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The Kolloseaum: Team Go Hard or Go Home (DM: Iron Sky, Judge: Luinnar)
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<blockquote data-quote="Iron Sky" data-source="post: 5704380" data-attributes="member: 60965"><p><strong>Match Two: The Jade Tomb, Round 0</strong></p><p></p><p>As Rickroc is cut down, the crowd goes wild, cheering for the "Heroes of Anakabar."</p><p></p><p>After the cheers die down, the forcefield is dropped and the group is allowed to leave. A goblin is there waiting for them. <span style="color: Lime">"You just cost me five silver. You'd better die in the next match. Anyway, you go that way. Your next match is in Arena Three, starting in about half-an-hour. Someone will yell at you when it's time to go."</span></p><p></p><p>The group heads the way he pointed, walking past a glass wall where goblins with long hooks are fishing three dead goblins off the bottom of a boiling water hazard.</p><p></p><p>Before long, a crudely painted "<strong>3</strong>" is before the group, along with an arrow pointing at a set of stairs going up with a portcullis blocking them off.</p><p></p><p>As the group rests and prepares for the next fight, the sounds of rocks rumbling from somewhere up the stairwell seems ominous. The crowd noises slowly grow louder as well until a voice booms out from upstairs.</p><p></p><p><span style="color: Green"><strong>"The Jade King had vast wealth indeed, but nothing matched the three treasures he had buried in his personal tomb, hidden away on a remote mountain on a floating isle. After a decade of searching, following the trail of a thousand scraps of thousand-year-old maps, a group of tomb-robbers finally found the tomb. But did they survive its dangers, evade the un-killable and escape with its treasures...?"</strong></span></p><p></p><p>With that, the portcullis rises, rumbling up into the ceiling. The stairs stand open, the crowd cheering above.</p><p></p><p>[GM]I rolled 6 for your number of short rests. Feel free to take them. Be sure to track your resources spent in the first encounter and during this short rest.</p><p></p><p>I'll try to watch the thread pretty closely as you explore the tomb. This sort of thing is rarely done because of that requirement, but I'll give it a go. It takes a move action to enter the map, then you can move from there where you will.</p><p></p><p>No initiative rolls necessary, nothing activates in the tomb until you enter.[/GM]</p><p></p><p>[sblock=Combatants]<strong>-Party-</strong></p><p><strong>Corragan</strong>: <span style="color: Silver">I11</span>, <span style="color: Red">13</span>/28hp</p><p><strong>Sha'kar</strong>: <span style="color: Silver">N9</span>, <span style="color: Lime">20</span>/30hp</p><p><strong>Rilissa</strong>: <span style="color: Silver">M10</span>, <span style="color: Red">6</span>/27hp</p><p><strong>Ignatz</strong>: <span style="color: Silver">K17</span>,<span style="color: Lime"> 22</span>/30hp</p><p><strong>Dina</strong>: <span style="color: Silver">K8</span>, <span style="color: Lime">18</span>/24hp</p><p></p><p><strong>-Enemy</strong>-</p><p><em>Goblin Warmongers Killed</em>: <strong>1</strong></p><p><em>Goblin Sorcerers Killed</em>: <strong>2</strong></p><p><em>Goblin Snipers Killed</em>: <strong>4</strong></p><p><em>Goblin Assaulter Killed</em>: <strong>8</strong></p><p><em>Goblin Shield Bearers Killed</em>: <strong>8</strong></p><p></p><p><strong>Effect Key</strong>: <span style="color: Silver">location</span>, <span style="color: Lime">hp</span>/max hp, <span style="color: Red">damage related</span>, <span style="color: Gray">TenT or TsnT</span>, <span style="color: RoyalBlue">conditional</span>, <span style="color: Yellow">save ends</span>, <span style="color: DarkSlateGray">encounter</span>[/sblock]</p><p></p><p>[sblock=Terrain]<strong>Stairs</strong>: The stairs take a move action to ascend (enter the map) or descend (leave the map).</p><p></p><p><strong>Walls</strong>: The walls are fairly rough, DC 18 to climb. The arena is 2 squares tall with a forcefield shimmering over the top to keep the gladiators (read: you) in the arena.[/sblock]</p><p></p><p>[sblock=Special Rules][sblock=Appease the Crowd]</p><p>*As a minor action, a PC may make a skill check to wow the crowd. If they succeed at the check, they gain +2 to their next d20 roll if they beat the DC, plus +2 per 5 by which they beat the DC. If the check is failed, the PC takes a -2 penalty to their next d20 roll, -2 more per 5 by which they miss the DC.</p><p> </p><p>I.E, if the DC is 15, 1-5 would be -6, 6-10 would be -4, 11-14 would be -2, 15-19 would be +2, etc.</p><p> </p><p>*All skill DCs will start at 15 and each individual skill's DC goes up by 2 per time the skill is used as the crowd gets more jaded. The DCs go up at the end of the round in which they are used. The DCs do not drop between arena rounds.</p><p></p><p>*Any skill can be used, as long as the player can provide relevant character action to back up the roll.</p><p></p><p><strong>Current Skill DCs</strong>:</p><p><em>Athletics</em>: <strong>17</strong></p><p><em>History</em>: <strong>17</strong></p><p><em>Perception</em>: <strong>17</strong></p><p><em>Others</em>: <strong>15</strong>[/sblock]</p><p></p><p>[sblock=The Jade Tomb]<strong>Treasures</strong>: To win, the group must find, collect, and escape with the three treasures.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5704380, member: 60965"] [B]Match Two: The Jade Tomb, Round 0[/B] As Rickroc is cut down, the crowd goes wild, cheering for the "Heroes of Anakabar." After the cheers die down, the forcefield is dropped and the group is allowed to leave. A goblin is there waiting for them. [COLOR=Lime]"You just cost me five silver. You'd better die in the next match. Anyway, you go that way. Your next match is in Arena Three, starting in about half-an-hour. Someone will yell at you when it's time to go."[/COLOR] The group heads the way he pointed, walking past a glass wall where goblins with long hooks are fishing three dead goblins off the bottom of a boiling water hazard. Before long, a crudely painted "[B]3[/B]" is before the group, along with an arrow pointing at a set of stairs going up with a portcullis blocking them off. As the group rests and prepares for the next fight, the sounds of rocks rumbling from somewhere up the stairwell seems ominous. The crowd noises slowly grow louder as well until a voice booms out from upstairs. [COLOR=Green][B]"The Jade King had vast wealth indeed, but nothing matched the three treasures he had buried in his personal tomb, hidden away on a remote mountain on a floating isle. After a decade of searching, following the trail of a thousand scraps of thousand-year-old maps, a group of tomb-robbers finally found the tomb. But did they survive its dangers, evade the un-killable and escape with its treasures...?"[/B][/COLOR] With that, the portcullis rises, rumbling up into the ceiling. The stairs stand open, the crowd cheering above. [GM]I rolled 6 for your number of short rests. Feel free to take them. Be sure to track your resources spent in the first encounter and during this short rest. I'll try to watch the thread pretty closely as you explore the tomb. This sort of thing is rarely done because of that requirement, but I'll give it a go. It takes a move action to enter the map, then you can move from there where you will. No initiative rolls necessary, nothing activates in the tomb until you enter.[/GM] [sblock=Combatants][B]-Party-[/B] [B]Corragan[/B]: [COLOR=Silver]I11[/COLOR], [COLOR=Red]13[/COLOR]/28hp [B]Sha'kar[/B]: [COLOR=Silver]N9[/COLOR], [COLOR=Lime]20[/COLOR]/30hp [B]Rilissa[/B]: [COLOR=Silver]M10[/COLOR], [COLOR=Red]6[/COLOR]/27hp [B]Ignatz[/B]: [COLOR=Silver]K17[/COLOR],[COLOR=Lime] 22[/COLOR]/30hp [B]Dina[/B]: [COLOR=Silver]K8[/COLOR], [COLOR=Lime]18[/COLOR]/24hp [B]-Enemy[/B]- [I]Goblin Warmongers Killed[/I]: [B]1[/B] [I]Goblin Sorcerers Killed[/I]: [B]2[/B] [I]Goblin Snipers Killed[/I]: [B]4[/B] [I]Goblin Assaulter Killed[/I]: [B]8[/B] [I]Goblin Shield Bearers Killed[/I]: [B]8[/B] [B]Effect Key[/B]: [COLOR=Silver]location[/COLOR], [COLOR=Lime]hp[/COLOR]/max hp, [COLOR=Red]damage related[/COLOR], [COLOR=Gray]TenT or TsnT[/COLOR], [COLOR=RoyalBlue]conditional[/COLOR], [COLOR=Yellow]save ends[/COLOR], [COLOR=DarkSlateGray]encounter[/COLOR][/sblock] [sblock=Terrain][B]Stairs[/B]: The stairs take a move action to ascend (enter the map) or descend (leave the map). [B]Walls[/B]: The walls are fairly rough, DC 18 to climb. The arena is 2 squares tall with a forcefield shimmering over the top to keep the gladiators (read: you) in the arena.[/sblock] [sblock=Special Rules][sblock=Appease the Crowd] *As a minor action, a PC may make a skill check to wow the crowd. If they succeed at the check, they gain +2 to their next d20 roll if they beat the DC, plus +2 per 5 by which they beat the DC. If the check is failed, the PC takes a -2 penalty to their next d20 roll, -2 more per 5 by which they miss the DC. I.E, if the DC is 15, 1-5 would be -6, 6-10 would be -4, 11-14 would be -2, 15-19 would be +2, etc. *All skill DCs will start at 15 and each individual skill's DC goes up by 2 per time the skill is used as the crowd gets more jaded. The DCs go up at the end of the round in which they are used. The DCs do not drop between arena rounds. *Any skill can be used, as long as the player can provide relevant character action to back up the roll. [B]Current Skill DCs[/B]: [I]Athletics[/I]: [B]17[/B] [I]History[/I]: [B]17[/B] [I]Perception[/I]: [B]17[/B] [I]Others[/I]: [B]15[/B][/sblock] [sblock=The Jade Tomb][B]Treasures[/B]: To win, the group must find, collect, and escape with the three treasures.[/sblock][/sblock] [/QUOTE]
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