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The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)
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<blockquote data-quote="CaBaNa" data-source="post: 5718082" data-attributes="member: 82643"><p>Pulling a vial from his robe, Gil makes a magic bubble and pours the contents inside, he then lets the bubble float away. The wizard guided the fragile orb over the heads of his opponents, while they felt the fury of the stars, until it alighted gently upon Lerrick's nose. Gil had danced his way behind Cyr during this time, and with the subtlest motion, he popped the bubble, the vial's contents spilling into Lerrick's mouth. <span style="color: Magenta">YES!</span> elated the wizard, knowing the healing magic contained in the liquid would surely bring the young one back around. </p><p></p><p>Gil turned to see a strange sight, his enemies all bunched together, cursing and muttering. Taking advantage, he raised his arms, and darkened the area near the fey creatures. The darkness itself seemed to lash out at the eladrin, stabbing and bludgeoning three of the five still standing. A wicked smile touched his lips, and Gil shouts with more vehemence than he intended, <span style="color: Magenta">YEAH! Take THAT you elitist FEY BRATS!</span></p><p></p><p>[ooc] thanks for the update Iron Sky![/ooc]</p><p>[sblock=Actions]</p><p></p><p>Move to I11</p><p></p><p>Minor Healing Infusion Curative Admixture close burst 5</p><p> @<u><a href="http://www.enworld.org/forum/member.php?u=79956" target="_blank">dimsdale</a></u> <span style="color: Lime">Lerrick regains HP</span> equal to her surge value +2, </p><p>Dante Mephisto Gilgamesh expends a healing infusion created with his hybrid healing infusion class feature. Special: I can only use one of my healing infusions per encounter.</p><p></p><p>Standard Twilight Falls Area burst 1 within 10 </p><p>centered at I7</p><p>26 vs will Eladrin Mercenary 1: J7 <span style="color: Red">HIT</span></p><p>18 vs will Eladrin Mercenary 2: J8 <span style="color: Red">HIT</span></p><p>17 vs will Eladrin Shadewalker 1: H7 MISS</p><p>19 vs will Eladrin Shadewalker 2: I7 MISS (area attack is unaffected by invisibility)</p><p>24 vs will Eladrin Shadewalker 3: I8 <span style="color: Red">HIT</span></p><p></p><p><span style="color: Red">12 psychic damage</span>, <s>if the target is in the origin square it is also dazed TE of Gil's NT.</s> missed I7 by 1, so close! </p><p></p><p>Effect: The burst creates a zone that lasts TE of Gil's NT. When an enemy attacks a creature within the zone, that creature has partial concealment against that enemy.</p><p></p><p></p><p>[/sblock]</p><p></p><p></p><p></p><p>[sblock=Readied Immediate Actions]</p><p></p><p></p><p>Phantasmal Henchman (Immediate Interrupt)</p><p>Trigger: An ally within 10 misses an enemy with an attack.</p><p>Effect: Gil conjures a Phantasmal Henchman in a square adjacent to the target of the triggering allies attack. The Phantasmal Henchman stays TE of Gil's NT. Gil's allies can flank with the Phantasmal Henchman. As a move action, Gil can move the conjuration up to 6 squares. Once, before the end of Gil's NT, Gil can use the Phantasmal Henchman Attack power.</p><p></p><p>OR</p><p></p><p>Used first round of combat as eladrin teleport/shifted in.</p><p><s>Moonstride (Immediate Reaction)</s></p><p><s>Trigger: When an enemy moves adjacent to Gil.</s></p><p><s>Effect: Gil becomes insubstantial TENT, and shifts 2 squares away from the triggering enemy</s></p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Ministat]</p><p></p><p></p><p>Gil Human Hybrid Wizard|Artificer multiclass Assassin theme Scholar</p><p>AC 17 Fort 16 Reflex 19 Will 17 (+1 from ranged attack 5 squares away Cloak of Distortion)</p><p>HP 25/36 bloodied 18, Surges 4/7 Surge value 9</p><p>Passive Insight 19, Passive Perception 19, Normal vision</p><p>Second Wind: Not Used,</p><p>Saving Throws: +5 vs Fear Effects (Battle Hardened)</p><p>AP total 0, Speed 6, Initiative +6, Languages Common, Draconic, Elven</p><p>At-will powers; Thundering Armor, Winged Horde, Freezing Burst, Ghost Sound, Light, Prestidigitation, Mage Hand</p><p>Encounter powers; <s>Twilight Falls,</s> Phantasmal Henchman, Phantasmal Henchman Attack Power, Use Vulnerability, Shadow Step, <s>Moonstride, Healing Infusion: Curative or Resistive,</s> Orb Shift</p><p>Daily powers; Caustic Rampart</p><p>Action point; <s>Demonskin Tattoo</s> Gil Resists 5 cold TE of encounter</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 5718082, member: 82643"] Pulling a vial from his robe, Gil makes a magic bubble and pours the contents inside, he then lets the bubble float away. The wizard guided the fragile orb over the heads of his opponents, while they felt the fury of the stars, until it alighted gently upon Lerrick's nose. Gil had danced his way behind Cyr during this time, and with the subtlest motion, he popped the bubble, the vial's contents spilling into Lerrick's mouth. [COLOR=Magenta]YES![/COLOR] elated the wizard, knowing the healing magic contained in the liquid would surely bring the young one back around. Gil turned to see a strange sight, his enemies all bunched together, cursing and muttering. Taking advantage, he raised his arms, and darkened the area near the fey creatures. The darkness itself seemed to lash out at the eladrin, stabbing and bludgeoning three of the five still standing. A wicked smile touched his lips, and Gil shouts with more vehemence than he intended, [COLOR=Magenta]YEAH! Take THAT you elitist FEY BRATS![/COLOR] [ooc] thanks for the update Iron Sky![/ooc] [sblock=Actions] Move to I11 Minor Healing Infusion Curative Admixture close burst 5 @[U][URL="http://www.enworld.org/forum/member.php?u=79956"]dimsdale[/URL][/U] [COLOR=Lime]Lerrick regains HP[/COLOR] equal to her surge value +2, Dante Mephisto Gilgamesh expends a healing infusion created with his hybrid healing infusion class feature. Special: I can only use one of my healing infusions per encounter. Standard Twilight Falls Area burst 1 within 10 centered at I7 26 vs will Eladrin Mercenary 1: J7 [COLOR=Red]HIT[/COLOR] 18 vs will Eladrin Mercenary 2: J8 [COLOR=Red]HIT[/COLOR] 17 vs will Eladrin Shadewalker 1: H7 MISS 19 vs will Eladrin Shadewalker 2: I7 MISS (area attack is unaffected by invisibility) 24 vs will Eladrin Shadewalker 3: I8 [COLOR=Red]HIT[/COLOR] [COLOR=Red]12 psychic damage[/COLOR], [s]if the target is in the origin square it is also dazed TE of Gil's NT.[/s] missed I7 by 1, so close! Effect: The burst creates a zone that lasts TE of Gil's NT. When an enemy attacks a creature within the zone, that creature has partial concealment against that enemy. [/sblock] [sblock=Readied Immediate Actions] Phantasmal Henchman (Immediate Interrupt) Trigger: An ally within 10 misses an enemy with an attack. Effect: Gil conjures a Phantasmal Henchman in a square adjacent to the target of the triggering allies attack. The Phantasmal Henchman stays TE of Gil's NT. Gil's allies can flank with the Phantasmal Henchman. As a move action, Gil can move the conjuration up to 6 squares. Once, before the end of Gil's NT, Gil can use the Phantasmal Henchman Attack power. OR Used first round of combat as eladrin teleport/shifted in. [s]Moonstride (Immediate Reaction) Trigger: When an enemy moves adjacent to Gil. Effect: Gil becomes insubstantial TENT, and shifts 2 squares away from the triggering enemy[/s] [/sblock] [sblock=Ministat] Gil Human Hybrid Wizard|Artificer multiclass Assassin theme Scholar AC 17 Fort 16 Reflex 19 Will 17 (+1 from ranged attack 5 squares away Cloak of Distortion) HP 25/36 bloodied 18, Surges 4/7 Surge value 9 Passive Insight 19, Passive Perception 19, Normal vision Second Wind: Not Used, Saving Throws: +5 vs Fear Effects (Battle Hardened) AP total 0, Speed 6, Initiative +6, Languages Common, Draconic, Elven At-will powers; Thundering Armor, Winged Horde, Freezing Burst, Ghost Sound, Light, Prestidigitation, Mage Hand Encounter powers; [s]Twilight Falls,[/s] Phantasmal Henchman, Phantasmal Henchman Attack Power, Use Vulnerability, Shadow Step, [s]Moonstride, Healing Infusion: Curative or Resistive,[/s] Orb Shift Daily powers; Caustic Rampart Action point; [s]Demonskin Tattoo[/s] Gil Resists 5 cold TE of encounter [/sblock] [/QUOTE]
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The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)
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