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The Kolloseaum: Team Go Hard or Go Home (DM: Iron Sky, Judge: Luinnar)
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<blockquote data-quote="Son of Meepo" data-source="post: 5703959" data-attributes="member: 78756"><p>[OOC]I understand, but I still disagree. </p><p></p><p>Character: Normally I'd be all for this. But I feel like based on our choice of difficulty we set this adventure up to be a tactical/<em>roll</em>-playing exercise rather than a <em>role</em>-playing adventure. So I guess I'm more sensitive to people making what I consider suboptimal choices for their actions. That's why I spent so much time trying to coordinate our actions during the first round. I felt like we should have all agreed on our course of actions for round one before anyone posted a turn.</p><p></p><p>Heck, I built this character around role-playing considerations. Divine Secretkeeper is completely suboptimal choice for a feat. But I wanted him to be a ritual caster and also be an invoker for character reasons as well as Paragon Path choice. When you all decided to go as hard as possible, I almost backed out of participating in the adventure.</p><p></p><p>But anyways, back to your other points:</p><p></p><p>1. Most people had about a 50% chance to hit, chances are 1 attack in 4 was going to connect.</p><p></p><p>2. But now we have one less for the next one. We have 2/5 AP remaining, I believe, which means we have fewer total accessible resources for the second encounter than we did for the first.</p><p></p><p>3. I thought reinforcements were a random <em>bonus</em>. Making that check meant we got a free AP. I didn't see anything that explicit said more monsters appeared. I assumed that it meant reinforcements for <em>our </em>side, represented by the free AP. If that's not what it meant, then it could have been made more clear by the DM.</p><p></p><p>Anyways, let's figure out how long we have to rest and how we are going to heal up for the next encounter.[/OOC]</p></blockquote><p></p>
[QUOTE="Son of Meepo, post: 5703959, member: 78756"] [OOC]I understand, but I still disagree. Character: Normally I'd be all for this. But I feel like based on our choice of difficulty we set this adventure up to be a tactical/[I]roll[/I]-playing exercise rather than a [I]role[/I]-playing adventure. So I guess I'm more sensitive to people making what I consider suboptimal choices for their actions. That's why I spent so much time trying to coordinate our actions during the first round. I felt like we should have all agreed on our course of actions for round one before anyone posted a turn. Heck, I built this character around role-playing considerations. Divine Secretkeeper is completely suboptimal choice for a feat. But I wanted him to be a ritual caster and also be an invoker for character reasons as well as Paragon Path choice. When you all decided to go as hard as possible, I almost backed out of participating in the adventure. But anyways, back to your other points: 1. Most people had about a 50% chance to hit, chances are 1 attack in 4 was going to connect. 2. But now we have one less for the next one. We have 2/5 AP remaining, I believe, which means we have fewer total accessible resources for the second encounter than we did for the first. 3. I thought reinforcements were a random [I]bonus[/I]. Making that check meant we got a free AP. I didn't see anything that explicit said more monsters appeared. I assumed that it meant reinforcements for [I]our [/I]side, represented by the free AP. If that's not what it meant, then it could have been made more clear by the DM. Anyways, let's figure out how long we have to rest and how we are going to heal up for the next encounter.[/OOC] [/QUOTE]
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