4 STATUS: concealement, +1 AC and Ref (Rod Expertise) NOTE: +2 all defenses vs cursed enemies AC: 20 Fort: 17 Reflex: 19 Will: 19 HP: 15/54 Surges: 8/9 Surge Value: 13+1 FEATS Level 1: Sacrifice to Caiphon Level 2: Improved Fate of the Void Level 4: Superior Implement(Accurate Rod) Level 5: Rod Experise Level 6: Bloodied Boon POWERS Eldritch Blast Dire Radiance Knack for Success [S]Cursebite[/S] Ethereal Stride Delban's Deadly Attention [S]Mirror Darkly[/S] [S]Cast Fortune[/S] Blackleaf Gloves Teleport Decree of Khirad Flames of the Smoking Crown Elixir of Will Armor of Dark Majesty (daily, minor): place your curse on any enemy you can see instead of only closest one Talon Amulet (daily, minor): until the end of the encounter any creature that hits Martelai in melee takes 1d6 damage Rod of Avernus: (daily, minor): until the end of the encounter any enemy that ends it's turn adjacent to Martelai takes 5 psychic damage [/sblock] [/QUOTE]
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