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The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)
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<blockquote data-quote="Iron Sky" data-source="post: 5733046" data-attributes="member: 60965"><p><strong>Match Two: </strong><strong>The</strong> <strong>Black Pool, Match Over</strong></p><p></p><p>The crowd goes wild as the last of the eladrin fall, the forcefield around the area exploding into fireworks.</p><p></p><p>Strange music booms out across the arena - obviously magically enhanced, perhaps even magically created - and the center gem turns into a multifaceted silver ball that spins rapidly, flashing light all across the arena.</p><p></p><p>A short while later, the doorway the group entered opens and the group has a short while to rest...</p><p></p><p>[GM]Well done! You now have 1d6=3 extended rests before the final match.</p><p></p><p>I'll be figuring out the google docs thing tonight or this weekend some time. If you don't have a gmail account, please get one by then and we'll do the last match on there.[/GM]</p><p></p><p>[sblock=Combatants]<strong>-Party-</strong></p><p><strong>Ootah</strong>: <span style="color: Lime">37</span>/46hp</p><p> <strong>Joy</strong>: <span style="color: Lime">39</span>/46hp</p><p> <strong>Cyr</strong>:<span style="color: Lime">27</span>/42hp</p><p> <strong>Gil</strong>: <span style="color: Lime">34</span>/36hp</p><p><strong>Kauldron</strong>: <span style="color: Lime">59</span>/59hp</p><p> <strong>Artemis</strong>: <span style="color: Lime">23</span>/37hp</p><p> <strong>Martelai</strong>: <span style="color: Lime">35</span>/54hp</p><p><strong>Lerrick</strong>: <span style="color: Red">20</span>/47hp</p><p><strong> Brenwar</strong>:<span style="color: Lime">58</span>/65hp</p><p><strong></strong></p><p><strong>-Enemy-</strong></p><p><strong></strong><em>Eladrin Mercenaries killed</em>: <strong>3</strong></p><p><em>Eladrin Shadewalkers killed</em>: <strong>3</strong></p><p><em>Eladrin Spellweavers killed</em>:<strong> 2</strong></p><p><em>Eladrin Arcane Archer killed</em>: <strong>1</strong></p><p></p><p><strong>Effect Key</strong>: <span style="color: Silver">location</span>, <span style="color: Lime">hp</span>/max hp, <span style="color: Red">damage related</span>, <span style="color: Gray">TenT or TsnT</span>, <span style="color: RoyalBlue">conditional</span>, <span style="color: Yellow">save ends</span>, <span style="color: DarkSlateGray">encounter</span>[/sblock]</p><p></p><p>[sblock=Appease the Crowd]*As a minor action, a PC may make a skill check to wow the crowd. If they succeed at the check, they gain +2 to their next d20 roll if they beat the DC, plus +2 per 5 by which they beat the DC. If the check is failed, the PC takes a -2 penalty to their next d20 roll, -2 more per 5 by which they miss the DC.</p><p> </p><p>I.E, if the DC is 15, 1-5 would be -6, 6-10 would be -4, 11-14 would be -2, 15-19 would be +2, etc.</p><p> </p><p>*All skill DCs will start at 15 and each individual skill's DC goes up by 2 per time the skill is used as the crowd gets more jaded. The DCs go up at the end of the round in which they are used. The DCs do not drop between arena rounds.</p><p></p><p>*Any skill can be used, as long as the player can provide relevant character action to back up the roll.</p><p></p><p><strong>Current Skill DCs</strong>:</p><p><em>Acrobatics</em>: <strong>19</strong></p><p><strong></strong><em>Arcana</em>: <strong>19</strong></p><p><em>History</em>: <strong>21</strong></p><p><em>Insight</em>: <strong>19</strong></p><p><em>Religion</em>:<strong> 19</strong><em></em></p><p><em>Streetwise</em>: <strong>19</strong></p><p><em>Others</em>: <strong>17</strong>[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5733046, member: 60965"] [B]Match Two: [/B][B]The[/B] [B]Black Pool, Match Over[/B] The crowd goes wild as the last of the eladrin fall, the forcefield around the area exploding into fireworks. Strange music booms out across the arena - obviously magically enhanced, perhaps even magically created - and the center gem turns into a multifaceted silver ball that spins rapidly, flashing light all across the arena. A short while later, the doorway the group entered opens and the group has a short while to rest... [GM]Well done! You now have 1d6=3 extended rests before the final match. I'll be figuring out the google docs thing tonight or this weekend some time. If you don't have a gmail account, please get one by then and we'll do the last match on there.[/GM] [sblock=Combatants][B]-Party-[/B] [B]Ootah[/B]: [COLOR=Lime]37[/COLOR]/46hp [B]Joy[/B]: [COLOR=Lime]39[/COLOR]/46hp [B]Cyr[/B]:[COLOR=Lime]27[/COLOR]/42hp [B]Gil[/B]: [COLOR=Lime]34[/COLOR]/36hp [B]Kauldron[/B]: [COLOR=Lime]59[/COLOR]/59hp [B]Artemis[/B]: [COLOR=Lime]23[/COLOR]/37hp [B]Martelai[/B]: [COLOR=Lime]35[/COLOR]/54hp [B]Lerrick[/B]: [COLOR=Red]20[/COLOR]/47hp [B] Brenwar[/B]:[COLOR=Lime]58[/COLOR]/65hp [B] -Enemy- [/B][I]Eladrin Mercenaries killed[/I]: [B]3[/B] [I]Eladrin Shadewalkers killed[/I]: [B]3[/B] [I]Eladrin Spellweavers killed[/I]:[B] 2[/B] [I]Eladrin Arcane Archer killed[/I]: [B]1[/B] [B]Effect Key[/B]: [COLOR=Silver]location[/COLOR], [COLOR=Lime]hp[/COLOR]/max hp, [COLOR=Red]damage related[/COLOR], [COLOR=Gray]TenT or TsnT[/COLOR], [COLOR=RoyalBlue]conditional[/COLOR], [COLOR=Yellow]save ends[/COLOR], [COLOR=DarkSlateGray]encounter[/COLOR][/sblock] [sblock=Appease the Crowd]*As a minor action, a PC may make a skill check to wow the crowd. If they succeed at the check, they gain +2 to their next d20 roll if they beat the DC, plus +2 per 5 by which they beat the DC. If the check is failed, the PC takes a -2 penalty to their next d20 roll, -2 more per 5 by which they miss the DC. I.E, if the DC is 15, 1-5 would be -6, 6-10 would be -4, 11-14 would be -2, 15-19 would be +2, etc. *All skill DCs will start at 15 and each individual skill's DC goes up by 2 per time the skill is used as the crowd gets more jaded. The DCs go up at the end of the round in which they are used. The DCs do not drop between arena rounds. *Any skill can be used, as long as the player can provide relevant character action to back up the roll. [B]Current Skill DCs[/B]: [I]Acrobatics[/I]: [B]19 [/B][I]Arcana[/I]: [B]19[/B] [I]History[/I]: [B]21[/B] [I]Insight[/I]: [B]19[/B] [I]Religion[/I]:[B] 19[/B][I] Streetwise[/I]: [B]19[/B] [I]Others[/I]: [B]17[/B][/sblock] [/QUOTE]
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The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)
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