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The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)
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<blockquote data-quote="CaBaNa" data-source="post: 5716492" data-attributes="member: 82643"><p>Gil begins moving on the word "let" just like his grandfather had taught him, drinking a potion of healing at the same time. <span style="color: Magenta">They have no protection! GO ALL OUT!</span></p><p></p><p>The wizard sends a blizzard toward the two eladrin flanking a yellow orb, each are sent flying, however both catch themselves at the edge of the platform. The young scholar clutched at his side for a moment after the exertion, and his skin turned an ice blue! Gil felt the odd sensation ripple over him, and knew somehow that it was an aftereffect of being scarred by a devil. </p><p></p><p></p><p>[sblock=Actions]</p><p></p><p>Move to G9</p><p></p><p>Minor use last healing potion spend surge, <span style="color: Lime">regain 10 HP</span></p><p></p><p>Standard freezing burst on I6</p><p>28 vs reflex Mercenary 3 (J5) <span style="color: Red">Hit 10 cold</span> damage, slide 1 to K4 (save made) <span style="color: RoyalBlue">prone</span> in J5</p><p>21 vs reflex Shadewalker 3 (H5) Miss (Close!)</p><p></p><p>AP freezing burst on I 6</p><p>17 vs reflex Mercenary 3 (J5) Miss</p><p>25 vs reflex Shadewalker 3 (H5) <span style="color: Red">Hit 10 cold</span> damage, slide 1 to G4 (save made)<span style="color: RoyalBlue"> prone</span> in H5</p><p></p><p>Demonskin tattoo activates</p><p>Effect: Gil chooses from acid, cold, fire, lightning, and thunder. <span style="color: DarkSlateGray">Gil gains resist 5 to the chosen damage type until the end of the encounter.</span></p><p>Gil chooses to resist 5 cold damage</p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Readied Immediate Actions]</p><p></p><p>Phantasmal Henchman (Immediate Interrupt)</p><p>Trigger: An ally within 10 misses an enemy with an attack.</p><p>Effect: Gil conjures a Phantasmal Henchman in a square adjacent to the target of the triggering allies attack. The Phantasmal Henchman stays TE of Gil's NT. Gil's allies can flank with the Phantasmal Henchman. As a move action, Gil can move the conjuration up to 6 squares. Once, before the end of Gil's NT, Gil can use the Phantasmal Henchman Attack power.</p><p></p><p>OR</p><p></p><p>Moonstride (Immediate Reaction)</p><p>Trigger: When an enemy moves adjacent to Gil.</p><p>Effect: Gil becomes insubstantial TENT, and shifts 2 squares away from the triggering enemy</p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Ministat]</p><p></p><p></p><p>Gil Human Hybrid Wizard|Artificer multiclass Assassin theme Scholar</p><p>AC 17 Fort 16 Reflex 19 Will 17 (+1 from ranged attack 5 squares away Cloak of Distortion)</p><p>HP <span style="color: Lime">28</span>/36 bloodied 18, Surges 4/7 Surge value 9</p><p>Passive Insight 19, Passive Perception 19, Normal vision</p><p>Second Wind: Not Used,</p><p>Saving Throws: +5 vs Fear Effects (Battle Hardened)</p><p>AP total 0, Speed 6, Initiative +6, Languages Common, Draconic, Elven</p><p>At-will powers; Thundering Armor, Winged Horde, Freezing Burst, Ghost Sound, Light, Prestidigitation, Mage Hand</p><p>Encounter powers; Twilight Falls, Phantasmal Henchman, Phantasmal Henchman Attack Power, Use Vulnerability, Shadow Step, Moonstride, Healing Infusion: Curative or Resistive, Orb Shift</p><p>Daily powers; Caustic Rampart</p><p>Action point; <s>Demonskin Tattoo</s> Gil Resists 5 cold TE of encounter</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 5716492, member: 82643"] Gil begins moving on the word "let" just like his grandfather had taught him, drinking a potion of healing at the same time. [COLOR=Magenta]They have no protection! GO ALL OUT![/COLOR] The wizard sends a blizzard toward the two eladrin flanking a yellow orb, each are sent flying, however both catch themselves at the edge of the platform. The young scholar clutched at his side for a moment after the exertion, and his skin turned an ice blue! Gil felt the odd sensation ripple over him, and knew somehow that it was an aftereffect of being scarred by a devil. [sblock=Actions] Move to G9 Minor use last healing potion spend surge, [COLOR=Lime]regain 10 HP[/COLOR] Standard freezing burst on I6 28 vs reflex Mercenary 3 (J5) [COLOR=Red]Hit 10 cold[/COLOR] damage, slide 1 to K4 (save made) [COLOR=RoyalBlue]prone[/COLOR] in J5 21 vs reflex Shadewalker 3 (H5) Miss (Close!) AP freezing burst on I 6 17 vs reflex Mercenary 3 (J5) Miss 25 vs reflex Shadewalker 3 (H5) [COLOR=Red]Hit 10 cold[/COLOR] damage, slide 1 to G4 (save made)[COLOR=RoyalBlue] prone[/COLOR] in H5 Demonskin tattoo activates Effect: Gil chooses from acid, cold, fire, lightning, and thunder. [COLOR=DarkSlateGray]Gil gains resist 5 to the chosen damage type until the end of the encounter.[/COLOR] Gil chooses to resist 5 cold damage [/sblock] [sblock=Readied Immediate Actions] Phantasmal Henchman (Immediate Interrupt) Trigger: An ally within 10 misses an enemy with an attack. Effect: Gil conjures a Phantasmal Henchman in a square adjacent to the target of the triggering allies attack. The Phantasmal Henchman stays TE of Gil's NT. Gil's allies can flank with the Phantasmal Henchman. As a move action, Gil can move the conjuration up to 6 squares. Once, before the end of Gil's NT, Gil can use the Phantasmal Henchman Attack power. OR Moonstride (Immediate Reaction) Trigger: When an enemy moves adjacent to Gil. Effect: Gil becomes insubstantial TENT, and shifts 2 squares away from the triggering enemy [/sblock] [sblock=Ministat] Gil Human Hybrid Wizard|Artificer multiclass Assassin theme Scholar AC 17 Fort 16 Reflex 19 Will 17 (+1 from ranged attack 5 squares away Cloak of Distortion) HP [COLOR=Lime]28[/COLOR]/36 bloodied 18, Surges 4/7 Surge value 9 Passive Insight 19, Passive Perception 19, Normal vision Second Wind: Not Used, Saving Throws: +5 vs Fear Effects (Battle Hardened) AP total 0, Speed 6, Initiative +6, Languages Common, Draconic, Elven At-will powers; Thundering Armor, Winged Horde, Freezing Burst, Ghost Sound, Light, Prestidigitation, Mage Hand Encounter powers; Twilight Falls, Phantasmal Henchman, Phantasmal Henchman Attack Power, Use Vulnerability, Shadow Step, Moonstride, Healing Infusion: Curative or Resistive, Orb Shift Daily powers; Caustic Rampart Action point; [s]Demonskin Tattoo[/s] Gil Resists 5 cold TE of encounter [/sblock] [/QUOTE]
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