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The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)
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<blockquote data-quote="CaBaNa" data-source="post: 5735057" data-attributes="member: 82643"><p><span style="color: Magenta">Oh frack...</span> marvels Gil as the dragon enters his view, <span style="color: Magenta">They fly Artemis!</span> the young wizard is so enthralled by the beast he almost wanders off the edge of his pillar! One foot over the edge, Gil fell with a thump onto his rear end, and lay back with a sigh of relief. </p><p></p><p>Standing back to attention, Gil lifted his hands and each held an orb of solid blue ice. <span style="color: Magenta">Martelai! DUCK!</span> Throwing one of the magical orbs at a time, high into the air, Gil triggered an eruption of snow and ice! The miniature blizzards buffeted the large drakes, but Martelai managed to stay below the biting winds. One of the dragonborn clenched onto his mount with sturdy resolve, refusing to succumb to the icy storm. The other dragonborn however lost his hold, and plummeted from the freezing attack, into the fire below! A loud thud could be heard, and a crack when he landed as the fire continued to burn him.</p><p></p><p></p><p></p><p>[sblock=Actions]</p><p></p><p>Move stand</p><p></p><p>Standard Freezing Burst 2 (enlarged) centered at K15 8 squares up (three above pillars)</p><p>Should catch the large creatures on the platforms and their riders (5 and 6 squares up), but not the medium size creature (5 squares up).</p><p>16 vs Reflex dm1 Hit <span style="color: Red">7 Cold Damage</span> and slide 1 square to L16-M17 (no save needed if they can't fall)</p><p>12 vs Reflex dm2 Miss</p><p>15 vs Reflex d1 Miss</p><p>27 vs Reflex d2 Hit <span style="color: Red">7 Cold Damage</span> <s>and slide 1 square to G13</s> makes save and stays mounted</p><p> </p><p></p><p>AP Standard Freezing Burst 2 (enlarged) centered at J16 8 squares up (three above pillars)</p><p>Should catch the large creatures on the platforms and their riders (5 and 6 squares up), but not the medium size creature (5 squares up).</p><p>21 vs Reflex dm1 Hit <span style="color: Red">7 Cold Damage</span> </p><p>23 vs Reflex dm2 Hit <span style="color: Red">7 Cold Damage</span> and slide 1 square to G14-H15 (no save needed if they can't fall)</p><p>26 vs Reflex d1 Hit <span style="color: Red">7 Cold Damage</span> and slide 1 square to K17 fails save and falls taking <span style="color: Red">14 damage</span>, also enters the fire fog taking<span style="color: Red"> 2 fire damage and ongoing 5 fire damage</span></p><p>18 vs Reflex d2 Hit <span style="color: Red">7 Cold Damage</span> and<s> slide 1 square to G13</s> makes save and stays mounted</p><p></p><p></p><p>Demonskin Tattoo activates: Gil resists 5 cold TE of the encounter.</p><p></p><p>Recap:</p><p>dm1 takes <span style="color: Red">14 damage </span>and is now in L16-M17</p><p>dm2 takes <span style="color: Red">7 damage</span> and is now in G14-H15</p><p>d1 takes <span style="color: Red">23 damage, has ongoing 5 fire</span>, is dismounted and prone in K17</p><p>d2 take <span style="color: Red">14 damage</span></p><p></p><p></p><p>[/sblock]</p><p></p><p></p><p></p><p></p><p>[sblock=Readied Immediate Actions]</p><p></p><p></p><p>Phantasmal Henchman (Immediate Interrupt)</p><p>Trigger: An ally within 10 misses an enemy with an attack.</p><p>Effect: Gil conjures a Phantasmal Henchman in a square adjacent to the target of the triggering allies attack. The Phantasmal Henchman stays TE of Gil's NT. Gil's allies can flank with the Phantasmal Henchman. As a move action, Gil can move the conjuration up to 6 squares. Once, before the end of Gil's NT, Gil can use the Phantasmal Henchman Attack power.</p><p></p><p>OR</p><p></p><p>Moonstride (Immediate Reaction)</p><p>Trigger: When an enemy moves adjacent to Gil.</p><p>Effect: Gil becomes insubstantial TENT, and shifts 2 squares away from the triggering enemy</p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Ministat]</p><p></p><p></p><p>Gil Human Hybrid Wizard|Artificer multiclass Assassin theme Scholar</p><p>AC 17 Fort 16 Reflex 19 Will 17 (+1 from ranged attack 5 squares away Cloak of Distortion)</p><p>HP <span style="color: Lime">34</span>/36 bloodied 18, Surges 3/7 Surge value 9</p><p>Passive Insight 19, Passive Perception 19, Normal vision</p><p>Second Wind: Not Used,</p><p>Saving Throws: +5 vs Fear Effects (Battle Hardened)</p><p>AP total 0, Speed 6, Initiative +6, Languages Common, Draconic, Elven</p><p>At-will powers; Thundering Armor, Winged Horde, Freezing Burst, Ghost Sound, Light, Prestidigitation, Mage Hand</p><p>Encounter powers; Twilight Falls, Phantasmal Henchman, Phantasmal Henchman Attack Power, Use Vulnerability, Shadow Step, Moonstride, Healing Infusion: Curative or Resistive, Orb Shift</p><p>Daily powers;<s> Caustic Rampart</s></p><p>Action point; <s>Demonskin Tattoo<s> Gil resists 5 cold TE of the encounter</s></s></p><p><s><s>[/sblock]</s></s></p></blockquote><p></p>
[QUOTE="CaBaNa, post: 5735057, member: 82643"] [COLOR=Magenta]Oh frack...[/COLOR] marvels Gil as the dragon enters his view, [COLOR="Magenta"]They fly Artemis![/COLOR] the young wizard is so enthralled by the beast he almost wanders off the edge of his pillar! One foot over the edge, Gil fell with a thump onto his rear end, and lay back with a sigh of relief. Standing back to attention, Gil lifted his hands and each held an orb of solid blue ice. [COLOR="Magenta"]Martelai! DUCK![/COLOR] Throwing one of the magical orbs at a time, high into the air, Gil triggered an eruption of snow and ice! The miniature blizzards buffeted the large drakes, but Martelai managed to stay below the biting winds. One of the dragonborn clenched onto his mount with sturdy resolve, refusing to succumb to the icy storm. The other dragonborn however lost his hold, and plummeted from the freezing attack, into the fire below! A loud thud could be heard, and a crack when he landed as the fire continued to burn him. [sblock=Actions] Move stand Standard Freezing Burst 2 (enlarged) centered at K15 8 squares up (three above pillars) Should catch the large creatures on the platforms and their riders (5 and 6 squares up), but not the medium size creature (5 squares up). 16 vs Reflex dm1 Hit [COLOR=Red]7 Cold Damage[/COLOR] and slide 1 square to L16-M17 (no save needed if they can't fall) 12 vs Reflex dm2 Miss 15 vs Reflex d1 Miss 27 vs Reflex d2 Hit [COLOR=Red]7 Cold Damage[/COLOR] [s]and slide 1 square to G13[/s] makes save and stays mounted AP Standard Freezing Burst 2 (enlarged) centered at J16 8 squares up (three above pillars) Should catch the large creatures on the platforms and their riders (5 and 6 squares up), but not the medium size creature (5 squares up). 21 vs Reflex dm1 Hit [COLOR=Red]7 Cold Damage[/COLOR] 23 vs Reflex dm2 Hit [COLOR=Red]7 Cold Damage[/COLOR] and slide 1 square to G14-H15 (no save needed if they can't fall) 26 vs Reflex d1 Hit [COLOR=Red]7 Cold Damage[/COLOR] and slide 1 square to K17 fails save and falls taking [COLOR=Red]14 damage[/COLOR], also enters the fire fog taking[COLOR=Red] 2 fire damage and ongoing 5 fire damage[/COLOR] 18 vs Reflex d2 Hit [COLOR=Red]7 Cold Damage[/COLOR] and[s] slide 1 square to G13[/s] makes save and stays mounted Demonskin Tattoo activates: Gil resists 5 cold TE of the encounter. Recap: dm1 takes [COLOR=Red]14 damage [/COLOR]and is now in L16-M17 dm2 takes [COLOR=Red]7 damage[/COLOR] and is now in G14-H15 d1 takes [COLOR=Red]23 damage, has ongoing 5 fire[/COLOR], is dismounted and prone in K17 d2 take [COLOR=Red]14 damage[/COLOR] [/sblock] [sblock=Readied Immediate Actions] Phantasmal Henchman (Immediate Interrupt) Trigger: An ally within 10 misses an enemy with an attack. Effect: Gil conjures a Phantasmal Henchman in a square adjacent to the target of the triggering allies attack. The Phantasmal Henchman stays TE of Gil's NT. Gil's allies can flank with the Phantasmal Henchman. As a move action, Gil can move the conjuration up to 6 squares. Once, before the end of Gil's NT, Gil can use the Phantasmal Henchman Attack power. OR Moonstride (Immediate Reaction) Trigger: When an enemy moves adjacent to Gil. Effect: Gil becomes insubstantial TENT, and shifts 2 squares away from the triggering enemy [/sblock] [sblock=Ministat] Gil Human Hybrid Wizard|Artificer multiclass Assassin theme Scholar AC 17 Fort 16 Reflex 19 Will 17 (+1 from ranged attack 5 squares away Cloak of Distortion) HP [COLOR=Lime]34[/COLOR]/36 bloodied 18, Surges 3/7 Surge value 9 Passive Insight 19, Passive Perception 19, Normal vision Second Wind: Not Used, Saving Throws: +5 vs Fear Effects (Battle Hardened) AP total 0, Speed 6, Initiative +6, Languages Common, Draconic, Elven At-will powers; Thundering Armor, Winged Horde, Freezing Burst, Ghost Sound, Light, Prestidigitation, Mage Hand Encounter powers; Twilight Falls, Phantasmal Henchman, Phantasmal Henchman Attack Power, Use Vulnerability, Shadow Step, Moonstride, Healing Infusion: Curative or Resistive, Orb Shift Daily powers;[s] Caustic Rampart[/s] Action point; [s]Demonskin Tattoo[s] Gil resists 5 cold TE of the encounter [/sblock][/s][/s] [/QUOTE]
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