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The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)
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<blockquote data-quote="MetaVoid" data-source="post: 5718577" data-attributes="member: 87106"><p>[sblock=Iron Sky][MENTION=60965]Iron Sky[/MENTION], it seems you didn't move SW to M4. Assuming that is because he saved and M4 is in the oil, I believe [MENTION=24380]Neurotic[/MENTION] got another slide in and you should roll another save to see if he dropped in[/sblock]</p><p></p><p><span style="color: DarkOrange">"Good work Martelai. Artemis, Brenwar, get to the orbs and keep that one in the oil. Gil, get inside the blue circle, the advantage of the center crystal is worth the attack!"</span></p><p></p><p><span style="color: DarkOrange">"People of Daunton and visitors to this city, you're about to witness a miracle. Something not heard in this city for milennia. Name of the King of Gods will be spoken aloud. Last one to speak it was human like most of you are, 1127 years ago. Close your ears, this is not for mortal ears, but don't worry, you'll hear it with your whole body!" </span></p><p></p><p>shouts Cyr as he turns toward grouped eladrin. He opens his mouth and speaks, but the word is not heard. It is FELT and SEEN as visible ripple from his mouth, but the ears and minds refuse to accept the sound of it, such is the power of the name of Joven.</p><p></p><p>Even immortal deva reels at the power of the name swaying slightly in place. The effect on the eladrin however is much more profound as they stare slackjawed, their ears ringing and bleeding, eyes watering from the thunderous pronunciation.</p><p></p><p>[sblock=Actions]</p><p>Minor: <a href="http://invisiblecastle.com/roller/view/3243419/" target="_blank">History to vow the crowd (1d20+14=27)</a> +4 to next d20</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3243425/" target="_blank">Silent Malediction vs Fort(Shade 3; Merc 2; Shade 1; Shade 2; Merc 1); thunder damage (1d20+12+4=29, 1d20+12=17, 1d20+12=29, 1d20+12=23, 1d20+12=15, 2d6+7=12)</a></p><p><a href="http://invisiblecastle.com/roller/view/3243426/" target="_blank">Memory of Thousand Lifetimes to Merc2(1d6=3)</a></p><p>Shadewalker 1,2 and 3 are stunned (save ends) and take 6 thunder damage</p><p>Mercenary 2 is stunned (save ends) and takes 12 thunder damage</p><p></p><p>Mercenary 1 is dazed TENT Cyr and takes 6 thunder damage</p><p></p><p>Cyr is dazed TENT (will use Superior Will at the start of the turn)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 5718577, member: 87106"] [sblock=Iron Sky][MENTION=60965]Iron Sky[/MENTION], it seems you didn't move SW to M4. Assuming that is because he saved and M4 is in the oil, I believe [MENTION=24380]Neurotic[/MENTION] got another slide in and you should roll another save to see if he dropped in[/sblock] [COLOR="DarkOrange"]"Good work Martelai. Artemis, Brenwar, get to the orbs and keep that one in the oil. Gil, get inside the blue circle, the advantage of the center crystal is worth the attack!"[/COLOR] [COLOR="DarkOrange"]"People of Daunton and visitors to this city, you're about to witness a miracle. Something not heard in this city for milennia. Name of the King of Gods will be spoken aloud. Last one to speak it was human like most of you are, 1127 years ago. Close your ears, this is not for mortal ears, but don't worry, you'll hear it with your whole body!" [/COLOR] shouts Cyr as he turns toward grouped eladrin. He opens his mouth and speaks, but the word is not heard. It is FELT and SEEN as visible ripple from his mouth, but the ears and minds refuse to accept the sound of it, such is the power of the name of Joven. Even immortal deva reels at the power of the name swaying slightly in place. The effect on the eladrin however is much more profound as they stare slackjawed, their ears ringing and bleeding, eyes watering from the thunderous pronunciation. [sblock=Actions] Minor: [url=http://invisiblecastle.com/roller/view/3243419/]History to vow the crowd (1d20+14=27)[/url] +4 to next d20 Standard: [url=http://invisiblecastle.com/roller/view/3243425/]Silent Malediction vs Fort(Shade 3; Merc 2; Shade 1; Shade 2; Merc 1); thunder damage (1d20+12+4=29, 1d20+12=17, 1d20+12=29, 1d20+12=23, 1d20+12=15, 2d6+7=12)[/url] [url=http://invisiblecastle.com/roller/view/3243426/]Memory of Thousand Lifetimes to Merc2(1d6=3)[/url] Shadewalker 1,2 and 3 are stunned (save ends) and take 6 thunder damage Mercenary 2 is stunned (save ends) and takes 12 thunder damage Mercenary 1 is dazed TENT Cyr and takes 6 thunder damage Cyr is dazed TENT (will use Superior Will at the start of the turn) [/sblock] [/QUOTE]
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