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The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)
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<blockquote data-quote="dimsdale" data-source="post: 5718327" data-attributes="member: 79956"><p>Lerrick gasps for air as new life flows through her body. The world around her is a blur. As she blinks her eyes and shakes her head things become more clear. <span style="color: lime">I've got to get some better armor</span>. Lerrick sees from her scan of the battle field that Joy and Artemus are in dire need of healing. She notices Joy mend some of her wounds. Seeing that, the cleric goes on the offense, first sending a blast of silver light into a group of foes, some of which feel the weekened. The light also reaches Kauldron, healing some of his wounds. Lerrick regains vitality as well, which gives her the strengh to send a wave of healing toArtemis, which flows into every limb of his body, giving him strength and vigor to fight on.</p><p> </p><p>[sblock=actions]</p><p>healing from Gil: 13 hp (thanks CabaNa <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p>movement: crawl to L6</p><p>action: Becon of hope: Close burst 3; +9 vs will: I7, I8, J7, J8, N5 respectively: <a href="http://invisiblecastle.com/roller/view/3243156/" target="_blank">19, 10, 25, 10 crit: </a></p><p> </p><p>Each enemy in burst are weaken until the end of its next turn. </p><p> </p><p><em>Effect</em>: Lerrick and Kauldron regain 6 hit points, and your healing power restore +5 hit points until the end of the encounter.</p><p> </p><p>minor: healing word on Artemus: HS + 2d6+9= <a href="http://www.enworld.org/forum/Close burst 3; +10 vs Will; Each enemy in burst are weaken until the end of its next turn. Effect: You and each allies regain 6 hit points, and your healing power restore +5 hit points until the end of the encounter." target="_blank">19</a>+5 from becon of hope = HS+24 healing.</p><p> </p><p>AP: second wind: HS for another 11 hp +6 from becon of hope: </p><p> </p><p>Total healing to Lerrick: 30; Kauldron: 6, Artemus: 24+HS</p><p> </p><p>Lerrick down to 5 surges now</p><p> </p><p>[/sblock]</p><p> </p><p>ooc: I spend anothe AP. If we didn't get one back from the first battle the ignore the AP I used in this turn.</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5718327, member: 79956"] Lerrick gasps for air as new life flows through her body. The world around her is a blur. As she blinks her eyes and shakes her head things become more clear. [COLOR=lime]I've got to get some better armor[/COLOR]. Lerrick sees from her scan of the battle field that Joy and Artemus are in dire need of healing. She notices Joy mend some of her wounds. Seeing that, the cleric goes on the offense, first sending a blast of silver light into a group of foes, some of which feel the weekened. The light also reaches Kauldron, healing some of his wounds. Lerrick regains vitality as well, which gives her the strengh to send a wave of healing toArtemis, which flows into every limb of his body, giving him strength and vigor to fight on. [sblock=actions] healing from Gil: 13 hp (thanks CabaNa :) ) movement: crawl to L6 action: Becon of hope: Close burst 3; +9 vs will: I7, I8, J7, J8, N5 respectively: [URL="http://invisiblecastle.com/roller/view/3243156/"]19, 10, 25, 10 crit: [/URL] Each enemy in burst are weaken until the end of its next turn. [I]Effect[/I]: Lerrick and Kauldron regain 6 hit points, and your healing power restore +5 hit points until the end of the encounter. minor: healing word on Artemus: HS + 2d6+9= [URL="http://www.enworld.org/forum/Close burst 3; +10 vs Will; Each enemy in burst are weaken until the end of its next turn. Effect: You and each allies regain 6 hit points, and your healing power restore +5 hit points until the end of the encounter."]19[/URL]+5 from becon of hope = HS+24 healing. AP: second wind: HS for another 11 hp +6 from becon of hope: Total healing to Lerrick: 30; Kauldron: 6, Artemus: 24+HS Lerrick down to 5 surges now [/sblock] ooc: I spend anothe AP. If we didn't get one back from the first battle the ignore the AP I used in this turn. [/QUOTE]
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