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The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)
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<blockquote data-quote="Rapida" data-source="post: 5709000" data-attributes="member: 30079"><p>At this point Brenwar's armor is giving off a slight pink glow (ooc: so many turns in so many fiery auras), and as the poisonous stinger connects he chokes back a bit of bile. However, all his time fighting the beast has taught him its rhythms. He yells to the crowd, "<span style="color: DarkGreen">Watch and learn, now it goes for the lunge</span>" he begins to move before the beast has started its forward momentum. </p><p>The creature seems confused as the paladin is no longer where he should be, the confusion is ended when a shield is smashed into the side of its head and the crowd erupts in cheers. As the holy symbol on the shield connects with the beast it flashes in a divine light, leaving the creature dazed and trying to shake off the ethereal silver owl that flits about its head. Finally, getting a moment to rest Brenwar backs away from the inferno coming off the creature. He shakes off the poison but no longer seems to be as fortified with divine power.</p><p>[sblock=Combat]</p><p><strong>Pre-turn</strong>:</p><p>DR 3/- from Virtue</p><p>18/65hp (10 TMP) Start Turn</p><p></p><p><strong>Start of Turn:</strong></p><p>Take 2 Fire Damage (DR 3/-)</p><p>Take 2 Fire Damage (DR 3/-)</p><p>Take 2 Poison Damage (DR 3/-)</p><p>Loses DR from Virtue</p><p>Current HP: 18/65 HP (4 TMP)</p><p></p><p><u><strong>Turn Actions</strong></u>:</p><p><strong>Minor Action</strong>: </p><p><a href="http://invisiblecastle.com/roller/view/3226680/" target="_blank">Appease the Crowd (Insight) (1d20+13=24)</a></p><p>+2 for beating DC 17</p><p>+2 for beating DC by 7</p><p></p><p><strong>Standard Action</strong>:</p><p><a href="http://invisiblecastle.com/roller/view/3226686/" target="_blank">Divine Reverence vs. Burrower (1d20+14=28, 1d8+6+3+3=19)</a></p><p>+3 Damage for Vulnerability (already added)</p><p>+3 Damage for Pelor's Sun Blessing (already added)</p><p>Burrower is dazed until the end of Brenwar's next turn</p><p></p><p><strong>Move Action</strong>:</p><p>Move to L19 </p><p></p><p><strong>End Turn</strong>: </p><p><a href="http://invisiblecastle.com/roller/view/3226688/" target="_blank">Save vs. Poison (1d20=16)</a></p><p>HP: 18/65 HP (4 THP)</p><p>Burrower no longer has weakness to radiant damage, but is now dazed</p><p></p><p>[/sblock]</p><p>[sblock=Mini Stats]</p><p>Brenwar – Male Human Paladin 6</p><p><a href="http://l4w.wikia.com/wiki/PC:Brenwar_Holyshield_(Rapida" target="_blank">http://l4w.wikia.com/wiki/PC:Brenwar_Holyshield_(Rapida</a>)</p><p></p><p>Initiative: +2, Speed: 5 Passive Perception: 16, Passive Insight: 21</p><p>AC: 25 Fort: 18, Reflex: 18, Will: 20, Resist: 1/all</p><p>HP: 18/65 (4), Bloodied: 32 , Surge Value: 17, Surges Left: 9/13</p><p></p><p>Action Points: 0</p><p></p><p>Feats of Note:</p><p>Whenever Brenwar spends a healing surge, he gains 3 resistance to all damage until the start of his next turn.</p><p></p><p>Whenever Brenwar uses a power that allows an ally to spend a healing surge or regain hit points as if she had spent a healing surge, that ally can use his healing surge value (17 HP) to determine the number of hit points gained.</p><p></p><p>OA Basic Melee Attack: +11 Virtuous Strike (Vanguard's Hammer) 1d10+5 Damage</p><p></p><p>Powers At-Will Powers:<span style="color: Green">Divine Challenge, Ardent Strike, Virtuous Strike, Lay on Hands (2/3 Remaining)</span></p><p>Encounter Powers: <span style="color: red"><s>Valorous Smite</s>, <s>Righteous Smite</s>, <s>Virtue</s>, <s>Channel Divinity</s>, <s>Deliverance of Faith</s>, <s>Heroic Effort</s>, Censure the Unholy, <s>Divine Reverence</s>, Second Wind</span></p><p>Daily Powers: <span style="color: gray">Majestic Halo, Hallowed Circle, Magic Item Daily</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Rapida, post: 5709000, member: 30079"] At this point Brenwar's armor is giving off a slight pink glow (ooc: so many turns in so many fiery auras), and as the poisonous stinger connects he chokes back a bit of bile. However, all his time fighting the beast has taught him its rhythms. He yells to the crowd, "[COLOR="DarkGreen"]Watch and learn, now it goes for the lunge[/COLOR]" he begins to move before the beast has started its forward momentum. The creature seems confused as the paladin is no longer where he should be, the confusion is ended when a shield is smashed into the side of its head and the crowd erupts in cheers. As the holy symbol on the shield connects with the beast it flashes in a divine light, leaving the creature dazed and trying to shake off the ethereal silver owl that flits about its head. Finally, getting a moment to rest Brenwar backs away from the inferno coming off the creature. He shakes off the poison but no longer seems to be as fortified with divine power. [sblock=Combat] [B]Pre-turn[/B]: DR 3/- from Virtue 18/65hp (10 TMP) Start Turn [B]Start of Turn:[/B] Take 2 Fire Damage (DR 3/-) Take 2 Fire Damage (DR 3/-) Take 2 Poison Damage (DR 3/-) Loses DR from Virtue Current HP: 18/65 HP (4 TMP) [U][B]Turn Actions[/B][/U]: [B]Minor Action[/B]: [url=http://invisiblecastle.com/roller/view/3226680/]Appease the Crowd (Insight) (1d20+13=24)[/url] +2 for beating DC 17 +2 for beating DC by 7 [B]Standard Action[/B]: [url=http://invisiblecastle.com/roller/view/3226686/]Divine Reverence vs. Burrower (1d20+14=28, 1d8+6+3+3=19)[/url] +3 Damage for Vulnerability (already added) +3 Damage for Pelor's Sun Blessing (already added) Burrower is dazed until the end of Brenwar's next turn [B]Move Action[/B]: Move to L19 [B]End Turn[/B]: [url=http://invisiblecastle.com/roller/view/3226688/]Save vs. Poison (1d20=16)[/url] HP: 18/65 HP (4 THP) Burrower no longer has weakness to radiant damage, but is now dazed [/sblock] [sblock=Mini Stats] Brenwar – Male Human Paladin 6 [url]http://l4w.wikia.com/wiki/PC:Brenwar_Holyshield_(Rapida[/url]) Initiative: +2, Speed: 5 Passive Perception: 16, Passive Insight: 21 AC: 25 Fort: 18, Reflex: 18, Will: 20, Resist: 1/all HP: 18/65 (4), Bloodied: 32 , Surge Value: 17, Surges Left: 9/13 Action Points: 0 Feats of Note: Whenever Brenwar spends a healing surge, he gains 3 resistance to all damage until the start of his next turn. Whenever Brenwar uses a power that allows an ally to spend a healing surge or regain hit points as if she had spent a healing surge, that ally can use his healing surge value (17 HP) to determine the number of hit points gained. OA Basic Melee Attack: +11 Virtuous Strike (Vanguard's Hammer) 1d10+5 Damage Powers At-Will Powers:[COLOR=Green]Divine Challenge, Ardent Strike, Virtuous Strike, Lay on Hands (2/3 Remaining)[/COLOR] Encounter Powers: [COLOR=red][s]Valorous Smite[/s], [s]Righteous Smite[/s], [s]Virtue[/s], [s]Channel Divinity[/s], [s]Deliverance of Faith[/s], [s]Heroic Effort[/s], Censure the Unholy, [s]Divine Reverence[/s], Second Wind[/COLOR] Daily Powers: [COLOR=gray]Majestic Halo, Hallowed Circle, Magic Item Daily[/COLOR] [/sblock] [/QUOTE]
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