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The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)
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<blockquote data-quote="CaBaNa" data-source="post: 5749417" data-attributes="member: 82643"><p><span style="color: Magenta">So glad you're both here, but this is too many people on one pillar, we're totally going down next...</span> Gil chirps as he skips away from the nearby enemy. </p><p></p><p>Then to the crowds amazement the former assassin all-but-disappears into his comrades shadows, leaving only his voice as a reminder to the enemies where he was. <span style="color: Magenta">Now you see me, now you don't! ha ha!</span> The wizard doesn't stop his dark theme there, calling out in a loud voice, <span style="color: Magenta">THIS BATTLE IS AS SUNSET TO THE DAY! </span> before casting a spell, that was the very essence of dark illusion, over his spider-like enemies. </p><p></p><p>The webcrafter feels the darkness physically overcome it, as the twilight washes outward from his place on the pillar. </p><p></p><p>[sblock=Actions]</p><p></p><p>Move shift to N15</p><p></p><p>Minor appease with stealth 25</p><p>Gil gains +4 to next d20 roll</p><p></p><p>Standard Twilight Falls area burst 1 centered on P19</p><p>19 vs will wc2 (includes appease) <span style="color: Red">HIT</span> Dazed TE Gil's NT.</p><p>16 vs will s2 <span style="color: Red">HIT</span></p><p><span style="color: Red">12 psychic damage</span>, if the target is in the origin square it is also dazed TE of Gil's NT.</p><p></p><p><span style="color: Yellow">Effect:</span> The burst creates a zone that lasts TE of Gil's NT. When an enemy attacks a creature within the zone, that creature has partial concealment against that enemy.</p><p></p><p></p><p><a href="http://invisiblecastle.com/roller/view/3300308/" target="_blank">Roll Lookup</a></p><p>[/sblock]</p><p></p><p>[sblock=NEW ZONE]</p><p></p><p>Twilight Falls Zone</p><p></p><p>The burst creates a zone that lasts TE of Gil's NT. When an enemy attacks a creature within the zone, that creature has partial concealment against that enemy. </p><p></p><p>[/sblock]</p><p></p><p></p><p></p><p>[sblock=Readied Immediate Actions]</p><p></p><p></p><p>Phantasmal Henchman (Immediate Interrupt)</p><p>Trigger: An ally within 10 misses an enemy with an attack.</p><p>Effect: Gil conjures a Phantasmal Henchman in a square adjacent to the target of the triggering allies attack. The Phantasmal Henchman stays TE of Gil's NT. Gil's allies can flank with the Phantasmal Henchman. As a move action, Gil can move the conjuration up to 6 squares. Once, before the end of Gil's NT, Gil can use the Phantasmal Henchman Attack power.</p><p></p><p>OR</p><p><s></s></p><p><s>Moonstride (Immediate Reaction)</s></p><p><s>Trigger: When an enemy moves adjacent to Gil.</s></p><p><s>Effect: Gil becomes insubstantial TENT, and shifts 2 squares away from the triggering enemy</s></p><p><s></s></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Ministat]</p><p></p><p></p><p>Gil Human Hybrid Wizard|Artificer multiclass Assassin theme Scholar</p><p>AC 17 Fort 16 Reflex 19 Will 17 (additional +1 from ranged attack 5 squares away Cloak of Distortion)</p><p>HP 5/36 bloodied 18, Surges 2/7 Surge value 9</p><p>Passive Insight 19, Passive Perception 19, Normal vision</p><p>Second Wind: Used,</p><p>Saving Throws: +5 vs Fear Effects (Battle Hardened)</p><p>AP total 0, Speed 6, Initiative +6, Languages Common, Draconic, Elven</p><p>At-will powers; Thundering Armor, Winged Horde, Freezing Burst, Ghost Sound, Light, Prestidigitation, Mage Hand</p><p>Encounter powers; <s>Twilight Falls,</s> Phantasmal Henchman, Phantasmal Henchman Attack Power,<s> Use Vulnerability, Shadow Step, Moonstride,</s> <s>Healing Infusion: Curative or Resistive,</s> Orb Shift</p><p>Daily powers;<s> Caustic Rampart</s></p><p>Action point; <s>Demonskin Tattoo</s> Gil resists 5 cold TE of the encounter</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 5749417, member: 82643"] [COLOR=Magenta]So glad you're both here, but this is too many people on one pillar, we're totally going down next...[/COLOR] Gil chirps as he skips away from the nearby enemy. Then to the crowds amazement the former assassin all-but-disappears into his comrades shadows, leaving only his voice as a reminder to the enemies where he was. [COLOR=Magenta]Now you see me, now you don't! ha ha![/COLOR] The wizard doesn't stop his dark theme there, calling out in a loud voice, [COLOR=Magenta]THIS BATTLE IS AS SUNSET TO THE DAY! [/COLOR] before casting a spell, that was the very essence of dark illusion, over his spider-like enemies. The webcrafter feels the darkness physically overcome it, as the twilight washes outward from his place on the pillar. [sblock=Actions] Move shift to N15 Minor appease with stealth 25 Gil gains +4 to next d20 roll Standard Twilight Falls area burst 1 centered on P19 19 vs will wc2 (includes appease) [COLOR=Red]HIT[/COLOR] Dazed TE Gil's NT. 16 vs will s2 [COLOR=Red]HIT[/COLOR] [COLOR=Red]12 psychic damage[/COLOR], if the target is in the origin square it is also dazed TE of Gil's NT. [COLOR=Yellow]Effect:[/COLOR] The burst creates a zone that lasts TE of Gil's NT. When an enemy attacks a creature within the zone, that creature has partial concealment against that enemy. [URL="http://invisiblecastle.com/roller/view/3300308/"]Roll Lookup[/URL] [/sblock] [sblock=NEW ZONE] Twilight Falls Zone The burst creates a zone that lasts TE of Gil's NT. When an enemy attacks a creature within the zone, that creature has partial concealment against that enemy. [/sblock] [sblock=Readied Immediate Actions] Phantasmal Henchman (Immediate Interrupt) Trigger: An ally within 10 misses an enemy with an attack. Effect: Gil conjures a Phantasmal Henchman in a square adjacent to the target of the triggering allies attack. The Phantasmal Henchman stays TE of Gil's NT. Gil's allies can flank with the Phantasmal Henchman. As a move action, Gil can move the conjuration up to 6 squares. Once, before the end of Gil's NT, Gil can use the Phantasmal Henchman Attack power. OR [s] Moonstride (Immediate Reaction) Trigger: When an enemy moves adjacent to Gil. Effect: Gil becomes insubstantial TENT, and shifts 2 squares away from the triggering enemy [/s] [/sblock] [sblock=Ministat] Gil Human Hybrid Wizard|Artificer multiclass Assassin theme Scholar AC 17 Fort 16 Reflex 19 Will 17 (additional +1 from ranged attack 5 squares away Cloak of Distortion) HP 5/36 bloodied 18, Surges 2/7 Surge value 9 Passive Insight 19, Passive Perception 19, Normal vision Second Wind: Used, Saving Throws: +5 vs Fear Effects (Battle Hardened) AP total 0, Speed 6, Initiative +6, Languages Common, Draconic, Elven At-will powers; Thundering Armor, Winged Horde, Freezing Burst, Ghost Sound, Light, Prestidigitation, Mage Hand Encounter powers; [s]Twilight Falls,[/s] Phantasmal Henchman, Phantasmal Henchman Attack Power,[s] Use Vulnerability, Shadow Step, Moonstride,[/s] [s]Healing Infusion: Curative or Resistive,[/s] Orb Shift Daily powers;[s] Caustic Rampart[/s] Action point; [s]Demonskin Tattoo[/s] Gil resists 5 cold TE of the encounter [/sblock] [/QUOTE]
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The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)
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