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The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)
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<blockquote data-quote="CaBaNa" data-source="post: 5736672" data-attributes="member: 82643"><p><span style="color: Magenta">No no no! </span> shouts the human as the green balls begin to pile up. When the pillar starts to give way beneath, Gil calls out to the crowd, <span style="color: Magenta">Want me to fall huh?!</span> </p><p></p><p>Bursting into shadow stuff, Gil's dispersal shocks the audience and he speaks from the dragons shadow. <span style="color: Magenta">Behold! Once again the wizard escapes, buh buh buh BUM! CERTAIN DOOOOM!</span> The shadows about Brenwar coalesce into the form of the scholar before hardening into a body once more. The crowd cheers the harrowing escape, and Gil throws another orb of ice into the air above Martelai. The orb shatters into a whirlwind of hail, snow and wind; forcing the drake and rider to back away from Martelai. </p><p></p><p><span style="color: Magenta">Hey Brenwar, nice pillar you have here, very together...</span></p><p></p><p>[sblock=Actions]</p><p></p><p>move Shadow Step teleport to O14</p><p></p><p>Minor appease crowd with Arcana (+4 to next d20)</p><p></p><p>Standard Freezing Burst area burst 2 centered on K12 8 squares up (three above pillars)</p><p>Should catch the large creatures on the platforms and their riders (5 and 6 squares up), but not the medium size creature (5 squares up).</p><p>25 vs Reflex d2 Hit 9 Cold damage and<s> slide 1</s> makes save</p><p>22 vs Reflex dm2 Hit 9 Cold damage and slide 1 to G15-H16</p><p>14 vs Reflex Green Dragon Miss</p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Readied Immediate Actions]</p><p></p><p></p><p>Phantasmal Henchman (Immediate Interrupt)</p><p>Trigger: An ally within 10 misses an enemy with an attack.</p><p>Effect: Gil conjures a Phantasmal Henchman in a square adjacent to the target of the triggering allies attack. The Phantasmal Henchman stays TE of Gil's NT. Gil's allies can flank with the Phantasmal Henchman. As a move action, Gil can move the conjuration up to 6 squares. Once, before the end of Gil's NT, Gil can use the Phantasmal Henchman Attack power.</p><p></p><p>OR</p><p><s></s></p><p><s>Moonstride (Immediate Reaction)</s></p><p><s>Trigger: When an enemy moves adjacent to Gil.</s></p><p><s>Effect: Gil becomes insubstantial TENT, and shifts 2 squares away from the triggering enemy</s></p><p><s></s></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Ministat]</p><p></p><p></p><p>Gil Human Hybrid Wizard|Artificer multiclass Assassin theme Scholar</p><p>AC 17 Fort 16 Reflex 19 Will 17 (+1 from ranged attack 5 squares away Cloak of Distortion)</p><p>HP <span style="color: Lime">34</span>/36 bloodied 18, Surges 3/7 Surge value 9</p><p>Passive Insight 19, Passive Perception 19, Normal vision</p><p>Second Wind: Not Used,</p><p>Saving Throws: +5 vs Fear Effects (Battle Hardened)</p><p>AP total 0, Speed 6, Initiative +6, Languages Common, Draconic, Elven</p><p>At-will powers; Thundering Armor, Winged Horde, Freezing Burst, Ghost Sound, Light, Prestidigitation, Mage Hand</p><p>Encounter powers; Twilight Falls, Phantasmal Henchman, Phantasmal Henchman Attack Power, Use Vulnerability, <s>Shadow Step, Moonstride,</s> Healing Infusion: Curative or Resistive, Orb Shift</p><p>Daily powers;<s> Caustic Rampart</s></p><p>Action point; <s>Demonskin Tattoo</s> Gil resists 5 cold TE of the encounter</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 5736672, member: 82643"] [COLOR=Magenta]No no no! [/COLOR] shouts the human as the green balls begin to pile up. When the pillar starts to give way beneath, Gil calls out to the crowd, [COLOR=Magenta]Want me to fall huh?![/COLOR] Bursting into shadow stuff, Gil's dispersal shocks the audience and he speaks from the dragons shadow. [COLOR=Magenta]Behold! Once again the wizard escapes, buh buh buh BUM! CERTAIN DOOOOM![/COLOR] The shadows about Brenwar coalesce into the form of the scholar before hardening into a body once more. The crowd cheers the harrowing escape, and Gil throws another orb of ice into the air above Martelai. The orb shatters into a whirlwind of hail, snow and wind; forcing the drake and rider to back away from Martelai. [COLOR=Magenta]Hey Brenwar, nice pillar you have here, very together...[/COLOR] [sblock=Actions] move Shadow Step teleport to O14 Minor appease crowd with Arcana (+4 to next d20) Standard Freezing Burst area burst 2 centered on K12 8 squares up (three above pillars) Should catch the large creatures on the platforms and their riders (5 and 6 squares up), but not the medium size creature (5 squares up). 25 vs Reflex d2 Hit 9 Cold damage and[s] slide 1[/s] makes save 22 vs Reflex dm2 Hit 9 Cold damage and slide 1 to G15-H16 14 vs Reflex Green Dragon Miss [/sblock] [sblock=Readied Immediate Actions] Phantasmal Henchman (Immediate Interrupt) Trigger: An ally within 10 misses an enemy with an attack. Effect: Gil conjures a Phantasmal Henchman in a square adjacent to the target of the triggering allies attack. The Phantasmal Henchman stays TE of Gil's NT. Gil's allies can flank with the Phantasmal Henchman. As a move action, Gil can move the conjuration up to 6 squares. Once, before the end of Gil's NT, Gil can use the Phantasmal Henchman Attack power. OR [s] Moonstride (Immediate Reaction) Trigger: When an enemy moves adjacent to Gil. Effect: Gil becomes insubstantial TENT, and shifts 2 squares away from the triggering enemy [/s] [/sblock] [sblock=Ministat] Gil Human Hybrid Wizard|Artificer multiclass Assassin theme Scholar AC 17 Fort 16 Reflex 19 Will 17 (+1 from ranged attack 5 squares away Cloak of Distortion) HP [COLOR=Lime]34[/COLOR]/36 bloodied 18, Surges 3/7 Surge value 9 Passive Insight 19, Passive Perception 19, Normal vision Second Wind: Not Used, Saving Throws: +5 vs Fear Effects (Battle Hardened) AP total 0, Speed 6, Initiative +6, Languages Common, Draconic, Elven At-will powers; Thundering Armor, Winged Horde, Freezing Burst, Ghost Sound, Light, Prestidigitation, Mage Hand Encounter powers; Twilight Falls, Phantasmal Henchman, Phantasmal Henchman Attack Power, Use Vulnerability, [s]Shadow Step, Moonstride,[/s] Healing Infusion: Curative or Resistive, Orb Shift Daily powers;[s] Caustic Rampart[/s] Action point; [s]Demonskin Tattoo[/s] Gil resists 5 cold TE of the encounter [/sblock] [/QUOTE]
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The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)
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