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The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)
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<blockquote data-quote="MetaVoid" data-source="post: 5722328" data-attributes="member: 87106"><p><span style="color: DimGray">Pretty pictures are less important then current status (and making google account is free) </span></p><p></p><p>Cyr shakes his head, his <em>superior will</em> quickly shaking away lingering shock of the power channeled. He calls into being <em>astral blades </em>using Kauldron as the focus. Little blades blast away from the goblin penetrating defense field ever so slightly, cutting into eladrin and protecting the paladin.</p><p></p><p>He then retrieves small pouch from his belt and throws some powder into the eyes of the blinded mage.</p><p></p><p>[sblock=Actions]</p><p>Start of the turn - Superior Will</p><p><a href="http://invisiblecastle.com/roller/view/3249575/" target="_blank">Save vs Daze (1d20=15)</a></p><p></p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3249590/" target="_blank">Blades of Astral Fire vs Ref (Shade 2; Merc 1; Merc 2; Shade 1; Shade 3); radiant damage (1d20+12+1=24, 1d20+12+2+1=23, 1d20+12+1=32, 1d20+12+1=20, 1d20+12+1=31, 1d6+7=11)</a> - centered over Kauldron</p><p>Hit all but Shade 1 for 1 radiant damage <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>More importantly: Kauldron gets +5 power bonus to AC TENT Cyr</p><p></p><p>Minor: Retrieve Clearsense powder</p><p>Minor: Apply Clearsense powder to Gil - [MENTION=82643]CaBaNa[/MENTION], Gil gets a save before his turn comes up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>AP: Second Wind for 11 hp and +2 to defenses TENT</p><p>[/sblock]</p><p></p><p>[sblock=Cyr Stats]</p><p>Deva Invoker Scholar 6</p><p>STATUS: none</p><p>IMMEDIATES:</p><p>* Interrupt: Miraculous Fortune (damage reduced by 5, one ally get +1 power bonus to attack) - trigger: surprise attack by non-necrotic attack or critical hit</p><p>* Reaction: Preserver's rebuke - enemy hits bloodied ally</p><p> </p><p>Initiative +10; Senses Passive Insight 23, Passive Perception 24</p><p>HP 28/42 <span style="color: DarkRed">+8 thp</span>, Bloodied 21, Surge Value 10+1, Surges 7/7</p><p>AC 22; Fortitude 16, Reflex 20, Will 22</p><p>STATUS: +2 Defenses due to second wind</p><p>Feats: </p><p> * Battle Intuition - +2 to initiative, use Wisdom modifier instead of Dexterity </p><p> * Superior Implement</p><p> * Coordinated Explosion - +1 to hit with blast and burst attacks if ally is in the area </p><p> * Staff Expertise - no OA for ranged attacks</p><p> * Superior Will</p><p></p><p>(+1 TO ALL DEFENSES vs. BLOODIED ENEMIES)</p><p>0/1 AP</p><p>Saving Throws:</p><p><span style="font-size: 9px">Resist 8 radiant; Resist 8 necrotic</span></p><p>Speed 5</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Vanguard's Lightning</span></p><p><span style="color: Lime">Hand of Radiance</span></p><p><span style="color: Lime">Rebuke Undead</span></p><p><span style="color: Lime">Preserver's Rebuke</span></p><p><span style="color: Lime"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><s>Blades of Astral Fire</s></span></p><p><span style="color: Red">Second Wind</span></p><p><span style="color: Red"><s>Memory of Thousand Lifetimes</s></span></p><p><span style="color: Red"><s>Miraculous Fortune</s></span></p><p><span style="color: Red">Falling Leaves</span></p><p><span style="color: Red">Demand Justice</span></p><p><span style="color: Red"><s>Use Vulnerability</s></span></p><p><span style="color: Red"></span></p><p><span style="color: DarkGray"></span></p><p><span style="color: DarkGray"><s>Silent Malediction</s></span></p><p><span style="color: DarkGray">Searing Orb</span></p><p><span style="color: DarkGray"></span></p><p><span style="color: Gold"></span></p><p><span style="color: Gold">Staff of the warmage (daily free enlarge spell)</span></p><p><span style="color: Gold">Clearsense powder x 2 (consumable minor)</span></p><p><span style="color: Gold">Iron Skin Belt (daily minor): gain DR 5 TENT</span></p><p><span style="color: Gold"></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 5722328, member: 87106"] [COLOR="DimGray"]Pretty pictures are less important then current status (and making google account is free) [/COLOR] Cyr shakes his head, his [I]superior will[/I] quickly shaking away lingering shock of the power channeled. He calls into being [I]astral blades [/I]using Kauldron as the focus. Little blades blast away from the goblin penetrating defense field ever so slightly, cutting into eladrin and protecting the paladin. He then retrieves small pouch from his belt and throws some powder into the eyes of the blinded mage. [sblock=Actions] Start of the turn - Superior Will [url=http://invisiblecastle.com/roller/view/3249575/]Save vs Daze (1d20=15)[/url] Standard: [url=http://invisiblecastle.com/roller/view/3249590/]Blades of Astral Fire vs Ref (Shade 2; Merc 1; Merc 2; Shade 1; Shade 3); radiant damage (1d20+12+1=24, 1d20+12+2+1=23, 1d20+12+1=32, 1d20+12+1=20, 1d20+12+1=31, 1d6+7=11)[/url] - centered over Kauldron Hit all but Shade 1 for 1 radiant damage :) More importantly: Kauldron gets +5 power bonus to AC TENT Cyr Minor: Retrieve Clearsense powder Minor: Apply Clearsense powder to Gil - [MENTION=82643]CaBaNa[/MENTION], Gil gets a save before his turn comes up :) AP: Second Wind for 11 hp and +2 to defenses TENT [/sblock] [sblock=Cyr Stats] Deva Invoker Scholar 6 STATUS: none IMMEDIATES: * Interrupt: Miraculous Fortune (damage reduced by 5, one ally get +1 power bonus to attack) - trigger: surprise attack by non-necrotic attack or critical hit * Reaction: Preserver's rebuke - enemy hits bloodied ally Initiative +10; Senses Passive Insight 23, Passive Perception 24 HP 28/42 [COLOR="DarkRed"]+8 thp[/COLOR], Bloodied 21, Surge Value 10+1, Surges 7/7 AC 22; Fortitude 16, Reflex 20, Will 22 STATUS: +2 Defenses due to second wind Feats: * Battle Intuition - +2 to initiative, use Wisdom modifier instead of Dexterity * Superior Implement * Coordinated Explosion - +1 to hit with blast and burst attacks if ally is in the area * Staff Expertise - no OA for ranged attacks * Superior Will (+1 TO ALL DEFENSES vs. BLOODIED ENEMIES) 0/1 AP Saving Throws: [SIZE=1]Resist 8 radiant; Resist 8 necrotic[/SIZE] Speed 5 [COLOR=Lime] Vanguard's Lightning Hand of Radiance Rebuke Undead Preserver's Rebuke [/COLOR] [COLOR=Red] [S]Blades of Astral Fire[/S] Second Wind [S]Memory of Thousand Lifetimes[/S] [S]Miraculous Fortune[/S] Falling Leaves Demand Justice [S]Use Vulnerability[/S] [/COLOR] [COLOR=DarkGray] [S]Silent Malediction[/S] Searing Orb [/COLOR] [COLOR=Gold] Staff of the warmage (daily free enlarge spell) Clearsense powder x 2 (consumable minor) Iron Skin Belt (daily minor): gain DR 5 TENT [/COLOR] [/sblock] [/QUOTE]
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