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The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)
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<blockquote data-quote="Neurotic" data-source="post: 5710856" data-attributes="member: 24380"><p><span style="color: DimGray">OOC: [MENTION=82643]CaBaNa[/MENTION], it would be (maybe) better to use your standard to put out some damage. I know you can do it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> With potion of healing Cyr regains 10 hp then at the start of his turn gets hit with 5 ongoing and 5 aura immediately dropping him again. Unless ongoing disappears when you drop?</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Also, you could use minor to grab Cyr and move to drag him two squares out so he gets out of the aura instead of healing potion retrieval.</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">[MENTION=60965]Iron Sky[/MENTION], it's been in an errata month or two ago. Mostly it helps those who use Eldritch Strike, but occasionally improves some other power and all out of turn attacks <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Doesn't the beast with 2 APs have a limitation of 1 per round?!</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">What would be needed for the following sequence: Get to Cyr, lift him up, move/teleport away? With STR 8 I don't expect to be lifting Kauldron, but this one should be light. Right?</span></p><p><span style="color: DimGray"></span></p><p></p><p></p><p>Martelai frowns as the worm again finds a place to burrow in.</p><p><span style="color: Teal">"Watch where you're moving! Don't let it affect so many of you!"</span></p></blockquote><p></p>
[QUOTE="Neurotic, post: 5710856, member: 24380"] [COLOR="DimGray"]OOC: [MENTION=82643]CaBaNa[/MENTION], it would be (maybe) better to use your standard to put out some damage. I know you can do it :) With potion of healing Cyr regains 10 hp then at the start of his turn gets hit with 5 ongoing and 5 aura immediately dropping him again. Unless ongoing disappears when you drop? Also, you could use minor to grab Cyr and move to drag him two squares out so he gets out of the aura instead of healing potion retrieval. [MENTION=60965]Iron Sky[/MENTION], it's been in an errata month or two ago. Mostly it helps those who use Eldritch Strike, but occasionally improves some other power and all out of turn attacks :) Doesn't the beast with 2 APs have a limitation of 1 per round?! What would be needed for the following sequence: Get to Cyr, lift him up, move/teleport away? With STR 8 I don't expect to be lifting Kauldron, but this one should be light. Right? [/COLOR] Martelai frowns as the worm again finds a place to burrow in. [COLOR="Teal"]"Watch where you're moving! Don't let it affect so many of you!"[/COLOR] [/QUOTE]
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