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The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)
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<blockquote data-quote="Neurotic" data-source="post: 5717552" data-attributes="member: 24380"><p><span style="color: DimGray">OOC: Phew what a round !</span></p><p></p><p></p><p>Martelai makes a warding gesture at the attack of the shadowy elf and purple light shoots toward the attacker drawing some of the energy of the attack and then slides a bit back after the attack hits.</p><p><span style="color: Teal"></span></p><p><span style="color: Teal">"You want to <em>speak</em> to them?! You better be very convincing! I'll put some distance between you before you start talking! And I'll introduce them to someone who wants to speak. <em>Decree of Khirad </em> must be obeyed!"</span></p><p></p><p>He speaks then in strange grating voice channeling the power of the mighty Khirad and eladrin around him dance like puppets on the string, attacking each other, killing one of their own and positioning perfectly for curse spreading and overall mayhem.</p><p></p><p><span style="color: Teal">"Now that Khirad put you to your place, I call upon Acamar to devour your will to live! Feel the <em>bite of stars</em>."</span></p><p></p><p>The darkness again descends on the arena and when it clears, eladrin are grouped just outside blue region, one of the spell weavers deep in the oil and another hanging from the lip, inches from it.</p><p></p><p>[sblock=Actions]</p><p>Immediate Interrupt on shade 1 attack: <a href="http://invisiblecastle.com/roller/view/3241784/" target="_blank">Delban's Deadly Attention; extra damage (2d8+8+5=24, 1d8+5=7)</a> - Shadewalker 1 takes 24 necrotic energy damage and he has a choice to do half damage or take additional 7 necrotic damage</p><p></p><p>Minor: Mercenary 3</p><p>Move: shift J11</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3241853/" target="_blank">Decree of Khirad vs Will (Shade 1; Cyr; Shade 2; Mercenary 3; Mercenary 2); psychic damage; curse on M3 (1d20+10=21, 1d6+5=8, 1d6=4)</a> </p><p><a href="http://invisiblecastle.com/roller/view/3241882/" target="_blank">Decree of Khirad vs Will (Cyr; Shade 2; Mercenary 3; Mercenary 2) (1d20+10=13, 1d20+10=21, 1d20+10=27, 1d20+10=20)</a>- HIT ALL, but Cyr, Prime shot vs M2</p><p><strong>Everyone hit: slide 2 and make MBA vs target:</strong></p><p><strong>Shade 1 </strong>slides to H8 and attacks M3: <a href="http://invisiblecastle.com/roller/view/3241858/" target="_blank">Shade 1 MBA vs Mercenary 3 AC; damage (1d20+14=31, 2d8+8=18)</a> - hit for 18</p><p><strong>Shade 2 </strong>slides to H9 and attacks M3: <a href="http://invisiblecastle.com/roller/view/3241859/" target="_blank">Shade 2 MBA vs Mercenary 3 AC; damage (1d20+14=22, 2d8+8=14)</a> - miss, shade 2 takes 8 psychic damage</p><p><a href="http://invisiblecastle.com/roller/view/3241860/" target="_blank">Cyr staff vs Mercenary 3 AC; damage (1d20+8=11, 1d8+2=9)</a> - MISS, Cyr takes 8 psychic damage, reduced by resistance <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> to none; Cyr cannot be moved due to restraint</p><p>18is slid to J9 and attacks Mercenary 3: <a href="http://invisiblecastle.com/roller/view/3241862/" target="_blank">Mercenary 2 vs Mercenary 3 AC; damage (1d20+12=25, 2d8+6=19)</a> - HIT for 19</p><p></p><p><strong>Mercenary 3</strong> slides to J9: <a href="http://invisiblecastle.com/roller/view/3241864/" target="_blank">Mercenary 3 vs Shade 3 AC; damage (1d20+12=22, 2d8+6=19)</a> - miss, M3 takes 8 psycic damage </p><p></p><p><span style="color: DeepSkyBlue">Martelai's pact boon triggers on M3 getting bloodied from Shade 1 attack giving him +2 bonus to one d20 TENT</span></p><p><span style="color: DeepSkyBlue">Marteali's pact boon triggers again on M3 death - rod of corruption spreads the curse to enemies within 5 from J8</span></p><p><span style="color: DeepSkyBlue">(shade 1, shade 2, shade 3, mercenary 2, mercenary 3, spell weaver 1, spell weaver 2)</span></p><p><span style="color: DeepSkyBlue">Rod of Avernus slides all cursed targets 1 then again on AP: </span></p><p><span style="color: DeepSkyBlue">Shade 1 to H7 then leave it</span></p><p><span style="color: DeepSkyBlue">Shade 2 to H8 then to I7</span></p><p><span style="color: DeepSkyBlue">Mercenary 2 to J8 then leave it</span></p><p><span style="color: DeepSkyBlue">Mercenary 1 to K7 then to J7</span></p><p><span style="color: DeepSkyBlue">Spell weaver 1 to N13 then to O13 <span style="color: DimGray"> cannot be slid via rod due to restrained if it dropped in N13 in the oil, can I slide it with Round attack? If possible I'd put it in O13 again.</span></span></p><p><span style="color: DeepSkyBlue">Spell weaver 2 to M4 then L3</span></p><p><a href="http://invisiblecastle.com/roller/view/3241890/" target="_blank">Save vs slide (spell weaver 1; spell weaver 2) (1d20=1, 1d20=10)</a></p><p>if M4 is enough to push spell weaver into the oil then roll second save due to him being prone in his original square, otherwise he's prone in M4 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> also if falls in, roll round attack</p><p></p><p><span style="color: DimGray">[MENTION=60965]Iron Sky[/MENTION], if this Round attack occurs out of Martelai's turn apply curse damage (1d6) to those hit</span></p><p></p><p></p><p></p><p>AP: <a href="http://invisiblecastle.com/roller/view/3241872/" target="_blank">Cursebite vs Fort (Shade 1; Shade 2; Shade 3 (with pact boon); Mercenary 1; Mercenary 2; Spellweaver 1; Spellweaver 2) (1d20+10+1=14, 1d20+10+1=31, 1d20+10+1+2=23, 1d20+10+1=12, 1d20+10=18, 1d20+10=16)</a></p><p><a href="http://invisiblecastle.com/roller/view/3241877/" target="_blank">Cursebite vs Spellweaver 2 Fort; necrotic damage (1d20+10+2=18, 2d8+1+5=13)</a> - Martelai gets 5 temp hp (fireheart tattoo)</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3241892/" target="_blank">Round attack vs spell weaver 1; necrotic damage (1d20+10+2(CA restrained)+2 (pact boon)=22, 1d10+3+5=17)</a> - forgot +1 damage from talon amulet</p><p></p><p>HIT: shade 2 CRIT; shade 3; Mercenary 2, spellweaver 2</p><p>MISS: shade 1; Mercenary 1; spellweaver 1</p><p><a href="http://invisiblecastle.com/roller/view/3241880/" target="_blank">Crit damage (1d6=3)</a></p><p></p><p>TOTALS:</p><p>Shade 1: 94/94 -24 (and maybe additional 7) = 70/94 or 63/94</p><p>Shade 2: 94/94 -8 -22 (max dice) -3 (crit damage) = 61/94</p><p>Shade 3: 63/94 - 13 -4 (curse), bloodied, pact boon triggers +2, rod of avernus triggers = 47/94</p><p>Mercenary 1: 77/77 - 13 = 64/77</p><p>Mercenary 2: 77/77</p><p>Mercenary 3: 45/77 -18 (shade 1), bloodied, pact boon triggers -19 (merc 2) -8 = exact 0, dies, triggers pact boon</p><p>Spellweaver 1: 82/82 - 18 = 64/82</p><p>Spellweaver 2: 82/82 -13 = 69/82</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 5717552, member: 24380"] [COLOR="DimGray"]OOC: Phew what a round ![/COLOR] Martelai makes a warding gesture at the attack of the shadowy elf and purple light shoots toward the attacker drawing some of the energy of the attack and then slides a bit back after the attack hits. [COLOR="Teal"] "You want to [I]speak[/I] to them?! You better be very convincing! I'll put some distance between you before you start talking! And I'll introduce them to someone who wants to speak. [I]Decree of Khirad [/I] must be obeyed!"[/COLOR] He speaks then in strange grating voice channeling the power of the mighty Khirad and eladrin around him dance like puppets on the string, attacking each other, killing one of their own and positioning perfectly for curse spreading and overall mayhem. [COLOR="Teal"]"Now that Khirad put you to your place, I call upon Acamar to devour your will to live! Feel the [I]bite of stars[/I]."[/COLOR] The darkness again descends on the arena and when it clears, eladrin are grouped just outside blue region, one of the spell weavers deep in the oil and another hanging from the lip, inches from it. [sblock=Actions] Immediate Interrupt on shade 1 attack: [url=http://invisiblecastle.com/roller/view/3241784/]Delban's Deadly Attention; extra damage (2d8+8+5=24, 1d8+5=7)[/url] - Shadewalker 1 takes 24 necrotic energy damage and he has a choice to do half damage or take additional 7 necrotic damage Minor: Mercenary 3 Move: shift J11 Standard: [url=http://invisiblecastle.com/roller/view/3241853/]Decree of Khirad vs Will (Shade 1; Cyr; Shade 2; Mercenary 3; Mercenary 2); psychic damage; curse on M3 (1d20+10=21, 1d6+5=8, 1d6=4)[/url] [url=http://invisiblecastle.com/roller/view/3241882/]Decree of Khirad vs Will (Cyr; Shade 2; Mercenary 3; Mercenary 2) (1d20+10=13, 1d20+10=21, 1d20+10=27, 1d20+10=20)[/url]- HIT ALL, but Cyr, Prime shot vs M2 [B]Everyone hit: slide 2 and make MBA vs target:[/B] [B]Shade 1 [/B]slides to H8 and attacks M3: [url=http://invisiblecastle.com/roller/view/3241858/]Shade 1 MBA vs Mercenary 3 AC; damage (1d20+14=31, 2d8+8=18)[/url] - hit for 18 [B]Shade 2 [/B]slides to H9 and attacks M3: [url=http://invisiblecastle.com/roller/view/3241859/]Shade 2 MBA vs Mercenary 3 AC; damage (1d20+14=22, 2d8+8=14)[/url] - miss, shade 2 takes 8 psychic damage [url=http://invisiblecastle.com/roller/view/3241860/]Cyr staff vs Mercenary 3 AC; damage (1d20+8=11, 1d8+2=9)[/url] - MISS, Cyr takes 8 psychic damage, reduced by resistance :devil: to none; Cyr cannot be moved due to restraint 18is slid to J9 and attacks Mercenary 3: [url=http://invisiblecastle.com/roller/view/3241862/]Mercenary 2 vs Mercenary 3 AC; damage (1d20+12=25, 2d8+6=19)[/url] - HIT for 19 [B]Mercenary 3[/B] slides to J9: [url=http://invisiblecastle.com/roller/view/3241864/]Mercenary 3 vs Shade 3 AC; damage (1d20+12=22, 2d8+6=19)[/url] - miss, M3 takes 8 psycic damage [COLOR="DeepSkyBlue"]Martelai's pact boon triggers on M3 getting bloodied from Shade 1 attack giving him +2 bonus to one d20 TENT Marteali's pact boon triggers again on M3 death - rod of corruption spreads the curse to enemies within 5 from J8 (shade 1, shade 2, shade 3, mercenary 2, mercenary 3, spell weaver 1, spell weaver 2) Rod of Avernus slides all cursed targets 1 then again on AP: Shade 1 to H7 then leave it Shade 2 to H8 then to I7 Mercenary 2 to J8 then leave it Mercenary 1 to K7 then to J7 Spell weaver 1 to N13 then to O13 [COLOR="DimGray"] cannot be slid via rod due to restrained if it dropped in N13 in the oil, can I slide it with Round attack? If possible I'd put it in O13 again.[/COLOR] Spell weaver 2 to M4 then L3[/COLOR] [url=http://invisiblecastle.com/roller/view/3241890/]Save vs slide (spell weaver 1; spell weaver 2) (1d20=1, 1d20=10)[/url] if M4 is enough to push spell weaver into the oil then roll second save due to him being prone in his original square, otherwise he's prone in M4 :) also if falls in, roll round attack [COLOR="DimGray"][MENTION=60965]Iron Sky[/MENTION], if this Round attack occurs out of Martelai's turn apply curse damage (1d6) to those hit[/COLOR] AP: [url=http://invisiblecastle.com/roller/view/3241872/]Cursebite vs Fort (Shade 1; Shade 2; Shade 3 (with pact boon); Mercenary 1; Mercenary 2; Spellweaver 1; Spellweaver 2) (1d20+10+1=14, 1d20+10+1=31, 1d20+10+1+2=23, 1d20+10+1=12, 1d20+10=18, 1d20+10=16)[/url] [url=http://invisiblecastle.com/roller/view/3241877/]Cursebite vs Spellweaver 2 Fort; necrotic damage (1d20+10+2=18, 2d8+1+5=13)[/url] - Martelai gets 5 temp hp (fireheart tattoo) [url=http://invisiblecastle.com/roller/view/3241892/]Round attack vs spell weaver 1; necrotic damage (1d20+10+2(CA restrained)+2 (pact boon)=22, 1d10+3+5=17)[/url] - forgot +1 damage from talon amulet HIT: shade 2 CRIT; shade 3; Mercenary 2, spellweaver 2 MISS: shade 1; Mercenary 1; spellweaver 1 [url=http://invisiblecastle.com/roller/view/3241880/]Crit damage (1d6=3)[/url] TOTALS: Shade 1: 94/94 -24 (and maybe additional 7) = 70/94 or 63/94 Shade 2: 94/94 -8 -22 (max dice) -3 (crit damage) = 61/94 Shade 3: 63/94 - 13 -4 (curse), bloodied, pact boon triggers +2, rod of avernus triggers = 47/94 Mercenary 1: 77/77 - 13 = 64/77 Mercenary 2: 77/77 Mercenary 3: 45/77 -18 (shade 1), bloodied, pact boon triggers -19 (merc 2) -8 = exact 0, dies, triggers pact boon Spellweaver 1: 82/82 - 18 = 64/82 Spellweaver 2: 82/82 -13 = 69/82 [/sblock] [/QUOTE]
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