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The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)
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<blockquote data-quote="CaBaNa" data-source="post: 5739261" data-attributes="member: 82643"><p>After a few moments, Gil gets nervous, <span style="color: Magenta">The tentacles aren't going away... The tentacles aren't going away!</span> The suspicious scholar looks above and below, all around the arena. </p><p></p><p>Not seeing an enemy currently, he opts to help out Brenwar, <span style="color: Magenta">Don't play with Cthulhu too long! We're not done here yet.</span> a spectral hand snags Gil's grapple and firmly attaches it to a nearby pillar. Moments later it floats back, Gil holds his arms back, and the hand slips his backpack off. With a nod from Gil, the hand drops the bag directly into the mass of tentacles, leaving rope trailing across the arena floor. </p><p></p><p>The wizard casts a protective ward on himself, holding his arms wide and projecting his energies to form a bubble of safety. Gil also extends arcane tendrils of his own, searching everywhere for possible enemies with uncanny accuracy. Gil informs the crowd of the coming threat as if he could see the future itself, <span style="color: Magenta">I see...</span> he says in a showy fashion, touching his temple and closing his eyes for a moment...</p><p></p><p>[sblock=Actions]</p><p></p><p>Minor mage hand, hook grappling hook into pillar at R13, </p><p>free drop backpack full of rope to ground. </p><p>Brenwar can climb up a bit more easily.</p><p></p><p>Minor Appease the Crowd with Perception CRITICAL 29,</p><p>Gil is +6 to his next d20 roll</p><p></p><p>Standard Full Defense</p><p>+2 all defenses TSNT</p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Readied Immediate Actions]</p><p></p><p></p><p>Phantasmal Henchman (Immediate Interrupt)</p><p>Trigger: An ally within 10 misses an enemy with an attack.</p><p>Effect: Gil conjures a Phantasmal Henchman in a square adjacent to the target of the triggering allies attack. The Phantasmal Henchman stays TE of Gil's NT. Gil's allies can flank with the Phantasmal Henchman. As a move action, Gil can move the conjuration up to 6 squares. Once, before the end of Gil's NT, Gil can use the Phantasmal Henchman Attack power.</p><p></p><p>OR</p><p><s></s></p><p><s>Moonstride (Immediate Reaction)</s></p><p><s>Trigger: When an enemy moves adjacent to Gil.</s></p><p><s>Effect: Gil becomes insubstantial TENT, and shifts 2 squares away from the triggering enemy</s></p><p><s></s></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Ministat]</p><p></p><p></p><p>Gil Human Hybrid Wizard|Artificer multiclass Assassin theme Scholar</p><p>AC 19/17 Fort 18/16 Reflex 21/19 Will 19/17 (additional +1 from ranged attack 5 squares away Cloak of Distortion)</p><p>HP <span style="color: Lime">34</span>/36 bloodied 18, Surges 3/7 Surge value 9</p><p>Passive Insight 19, Passive Perception 19, Normal vision</p><p>Second Wind: Not Used,</p><p>Saving Throws: +5 vs Fear Effects (Battle Hardened)</p><p>AP total 0, Speed 6, Initiative +6, Languages Common, Draconic, Elven</p><p>At-will powers; Thundering Armor, Winged Horde, Freezing Burst, Ghost Sound, Light, Prestidigitation, Mage Hand</p><p>Encounter powers; Twilight Falls, Phantasmal Henchman, Phantasmal Henchman Attack Power, Use Vulnerability, <s>Shadow Step, Moonstride,</s> Healing Infusion: Curative or Resistive, Orb Shift</p><p>Daily powers;<s> Caustic Rampart</s></p><p>Action point; <s>Demonskin Tattoo</s> Gil resists 5 cold TE of the encounter</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 5739261, member: 82643"] After a few moments, Gil gets nervous, [COLOR=Magenta]The tentacles aren't going away... The tentacles aren't going away![/COLOR] The suspicious scholar looks above and below, all around the arena. Not seeing an enemy currently, he opts to help out Brenwar, [COLOR="Magenta"]Don't play with Cthulhu too long! We're not done here yet.[/COLOR] a spectral hand snags Gil's grapple and firmly attaches it to a nearby pillar. Moments later it floats back, Gil holds his arms back, and the hand slips his backpack off. With a nod from Gil, the hand drops the bag directly into the mass of tentacles, leaving rope trailing across the arena floor. The wizard casts a protective ward on himself, holding his arms wide and projecting his energies to form a bubble of safety. Gil also extends arcane tendrils of his own, searching everywhere for possible enemies with uncanny accuracy. Gil informs the crowd of the coming threat as if he could see the future itself, [COLOR="Magenta"]I see...[/COLOR] he says in a showy fashion, touching his temple and closing his eyes for a moment... [sblock=Actions] Minor mage hand, hook grappling hook into pillar at R13, free drop backpack full of rope to ground. Brenwar can climb up a bit more easily. Minor Appease the Crowd with Perception CRITICAL 29, Gil is +6 to his next d20 roll Standard Full Defense +2 all defenses TSNT [/sblock] [sblock=Readied Immediate Actions] Phantasmal Henchman (Immediate Interrupt) Trigger: An ally within 10 misses an enemy with an attack. Effect: Gil conjures a Phantasmal Henchman in a square adjacent to the target of the triggering allies attack. The Phantasmal Henchman stays TE of Gil's NT. Gil's allies can flank with the Phantasmal Henchman. As a move action, Gil can move the conjuration up to 6 squares. Once, before the end of Gil's NT, Gil can use the Phantasmal Henchman Attack power. OR [s] Moonstride (Immediate Reaction) Trigger: When an enemy moves adjacent to Gil. Effect: Gil becomes insubstantial TENT, and shifts 2 squares away from the triggering enemy [/s] [/sblock] [sblock=Ministat] Gil Human Hybrid Wizard|Artificer multiclass Assassin theme Scholar AC 19/17 Fort 18/16 Reflex 21/19 Will 19/17 (additional +1 from ranged attack 5 squares away Cloak of Distortion) HP [COLOR=Lime]34[/COLOR]/36 bloodied 18, Surges 3/7 Surge value 9 Passive Insight 19, Passive Perception 19, Normal vision Second Wind: Not Used, Saving Throws: +5 vs Fear Effects (Battle Hardened) AP total 0, Speed 6, Initiative +6, Languages Common, Draconic, Elven At-will powers; Thundering Armor, Winged Horde, Freezing Burst, Ghost Sound, Light, Prestidigitation, Mage Hand Encounter powers; Twilight Falls, Phantasmal Henchman, Phantasmal Henchman Attack Power, Use Vulnerability, [s]Shadow Step, Moonstride,[/s] Healing Infusion: Curative or Resistive, Orb Shift Daily powers;[s] Caustic Rampart[/s] Action point; [s]Demonskin Tattoo[/s] Gil resists 5 cold TE of the encounter [/sblock] [/QUOTE]
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The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)
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